33 Comments
Posted by wrecks

I may be in the minority, but I was looking forward to the original FPS concept.

Posted by Tupacalypse

@wrecks same, you're not alone, though this still looks cool.

Posted by Uberjannie

I hope this is good. I like these kind of games.

Posted by jettpack

yeah, i was super stoked after the original fps concept vid they showed. loved the whole aesthetic. This does look cool tho.

Posted by SlashDance

I like that the player never fired a shot in this video (unless I missed it).

Posted by NathanXplosion

@wrecks: I was to, but that was before I played XCOM: Enemy Unknown, now I am more excited for what the game has become.

Posted by Fistoh

@wrecks said:

I may be in the minority, but I was looking forward to the original FPS concept.

I'm sure it would have been fine enough, but as a diehard fan of the original XCOM, it just didn't feel right; the game becoming another modern FPS, and on top of the fact that they seemed to just throw out all the alien types from the old game. Announcing it before they announced Enemy Unknown was a terrible decision.

As for The Bureau, the team behind it definitely turned things around it looks like. It's also been a long time since I've played a good tactical shooter, so I'm pretty stoked for this.

Posted by Elwoodan

yea this looks really cool

Edited by dudewhaa

looks interesting but as it is now, or at least based on what this video showed....doesn't really look like any fun....

Posted by Zevvion

This looks interesting. Seems like a third person view Enemy Unknown game. Not sure if about this though. I'll await a Quick Look.

Online
Posted by ross2075

Looks like more of the fun of XCom...cool

Edited by Tennmuerti

Pshhhh, noobs.

Who puts guys in half cover when there is perfectly good full cover right next to it?

Edited by KittyVonDoom

Who needs a gun when you have a hat like that, anyway?

@fistoh said:

@wrecks said:

I may be in the minority, but I was looking forward to the original FPS concept.

I'm sure it would have been fine enough, but as a diehard fan of the original XCOM, it just didn't feel right; the game becoming another modern FPS, and on top of the fact that they seemed to just throw out all the alien types from the old game. Announcing it before they announced Enemy Unknown was a terrible decision.

"First person shooters are all the same and mainstream... I am above the mainstream... KNEE-JERKING THE F OUT OF THIS."

Posted by pinner458

Oh wow, this is way more like Xcom than I thought. I was expecting an average Third Person Shooter with a very interesting setting.Cool.

Edited by Deranged

Not bad, definitely seems different and streamlined.

Posted by sarahsdad

So torn on this. I really loved Enemy Unknown, and I really liked Mass Effect, so this should be a no-brainer. Somehow I still find myself questioning it though. I think it's the fact that all the recent videos seem to be of roughly the same fight, just from slightly different angles, or at slightly different times.

I'd swear I've already read where base building and research are scaled back, so I'm worried that it's going to end up being the gun customization and fight scenes from ME3, with almost static backdrops to shuttle you between one combat arena mission and the next.

Edited by ikabubu

@wrecks: I'm with you. The original FPS had a very distinct look and feel that was different from Enemy Unknown. I really liked the black goo/black cube aliens of the original trailer. I found those original alien designs to be disturbing, and separated the game from it's successful cousin.

This is gonna sound dismissive, but I think this rework is very reactionary to the success of Enemy Unknown.

Its enemy classes are now analogous to the enemies in EU, which make them more unremarkable and have predictable 'enemy classes'. EU was a reimagining/remake of the first XCOM, so sticking to those old enemies (as predictable as they are) made sense as a homage and strategic classes. I believe that if they stuck to being an FPS, they could have had the potential of creating truly distinct enemies that would have needed to be dealt in truly unconventional, reactionary ways.

It's combat tries to adopt the trappings of EU, but actually resembles Mass Effect more. It's just not the same without the Proc%, because there isn't a "gamble" or staking any bets on every shot. That normally wouldn't matter for a different game. However, they've adopted so much from EU that they're stuck in a limbo on whether or not to adopt the very thing that made EU so good: the risk/reward. If they adopt it: they'd have to be turn-based too, which might just as well be EU2. If they don't, they end up looking like Mass Effect, which they do now.

This game could probably still be 'solid', but I wish they stuck to their guns and gave this one its own personality and not have tried to adapt it to EU.

Posted by GunsAreDrawn

This doesn't look very good. They're combining the winning formula used in XCOM Enemy Unknown with a third person shooter and I don't think that works, these games are meant to be fast paced. The stopping the action to give your squadmates orders seems to ruin the pacing and it looks rather cumbersome for consoles and especially when you're not in a top-down/oblique perspective.

Posted by Tesla

I've been looking forward to this game, but for me all this video highlights is how much going to that command menu interrupts the flow of the action.

Posted by warxsnake

Perfect preview of the dumb AI with that dude crouching in the middle of the street in plain view of the enemy.

Posted by Dixego

This looks... quite awesome, I must say.

Edited by Encephalon

Still don't know about this one. Feels like it could go either way from all the footage I've seen.

But dude levitating that turret to angle it over cover, that was pretty good.

Posted by Mofaz

This was done successfully several years ago in the Io game Freedom Fighters, which was a brilliant, fun, simple but elegant game.

The concept can definitely work, it just needs the right touch, the Brothers in Arms games also used a similar sort of squad based styling, but those games weren't very good.

Posted by NDN_Shadow

GUI reminds me alot of Bioshock Infinite. The health bars specifically.

Posted by LikeaSsur

Way more cynicism then I was expecting with this. This looks like a squad based shooter finally done right, and we haven't had one of those since Freedom Fighters.

Edited by Accolade

I wish he would have at least taken a shot.

Posted by Cybexx

This looks pretty good. I really liked the bit where the engineer class throws out the turret and the player lifts it to gain a height advantage. It feels like it is executing better on the concepts that the Mass Effect series was going for but not quite achieved. Bioware talked a lot about being able to combine powers to create combos but the power combos were not very intuitive and I never ended up using them much beyond hitting a singularity with a warp to create an explosion. I hope there is a bunch more of that turret/lift type stuff.

I do kind of wish that 2K Marin had borrowed the suppression mechanic from the Brothers in Arms series since I feel it was a clear way of expressing the importance of flanking in a fire-fight style situation.

Edited by MeatSim

Seems kind of like Mass Effect combat, but more tactical.

Posted by Sup

That looks quite nice. Especially the fact that the player never fired a shot.

Posted by juice8367

this is badass. might be because i prefer 3rd person games but i like that they changed it from fps.

Posted by Fwankenstein

So it's Mass Effect only you can direct your squad better.

Edited by DanTheGamer32

@mofaz: D: I loved the Brothers in Arms games... (1 & 2 at least)

As for this game, it looks pretty sweet! I will probably be getting it :) hopefully the Quick Look EX on Wednesday will sell me on it more.