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Here Comes Tekken 7

Not much to go on in this trailer, outside of the appearance of a few familiar faces. Still, new Tekken! That's exciting!

Jul. 14 2014

Posted by: Alex

In This Episode:

Tekken 7

67 Comments

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xymox

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Much more curious to see how they'd handle Street Fighter Characters with their 3D engine. Tekken as a fighting game no longer interest me. It used to up until 5. Then Dark Resurrection, 6 and Tag came out and I kind of grew tired of it. So I really wanted to see how they were gonna handle all the characters in their system. Had been waiting for it for so long, and now the dream is most likely dead.

I still hope though.

Same here. I fell off the Tekken-train after 5. I still play the free-to-play PS3 one from time to time but more as a curiosity at this point than anything else. I ended up getting way into Skullgirls instead, for whatever reason.

I would probably play TekkenxSF but what I really want to know is when Ed Boon is gonna make MK v Tekken v Street Fighter v Dave Lang's Killer Instinct.

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kagato

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@gaspower said:

@zabant said:

Still, new Tekken! That's exciting!

Is it?

Is it really?

Well, I'm excited!

Me too, i love me some Tekken

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dragonboss

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@ptys said:

Tekken mechanics need a change if they want to catch up to Street Fighter.

Catch up? Last I checked, Tekken's mechanics were more advanced than SF, an it requires way more skill, which is why there are fewer players

Tekken X Street Fighter officially dead.

Harada himself confirmed they are still working on it. Ask him on twitter, he will reiterate this.

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SupberUber

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Unreal engine?

ugh...

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ptys

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@ptys said:

Tekken mechanics need a change if they want to catch up to Street Fighter.

Catch up? Last I checked, Tekken's mechanics were more advanced than SF, an it requires way more skill, which is why there are fewer players

Really? Well back in my day of Tekken 2 and 3 is used to be about preset button combinations which you had to memorise. I just assumed they stuck with that as some of my old Paul Phoenix and Nina 10 hit pieces still worked on 5?.. last time I played (apart from Tag 2 Demo). Street Fighter to me is more improvisational in terms of reads and combinations... am I wrong about this?

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@scarbearer: maybe that is why you are into it. Batshit crazy in a awesome way.

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Edited By GaspoweR

@zevvion said:

Also, also, Tekken 4 is the most underrated fighter ever.

Actually it's been pretty much abhorred by most of the Tekken community (not all) because the game was pretty much broken. There was a lot of exploits that can be done depending on character matchups and stages (e.g. infinites on wall splats, damage not being properly reduced as an exploit, etc.) and the the change or the tweaking of mechanics was pretty much at fault for that. Character balance was also out of whack IIRC.

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@boozak said:
@razielcuts said:

@mrfluke said:

kind of said that its the last tekken,

I'm sure this isn't the last Tekken, all it says is 'The Final Battle.' I imagine thats just wrapping up the Mishima legacy storyline. Heihachi, Kazuya or both will probably end up being killed. And Jin will keep on being Jin, the megalomaniac that he is. Or Jin could be killed too just to wrap everything up entirely, who knows.

The real question is, what is Tekken without those guys? I hope they shake things up in this, it's been effectively the same game remade since 3 really.

Isnt "Welcome to the final battle" just a dumb thing they say in Tekken all the time?

no its more "Welcome to the king of iron fist tournament"

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Accolade

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Someone got a little Fatal Frame footage in the Tekken trailer.

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Edited By dragonboss

@ptys said:

@dragonboss said:
@ptys said:

Tekken mechanics need a change if they want to catch up to Street Fighter.

Catch up? Last I checked, Tekken's mechanics were more advanced than SF, an it requires way more skill, which is why there are fewer players

Really? Well back in my day of Tekken 2 and 3 is used to be about preset button combinations which you had to memorise. I just assumed they stuck with that as some of my old Paul Phoenix and Nina 10 hit pieces still worked on 5?.. last time I played (apart from Tag 2 Demo). Street Fighter to me is more improvisational in terms of reads and combinations... am I wrong about this?

While there are pre-set strings you have to know, a lot of them can be cancelled, have a mix-up variation, crush properties(i.e. some highs or lows will be negated by a high or low crush). You can also simply sidestep a move or use a homing move to punish a sidestep.

The main bread and butter in Tekken is movement, blocking and punishing moves(if you can, because certain characters can't be punished regularly), otherwise, it is either mixing up your opponent to crouch and punish by launch, or locking them down with guard-stun moves which they will either have to back-dash away from or sidestep.

The 10-hit strings are mostly the same for nostalgia probably, but they are easy to defend against and punish severely.

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Zevvion

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@gaspower said:

@zevvion said:

Also, also, Tekken 4 is the most underrated fighter ever.

Actually it's been pretty much abhorred by most of the Tekken community (not all) because the game was pretty much broken. There was a lot of exploits that can be done depending on character matchups and stages (e.g. infinites on wall splats, damage not being properly reduced as an exploit, etc.) and the the change or the tweaking of mechanics was pretty much at fault for that. Character balance was also out of whack IIRC.

I believe you, and while I win a good amount of matches online with Tekken, I am by no means an expert at the game. I never found those balancing issues you mention. I had a lot of fun with the game. It was really good for me.

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Better be bringing back Gon!

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@dragonboss: Ok interesting. Personally from a spectator POV and being an ex-Tekken player SF4 is far more entertaining to watch. The constant juggling in Tekken makes the game look like its on rails as you have these long one sided juggles with the opponent suspended in a fall animation for half the match. Of course that is just my opinion.

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@ptys: Think of juggles the same way specials and ultras work in SF, except you can modify how far they go and what they do. The highest damage you can do will come from a juggle unless you manage to land Miguel's unblockable.

You can modify your juggle to take red life, for max juggle damage, reset, bait for relaunch, or for a wall carry(extending the range so the opponent hits a wall) so you can do even more damage.

Since you haven't played for a while you might be foreign to these things when they happen and it may just look like they are in suspended animation, but it is the player skill that keeps them there, since you have only a limited number of hits depending on the move to juggle. You also have to factor in the angle of the opponent, because some moves won't hit.

I have seen juggles longer that the ones in Tekken in SF and MvC, so I don't really get the aversion to them. Some players don't rely on juggles and rather like to poke you to death.

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@ptys said:

@dragonboss said:
@ptys said:

Tekken mechanics need a change if they want to catch up to Street Fighter.

Catch up? Last I checked, Tekken's mechanics were more advanced than SF, an it requires way more skill, which is why there are fewer players

Really? Well back in my day of Tekken 2 and 3 is used to be about preset button combinations which you had to memorise. I just assumed they stuck with that as some of my old Paul Phoenix and Nina 10 hit pieces still worked on 5?.. last time I played (apart from Tag 2 Demo). Street Fighter to me is more improvisational in terms of reads and combinations... am I wrong about this?

While there are pre-set strings you have to know, a lot of them can be cancelled, have a mix-up variation, crush properties(i.e. some highs or lows will be negated by a high or low crush). You can also simply sidestep a move or use a homing move to punish a sidestep.

The main bread and butter in Tekken is movement, blocking and punishing moves(if you can, because certain characters can't be punished regularly), otherwise, it is either mixing up your opponent to crouch and punish by launch, or locking them down with guard-stun moves which they will either have to back-dash away from or sidestep.

The 10-hit strings are mostly the same for nostalgia probably, but they are easy to defend against and punish severely.

There are certain parts of a 10-string that have its uses but yes it is mostly for novelties sake, but even in a tournament setting you can bust out a ten string if you know the opponent doesn't know the matchup at all or does not know the sequence but its also pretty disrespectful if you do that.

Also to say the Tekkens mechanics are more advanced than SF isn't necessarily true, its just more complicated. Sure the move lists are much larger per character but that's a result of it being a legacy series that kept carrying over and adding mechanics over the years and never rebooted with every numbered entry. Does it make it more advanced than SF? Not necessarily. It just carries a stigma of being harder to get into because it never really caught on in the US as much as Capcom fighters have over the years and thus with every new edition, it just added more stuff and more matchups to master and consider, thus the incentive to get into the game became less and less.

Don't get me wrong, I love Tekken. I don't play fighting games much anymore but Tekken was the only one that I got into seriously albeit not on a competitive level but just enough to play it competently.

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@zevvion said:

@gaspower said:

@zevvion said:

Also, also, Tekken 4 is the most underrated fighter ever.

Actually it's been pretty much abhorred by most of the Tekken community (not all) because the game was pretty much broken. There was a lot of exploits that can be done depending on character matchups and stages (e.g. infinites on wall splats, damage not being properly reduced as an exploit, etc.) and the the change or the tweaking of mechanics was pretty much at fault for that. Character balance was also out of whack IIRC.

I believe you, and while I win a good amount of matches online with Tekken, I am by no means an expert at the game. I never found those balancing issues you mention. I had a lot of fun with the game. It was really good for me.

Oh yeah, I didn't mean broken wherein the game was completely unplayable but broken in a sense that it was messed up from a competitive or tournament standpoint. :)

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namco51

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Man, I remember losing my shit watching Tekken cinematics. Those were the days.