Zach and Tarn Adams spent 11 years in obscurity working on one game. Now it's in the MOMA.
We visit a land of longships and spaceships to see what kind of place makes a game like EVE Online.
Jeff infiltrates the Lang Zone for a look at this ridiculous two-button fighting game.
Our "experts" get to answering some Qs regarding divekicks, cannolis, and getting into the James industry.
Ryan asks the hard-hitting questions of Will, creator of the world's most advanced soda drinking simulator.
Maybe "panel" isn't the right word for these anymore. "Circus" might be more appropriate.
Ryan goes shoulder-to-shoulder with ten hand-picked indie games and the crazy dudes who made them.
Ron Gilbert helps Brad discover exactly what awaits him in The Cave.
Twisted Pixel joins Brad on the show floor to discuss Robert Patrick, Torque, and how video games are conceived.
Seattle gets a healthy dose of donuts, anti-penny legislation, hot collabz, fraud, and much, much more.
Glad to see one of my favorite interviews from the show posting within the E3 2012 launch window.
Brad grills Heart of the Swarm's designers about the slimy, purple innards of StarCraft's latest expansion.
Brad has techs-mechs for lunch, as he sits down with Jason Hughes of Adhesive Games to try out Hawken.
Patrick talks with Ron Rosenberg executive producer for Tomb Raider about all the fun life lessons that will be beaten into Lara.
With the show nearing an end we gather our strength for the day's high energy highlights.
Brad finds out what it's like to live in a world where shotgun-face confrontations are commonplace.
Brad gets ahold of Dave Woldman of Visceral Games in order to discuss the fine nuances of separating limbs from whatever in Dead Space 3.
Brad throws some paint around and sits down with Ian Dallas, creative director at Giant Sparrow.
Patrick is surprised to find out how core the mud crab is to development in his interview with Maria Aliprando, monster designer.
Ryan pulls aside Garth DeAngelis to slice some XCOM: Enemy Unknown info directly out of his brain!
Alex learns about how all graffiti artists are criminals in this interview with Jason Haber, producer on SimCity.
Patrick gets a fresh ol' pile of words out of Ricardo Bare concerning the steampunk, Deus-Ex-like FPS coming our way out of Arkane Studios.
Jeff has a toasty(!) interview with Eddie B about NetherRealm's upcoming, DC hero fighting game.
Patrick has a chat with Atli Sveinsson of CCP about their upcoming PS3 F2P FPS. Acronyms OVER.