145 Comments Refresh
Posted by Konig2540

There is something magical about the relationship Drew and Vinny have. Their little mic check bit - Drew knew EXACTLY what Vinny was going for. I miss that duo (Love Jason though!)

Posted by Onemanarmyy

ah cool i just watched this panel at gamespot. Really interesting. Also a great Q&A.

Posted by runsaber5

Awesome stuff. I love hearing about all the technical behind-the-scene stuff.

Posted by InfamousBIG

I was standing in line for the panel and there were three kids in their late teens who mistakenly thought it was the "Ethics in Game Journalism" panel. When I informed them of their error (not sure why they thought there were so many of us with media badges and tripods there), they responded that the production panel "sounded boring" and proceeded to scarper off. It was a heartwarming moment.

@gaspower said:

@transwave said:

So good. Also, that may have been the single best Q&A segment I've seen from a PAX panel in 5 years of watching them. Why can't these well-adjusted question askers show up to the GB panels?

The audience for this must have been significantly smaller in comparison to something like the GB panel and I find that in other panels or in stream chat, the quality of the comments/questions is more often than not is inversely proportional to the number of people.

I would reckon that the subject matter for the panel doesn't necessarily appeal to a large number of PAX attendees so the people who were interested would most likely have more refined questions in mind already. Lastly, the people asking the questions would most likely not be as intimidated or nervous since there is a lot less people in the audience.

Man, this went on for too long so I apologize. I really dug this panel...obviously. :D

The panel was much smaller than the GB Panel, although there was still a very (surprisingly) significant turnout. I stuck around through the Q&A so I could ask Vinny a production question afterwards, and was pleasantly surprised at the lack of wincing I had to do during the QA segment. Can confirm, the Yeti is an awesome mic!

Posted by bombedyermom

That was a terrific panel.

Posted by reckreckreck

That panel was fantastic!

Posted by emem

Great panel, thanks.

Posted by cav86

I found this panel more enjoyable then the actual giantbomb panel, bravo gents and lady

Posted by BasketSnake

So why don't you fire everybody? Have one employee at Gamespot and one at GiantBomb. Then hit record and just upload to your 60frames per youtube. Was I confused to you?

Posted by PappaFost

Awesome panel. Thanks to the presenters! Being an audio guy, I loved hearing the stories!

Posted by buzz_clik

I have a Yeti at home! I dig that mic a lot. I'm occasionally on a Skyped podcast and I'm always told I sound good when we're setting up and testing at the start. Good to know it's Vinny Approved™.

Moderator
Posted by SuperMacguyver

This is extremely interesting and full of people I want to hear more from. Also, unrelated to the content I'm endlessly in love with Mary. I wish she was GB instead of Gamespot. I have a limited amount of time and I wish she and Danny O'd would just move over so I could have them on GB staff full time. Love what they have to say and their personalities. Thanks for this panel upload!

Posted by IggNight

Great panel

Posted by AMyggen

Good stuff.

Posted by Larmer

Great panel. I remember after E3 last year Mary Kish put together a video feature showing some behind the scenes work that goes into those E3 shows, and YIKES! I had no idea it's like 100 people back there with what looks like thousands of cables all over the place.

Posted by Shtinky

Shame Ryan MacDonald was let go; would of loved to hear his old GS production stories.

Posted by Camelizer

This was a really good panel. I didn't understand what they were talking about most of the time but they still managed to make it interesting. The Q&A was also good which was a pleasant surprise when dealing with PAX panels.

Online
Posted by Tr0n

Now this is some great info.

Online
Edited by Kyle

I was the guy that asked the first question during the Q&A. I really wanted to mention the name of my Youtube channel but I felt it would be too douchey. Now that the panel was posted on both Giant Bomb and Gamespot I kinda regret it. :(

But if anyone's interested, check us out at youtube.com/runbutton

I think a lot of fans of Giant Bomb will like it.

Posted by bluefoxxy
Posted by Borp

Both Vinny and Mary are so happy all of the time it makes me happy. Great panel!

Posted by Scarlet_Rogue

So glad this was recorded. Thanks guys.

Edited by charlie_victor_bravo

@efesell said:

@fontelroy said:

Warning - I have barely any idea what I'm talking about - Warning- but I still think they're over complicating their studio setup and you can get 1080p 60 fps recording and streaming including all the additional features Vinny mentioned with consumer grade equipment.

It's one of those things that on paper I think totally sounds doable and not all that complicated but I will always trust people with years and years of experience when they tell me that no it's actually a total pain in the ass on every front.

Like Vinny said, if you are doing this with one web-camera, mic and capture kit - it is easy. But add more to that and you have things like potential audio sync issues, framerates not matching up and signal delay.

Edit: But now that I think about it, does GBeast really need more than capture kit, two mics and mixer for what they are doing?

Posted by Dross

Great panel!

Edited by Y2Ken

I'm all about this. Currently working in (not games related) video production so I'm always super interested in this field. I could watch days of this stuff. Also this only helps to reinforce the theory that video producers are the coolest motherfuckers around. I only hope I can be even half as rad as the GS/GB video crews.

That question about working in a field that isn't something you are passionate about was interesting to me too - I don't dislike the field I'm doing work in, in fact I enjoy it a little, but it isn't something I'd interact with were I not in my current job. But loving the video production work itself has been enough that I really do care about the work I'm doing.

EDIT: @kyle I actually did think, "Hey that guy just asked his question, was friendly and well-spoken about it, and didn't try to promo his stuff." You set the bar for what was an excellent example of a good, interesting Q&A session. Very respectable, good luck with the channel! :)

Edited by GaspoweR
Posted by ComradeCrash

Very cool panel guys! Liked the video a lot!

Edited by Calvinball

Edit: But now that I think about it, does GBeast really need more than capture kit, two mics and mixer for what they are doing?

I believe Jeff mentioned on the GB panel that they're looking for a third person to work at GBEast. And I imagine they have more in store for the NY office than just quick looks.

Edited by Clagnaught

Really enjoyed the panel. Thanks for posting this on the site.

Posted by StoneGut

Super awesome - more more more!

Posted by JayDubya

That was amazing. Thanks for the upload.

Posted by Bezieh

The questions asked were infinitely better than the ones at the Giant Bomb panel.

Edited by AMyggen

@bezieh: Q&A questions are hit and miss. The last two GB panels before this one had decent questions, as did Jeff's Q&A panel at PAX South. You win some you lose some I guess.

Posted by Mr_Creeper

Glad this got recorded - great panelist; great questions; great job, everyone.

Posted by blacklab

Dude in still preview looks like Gordon Ramsay.

Posted by Khalis

This is amazing! Thanks to the GB and GS crew.

Posted by Vinny

@efesell said:

@fontelroy said:

Warning - I have barely any idea what I'm talking about - Warning- but I still think they're over complicating their studio setup and you can get 1080p 60 fps recording and streaming including all the additional features Vinny mentioned with consumer grade equipment.

It's one of those things that on paper I think totally sounds doable and not all that complicated but I will always trust people with years and years of experience when they tell me that no it's actually a total pain in the ass on every front.

Like Vinny said, if you are doing this with one web-camera, mic and capture kit - it is easy. But add more to that and you have things like potential audio sync issues, framerates not matching up and signal delay.

Edit: But now that I think about it, does GBeast really need more than capture kit, two mics and mixer for what they are doing?

For QLs you really don't need much more than that. You still have to extract your gameplay audio and mix it back into your vocal audio and then mix that back into your video. Could do it all in post if you want. This is not far off from what we were doing in NY when we first started recording.

When talking about 1080p 60 the part that many people forget about is data rate. 1080 is the resolution or size. 60p is the framerate or speed. Lastly, you need to set how much information or data you'll be recording each frame. The less data the crappier the picture. So you can easily achieve 1080p 60 with a low data rate. 720p 60 with that same data rate will look better. Put your data rate too high and nobody can stream it. Put it too low and it looks like garbage. With a large audience you have to split the difference to give the most people the best experience. Most consumer 1080p 60 stuff is compressed to high heaven so that the data rates are small. At that point USB can carry the signal and hard drives can write it. As you dial down the compression for a cleaner signal you need higher bandwidth cabling to carry the signal and faster recording devices. It all depends on your needs.

We've always kept very high resolution masters of our recordings so that as consumer bandwidth gets cheaper we could (in theory) re-encode our library and offer better quality versions. It's something that is expensive though, so each year I make the judgment call. Video and tech is a moving target, but gear can be very expensive and that makes pivoting very hard. If we suddenly said everything must be 1080p 60 today we would have to sideline about 80K worth of equipment that doesn't support that format (cameras, switchers, converters).

So yeah. video games.

Staff
Posted by koolaid39

I have tons of respect for the people behind the scenes doing this stuff. Thanks!

Posted by Fontelroy

@vinny said:

@charlie_victor_bravo said:

@efesell said:

@fontelroy said:

Warning - I have barely any idea what I'm talking about - Warning- but I still think they're over complicating their studio setup and you can get 1080p 60 fps recording and streaming including all the additional features Vinny mentioned with consumer grade equipment.

It's one of those things that on paper I think totally sounds doable and not all that complicated but I will always trust people with years and years of experience when they tell me that no it's actually a total pain in the ass on every front.

Like Vinny said, if you are doing this with one web-camera, mic and capture kit - it is easy. But add more to that and you have things like potential audio sync issues, framerates not matching up and signal delay.

Edit: But now that I think about it, does GBeast really need more than capture kit, two mics and mixer for what they are doing?

For QLs you really don't need much more than that. You still have to extract your gameplay audio and mix it back into your vocal audio and then mix that back into your video. Could do it all in post if you want. This is not far off from what we were doing in NY when we first started recording.

When talking about 1080p 60 the part that many people forget about is data rate. 1080 is the resolution or size. 60p is the framerate or speed. Lastly, you need to set how much information or data you'll be recording each frame. The less data the crappier the picture. So you can easily achieve 1080p 60 with a low data rate. 720p 60 with that same data rate will look better. Put your data rate too high and nobody can stream it. Put it too low and it looks like garbage. With a large audience you have to split the difference to give the most people the best experience. Most consumer 1080p 60 stuff is compressed to high heaven so that the data rates are small. At that point USB can carry the signal and hard drives can write it. As you dial down the compression for a cleaner signal you need higher bandwidth cabling to carry the signal and faster recording devices. It all depends on your needs.

We've always kept very high resolution masters of our recordings so that as consumer bandwidth gets cheaper we could (in theory) re-encode our library and offer better quality versions. It's something that is expensive though, so each year I make the judgment call. Video and tech is a moving target, but gear can be very expensive and that makes pivoting very hard. If we suddenly said everything must be 1080p 60 today we would have to sideline about 80K worth of equipment that doesn't support that format (cameras, switchers, converters).

So yeah. video games.

I totally understand where you're coming from, but when an elgato hd60 "can record 1080p 60fps video up to 40Mbps" for $180 it seems like there's an easier and cheaper way. I'll happily continue to support Giantbomb based on the content of the videos, but I'd most certainly say that videos on youtube at 1080p 60 look much better than giantbomb's 720p 60 at 4000kps, which is the highest fidelity file available to your end user.

Posted by plasmathrower

The control room will always be on fire.

Edited by charlie_victor_bravo

@vinny: I can see that flexibility is the big part of the reason. Like a photographer could have just a OK DSLR camera, one lens and a laptop if he would limit himself. If that photographer wanted to be more flexible he would need variety lenses, car to get around, lights, studio, make up artists and so on.

Also, since you recommended the Yeti: maybe some sort of gear reviews might be neat to have. Specially capture equipment, since most people reviewing those do not seem to have good idea about what to look for in them.

Posted by ejc93
Posted by MATATAT

@fontelroy: For most things it works fine enough, but when you start compositing audio and video over the stream things start to go change. Audio a little less so. You can sort of get around this by beefing up various things but usually at a price. That price is what Vinny is talking about. Furthermore most people who use Elgato's only are usually just receiving input from one person and one game. Quicklooks generally have two or more people, which means that you suddenly need a mixer which may create problems of their own when syncing incoming audio since there might be a delay.

The Elgato is designed for individual users with simpler needs. It works perfectly for that audience, but not really for Giant Bomb.

Posted by dr_mantas

ungh

Edited by Ghostiet

Cool panel, informative! I know next to nothing about these things, so it was cool to hear an inside perspective on it. The part about comparison videos is interesting - the science of it is something I never looked at.

I also love how everyone has momentary PTSD when Vinny talks about working with HDMI.

BTW, Mary is a good host for this sort of talk. I liked how she stepped in when Rob was struggling a bit when describing his method to the comparison videos. It's a thin line between actually helping out and sounding rude, but she nailed it.

Posted by Vinny

@vinny said:

@charlie_victor_bravo said:

@efesell said:

@fontelroy said:

Warning - I have barely any idea what I'm talking about - Warning- but I still think they're over complicating their studio setup and you can get 1080p 60 fps recording and streaming including all the additional features Vinny mentioned with consumer grade equipment.

It's one of those things that on paper I think totally sounds doable and not all that complicated but I will always trust people with years and years of experience when they tell me that no it's actually a total pain in the ass on every front.

Like Vinny said, if you are doing this with one web-camera, mic and capture kit - it is easy. But add more to that and you have things like potential audio sync issues, framerates not matching up and signal delay.

Edit: But now that I think about it, does GBeast really need more than capture kit, two mics and mixer for what they are doing?

For QLs you really don't need much more than that. You still have to extract your gameplay audio and mix it back into your vocal audio and then mix that back into your video. Could do it all in post if you want. This is not far off from what we were doing in NY when we first started recording.

When talking about 1080p 60 the part that many people forget about is data rate. 1080 is the resolution or size. 60p is the framerate or speed. Lastly, you need to set how much information or data you'll be recording each frame. The less data the crappier the picture. So you can easily achieve 1080p 60 with a low data rate. 720p 60 with that same data rate will look better. Put your data rate too high and nobody can stream it. Put it too low and it looks like garbage. With a large audience you have to split the difference to give the most people the best experience. Most consumer 1080p 60 stuff is compressed to high heaven so that the data rates are small. At that point USB can carry the signal and hard drives can write it. As you dial down the compression for a cleaner signal you need higher bandwidth cabling to carry the signal and faster recording devices. It all depends on your needs.

We've always kept very high resolution masters of our recordings so that as consumer bandwidth gets cheaper we could (in theory) re-encode our library and offer better quality versions. It's something that is expensive though, so each year I make the judgment call. Video and tech is a moving target, but gear can be very expensive and that makes pivoting very hard. If we suddenly said everything must be 1080p 60 today we would have to sideline about 80K worth of equipment that doesn't support that format (cameras, switchers, converters).

So yeah. video games.

I totally understand where you're coming from, but when an elgato hd60 "can record 1080p 60fps video up to 40Mbps" for $180 it seems like there's an easier and cheaper way. I'll happily continue to support Giantbomb based on the content of the videos, but I'd most certainly say that videos on youtube at 1080p 60 look much better than giantbomb's 720p 60 at 4000kps, which is the highest fidelity file available to your end user.

Eh, some of those YouTube videos look like garbage, but not all of them. We actually use an elgato to record our footage in NY and 9/10 that's the .mp4 you view on the site. That gets recorded at 16Mb/s. We usually just use whatever the best option is for recording, and don't buy more expensive stuff unless we have to.

I thought our downloads were at a higher rate? That stuff just comes down to cost and how much bandwidth can we afford. I don't make those specs for final deliverables. If I could, I would allow people to download our 120Mb/s recordings but then we'd probably have to charge $400 per premium subscription. It's an odd problem of scale and, of course, money.

Staff
Posted by Joe423

Drew's longer hair means I can finally call him Rob instead of Fake Drew!

Posted by Drebin_893

@shtinky said:

Shame Ryan MacDonald was let go; would of loved to hear his old GS production stories.

Oh God yes yes yes! I wish Jeff and Ryan Mac would get together and record a couple of hours of reminiscing. Do we know where Ryan went after he was let go?

Posted by TNG

Great panel! Like others have mentioned, great stuff during the Q&A too. Thanks for posting this