210 Comments
Posted by dr_mantas

DmC on the PC is really good. I've played only a little, but it's really optimized, runs well on my shitty old computer.

Posted by smiddy

I wonder if Patrick called SWERY an asshole.

Edited by Xymox

Yes, how DARE he not make yet another copy-pasted endurance run of something that's already been produced twice on the site, of the same game, or join in so that even more staff members can be involved in doing the exact same thing?!

It's not like there's anything else to do, right? And how dare he interview someone when he hasn't even done a let's play of the game! Totally outrageous! We expect more! Nay, we demand more! These are all completely valid points, trust me. In fact, why is there no "drew & dave" and "alex & alexis" endurance runs of Deadly Premonition as well?

I just don't think it's fair to disqualify someone as not being the right person for an interview just because he didn't publicly play the game. I can, however, totally relate to the point as I would probably feel the same way had they made a quick look of persona 5 or had an interview with Atlus and it wasn't run by Jeff or Vinny, but it is what it is. How healthy would it be to bind coverage of single games to single individuals like that? Like, Ryan did the Chrono Trigger ER so now all Chrono Trigger related news will always fall on him?

Edited by Barrabas

@Voladric: I was never arguing that DmC was going to outsell DMC4. I was just saying that I don't think this genre sells very well anymore. I love this genre and I would love for a game to come out and prove me wrong, but unless it's called God of War I don't think one will.

Also, I'll concede that DMC is a bigger franchise than Phoenix Wright and Dead Rising, but there's no way it's bigger than Mega Man. To the best of my knowledge DMC has had 6 games including the HD collection. Mega Man has had this:

http://en.wikipedia.org/wiki/List_of_Mega_Man_video_games

If it wasn't making them a good amount of money there wouldn't be that many Mega Man games. Also they weren't exactly breaking the bank to make most of those. Mega Man has been a cheap and easy buck for Capcom for years. It doesn't matter that individually a DMC game will outsell a Mega Man game by a large amount. Mega Man wins by sheer volume.

Posted by ripelivejam

@TheHBK said:

@ripelivejam said:

so anyway, i remember the n64 expansion pack fondly. didnt mahe higher res perfect dark any more playable lol. also loved brads extra eeyore level grumpiness. lookin forward to the DP interview even if the game kinda frightens me. amazing beard jeff may it grow lush and full (as it can :d ).

It made it a lot more playable... you couldn't play most of the game without it.

fwir the expansion allowed you to play in 640x480 but it was pretty terribly choppy, especially if you did cooperative/counteroperative or did 3+ players and extra bots. single player was playable but i could definitely remember the framerate was woefully low. regular resolution was a lot smoother i'll admit, and i don't remember reading anything on the memory expansion helping w/ that performance (thought it only facilitated the high res mode)

Posted by MrNood1e

You guys who are bashing Patrick realize that the rest of the GB staff wanted him there, right? You're essentially insulting all of GB by insulting Patrick because he was specifically chosen by them. It's not like they were forced to hire him or work with him, it was their choice, and you're insulting they're ability to make good hiring choices, which is a personal insult.

The current GB staff is great. Without any of them, Giant Bomb just wouldn't be Giant Bomb.

Posted by Paindamnation

@fisk0 said:

Watch this and image that everything Jeff said came out of Patrick's mouth. The Patrick haters would be furious.

Patrick haters always are.

Posted by HansKaosu

So much Drama >_>

Posted by Rodin

How long ago was there last interview with swery? In which if i remember correctly Jeff and Ryan did, who i think might have done an ER each of DP.

Anyway, don't get me wrong swery seems like a swell dude, but what exactly has he done since DP that's worth interviewing him over? other than this re-release of DP. Haven't really kept up with him since that first interview.

Posted by mdnthrvst

Man, this community is terrible. Never in my life have I seen so much petty argument about one drop of the word "asshole", whining about an editor, everyone ELSE counter-whining about the whiners (and in the process making themselves out to look like criticism-stifling drones), and whatever other nonsense you kids come up with on a regular basis.

All the Marinos and ZombiePies in the world don't make up for EnduranceFun and his ilk.

Posted by SomeJerk

@Rodin said:

Anyway, don't get me wrong swery seems like a swell dude, but what exactly has he done since DP that's worth interviewing him over? other than this re-release of DP. Haven't really kept up with him since that first interview.

He does some things in the Japanese game industry (helping out, assisting, idea-making), travelled the world a bunch (he loved his time in Istanbul a whole lot), but nothing worth writing about when it comes to games. He's as weird and wonderful as DP was.

Posted by RVonE

@EnduranceFun said:

@whatisdelicious: Patrick's reply started that discussion. His dismissive one-liner ended that discussion. He has been far more silly, going into damage control mode simply because of my mild criticism.

You'd all have any point at all if I was repeatedly attacking here, I made one post and have been replying to the replies. It was a post comprised of valid points and no counter post has invalidated them, they chant the same tired mantra about haters or how criticism goes in the criticism trash can just because.

I'm not sure what's been happening in these comments but I looked up your original post and the only valid point in your post was the fact that Patrick didn't do an ER of Deadly Premonition. The rest consisted of conjecture and judgement calls. Whether or not I agree with them is another matter, but just saying that you made valid points doesn't actually make them valid. Logic doesn't work that way.

Edited by EnduranceFun

Truly I am a monster for wanting an interview from a staff member who endurance ran the game.

Clearly I not only magically knew Patrick played the game but also know he loves it.

None of what I said was remotely offensive enough for so many of you to get your panties in a twist. It just seems like another opportunity for users such as the one just before me to vent their frustration that Giant Bomb isn't perfect and above criticism, because Giant Bomb users certainly are.

Posted by Abendlaender

@jakkblades said:

@Abendlaender: In your head did you fill in, "instead of the games I like?"

What? Where?

Edited by Curufinwe

I wonder how the journalists like Brad who gave DMC a free pass for a slow frame rate, no lock on, shitty color coded enemies, a broken style system, pushover bosses, and terrible cringeworthy dialogue wil react if the poor sales mean Capcom do make it a one off. In Japan and the UK it hasn't come close to matching the numbers DMC 4 did.

I'm glad we have people like Adam Sessler and Garnett Lee out there who managed to avoid being suckered in by the DMC hype and called out its obvious faults.

Posted by MaddenedMan

Someone needs to send Giant Bomb some V (New Zealand/Australian energy drink).

Posted by jimmyfenix
Posted by AssInAss
@Curufinwe
I wonder how the journalists like Brad who gave DMC a free pass for a slow frame rate, no lock on, shitty color coded enemies, a broken style system, pushover bosses, and terrible cringeworthy dialogue wil react if the poor sales mean Capcom do make it a one off. In Japan and the UK it hasn't come close to matching the numbers DMC 4 did.

I'm glad we have people like Adam Sesslet and Garnett Lee out there who managed to avoid being suckered in by the DMC hype and called out its obvious faults.
None of those sound like flaws except for the easier bosses,they just sound like preferences. Hearing the invisible lock on targets the wrong enemies seems quite annoying though.
Posted by TheHBK

@ripelivejam said:

@TheHBK said:

@ripelivejam said:

so anyway, i remember the n64 expansion pack fondly. didnt mahe higher res perfect dark any more playable lol. also loved brads extra eeyore level grumpiness. lookin forward to the DP interview even if the game kinda frightens me. amazing beard jeff may it grow lush and full (as it can :d ).

It made it a lot more playable... you couldn't play most of the game without it.

fwir the expansion allowed you to play in 640x480 but it was pretty terribly choppy, especially if you did cooperative/counteroperative or did 3+ players and extra bots. single player was playable but i could definitely remember the framerate was woefully low. regular resolution was a lot smoother i'll admit, and i don't remember reading anything on the memory expansion helping w/ that performance (thought it only facilitated the high res mode)

Please refer to the Giant Bomb page on Perfect Dark and it will show there, that you can only play limited multiplayer without the expansion pak. And that the game gives you the option to play at the higher resolution. Here is the graphic off the back of the box.

Posted by PHenry1991

Oh look, it's Evil Jeff from an alternate dimension. Otherwise known as Nega-Jeff. (You can tell because of the beard.)

Posted by seannao

I wish I still had my N64 X-Pak. Man.. so many good memories....

Posted by Zripwud

Jeff's beard has the exact shape of the Assassin's Creed logo =O

Edited by mdnthrvst

@EnduranceFun said:

Truly I am a monster for wanting an interview from a staff member who endurance ran the game.

Clearly I not only magically knew Patrick played the game but also know he loves it.

None of what I said was remotely offensive enough for so many of you to get your panties in a twist. It just seems like another opportunity for users such as the one just before me to vent their frustration that Giant Bomb isn't perfect and above criticism, because Giant Bomb users certainly are.

Listen, you hear that?

It's the sound of you, whining incessantly. Stop. Please.

Edited by Charlee_CoCo

@Curufinwe said:

I wonder how the journalists like Brad who gave DMC a free pass for a slow frame rate, no lock on, shitty color coded enemies, a broken style system, pushover bosses, and terrible cringeworthy dialogue wil react if the poor sales mean Capcom do make it a one off. In Japan and the UK it hasn't come close to matching the numbers DMC 4 did. I'm glad we have people like Adam Sesslet and Garnett Lee out there who managed to avoid being suckered in by the DMC hype and called out its obvious faults.

The point that you (and others) seem to be missing is that DmC doesn’t need out perform DMC4 to be considered a success.

A certain number of people seem to be under the impression that DMC4 didn’t do well or wasn’t successful from Capcom’s point of view. Neither is true. Again, I will bring it back to the Resident Evil of it all. RE4 wasn’t made the way it was because Code Veronica didn’t do well enough or wasn’t received well. Code Veronica was quite the opposite infact, but nobody on the development side of RE wanted to continue the franchise in that direction.

You’d think that with the introduction of Nero in DMC4 that it would’ve been more of an obvious tipping point that they (Capcom) wanted to try something else and/or go in a different direction with the series. They had become bored/restless with the series. Still having said that I remember their reasoning for making Nero a Dante clone in terms of appearance and personality was due to the negative reaction over Raiden in MGS2. The Game Informer article announcing the game talked about this, as well as the fact that Nero’s resemblance to Dante would not be explained in game.

That process was something that never sat well with the development team behind DMC4, ie playing it safe to appease fans. Developers don't want to feel pressured into something when it comes to game design. Think about this, they went from this place of total freedom with the first DMC to almost no freedom after the poor reception of DMC2. What I mean by that was they basically felt like they had to remake the first DMC all over again with DMC3 in order to keep the audience they gained with DMC1 but dissapointed with DMC2. The series never got to have any sort of natural development arc due to the audience that the series gained. So is it really surprising that they were completely willing to leave that original DMC audience behind in favor of another?

They basically cut out what they considered to their biggest problem creatively, the fans. I know that seems like the most horrible thing to say about the audience that made X thing successful in the first place, but if they consider that audience to be unreasonable or too demanding or not worth the trouble then they're not going to cater to them. The DMC franchise was never "that" level of successful that they'd stick it out with that audience or else you would've gotten a DMC5.

They're accomplishing what they set out to do with DmC in the first place, getting rid of the previous audience in favor of a new one. The new audience doesn't have to be the same size or greater than the original for DmC to be a success for Capcom, and they knew that going in. It was Capcom Japan that wanted the new game to be as different as possible, not Ninja Theory. Remember that.

Posted by fatwreck

Brad's clearly still in a cute innocent honeymoon glow with ios. "Hey guys, look the screen turns on when I plugged this in." "Oh, hey. Look, there's an update. :D"

Posted by Hef

@Curufinwe: I bet they won't care at all because they're not the most annoying fanboys of all time. Seriously they enjoyed it, and that's it. Having fun is not "getting sucked into the hype" seeing as how there was none. No pre-release trailers, no ad campaigns, no nothing.

I mean when your core fan base is the kind of people that will create petitions to keep the game exclusive to sony systems and cry when it goes multiplat, you will never be taken seriously.

Edited by Curufinwe

@Charlee_CoCo said:

@Curufinwe said:

I wonder how the journalists like Brad who gave DMC a free pass for a slow frame rate, no lock on, shitty color coded enemies, a broken style system, pushover bosses, and terrible cringeworthy dialogue wil react if the poor sales mean Capcom do make it a one off. In Japan and the UK it hasn't come close to matching the numbers DMC 4 did. I'm glad we have people like Adam Sessler and Garnett Lee out there who managed to avoid being suckered in by the DMC hype and called out its obvious faults.

The point that you (and others) seem to be missing is that DmC doesn’t need out perform DMC4 to be considered a success.

Disregarding sales, and thinking that a new audience that is substantially smaller than the old one means that a reboot was a success is a good way for a videogame publisher to go bankrupt. Capcom Japan have been chasing the God of War, Skyrim, and CoD markets but Dragon's Dogma and RE 6 have failed to meet their projections, and DmC is well on the way.

Posted by depecheload

@Curufinwe said:

I wonder how the journalists like Brad who gave DMC a free pass for a slow frame rate, no lock on, shitty color coded enemies, a broken style system, pushover bosses, and terrible cringeworthy dialogue wil react if the poor sales mean Capcom do make it a one off. In Japan and the UK it hasn't come close to matching the numbers DMC 4 did.

I'm glad we have people like Adam Sessler and Garnett Lee out there who managed to avoid being suckered in by the DMC hype and called out its obvious faults.

Wah. Get over it. When Ebert hates a movie I love I don't whine about him "being suckered in by the hype" I accept that, yo PEOPLE'S OPINIONS VARY.

Also, if DmC is selling shit, that's probably because the other DMC games were shit and left a poor taste in people's mouths.

Edited by Curufinwe

Yeah, that's it, it's the old games fault for being shit. It's not like Ninja Theory has had any flops before, and all the old games have worse review scores than the new DmC. Oh wait, none of those things are true.

Posted by Zevvion

@Curufinwe said:

I wonder how the journalists like Brad who gave DMC a free pass for a slow frame rate, no lock on, shitty color coded enemies, a broken style system, pushover bosses, and terrible cringeworthy dialogue wil react if the poor sales mean Capcom do make it a one off. In Japan and the UK it hasn't come close to matching the numbers DMC 4 did.

I'm glad we have people like Adam Sessler and Garnett Lee out there who managed to avoid being suckered in by the DMC hype and called out its obvious faults.

Everything except for the frame rate and easy bosses are just your opinion though. Those other things aren't the same as they were in other DMC games which is why you don't like it. That doesn't make it a bad game. In fact, I'm sure the people who only played DmC will think previous DMC games suck because of the same reasons you listed.

Besides, the frame rate is fine.

Posted by Curufinwe

No lock on is a fact, and my opinion on the quality of the writing is shared by many including the two notable game journalists I mentioned. The GB guys act like the only people who don't love the new DmC are the crazy types obsessed with Dante's hair color, but it's just not the case. Jeff would be better off pondering the reaction if Ninja Theory don't make a DmC sequel or maybe don't get to make another game again.

Edited by EnduranceFun

@mdnthrvst: When I say "randomletters' ilk" in a derogatory manner, you have my permission to 'whine.'

Posted by medacris

I would play the shit out of Tropico 5: Straight-Up Gangsta, There's An Island: The Video Game, and It's Got Physics!

I'm also looking forward to Fire Emblem, as my only exposure to it is Smash Bros.

Posted by Voladric

@Barrabas:

The context was for Capcom today. Devil May Cry is their fourth biggest franchise. It's certainly probable that Mega Man has sold more across dozens of games and 25+ years, but that isn't really relevant to today. The best selling Mega Man game came out 24 years ago and only sold 1.51 million units. Only 3 other MM games passed a million, and the last one was nearly a decade ago. It would be like saying Crash Bandicoot is a bigger series than Gears of War just because the series total is still higher, despite the fact Crash games haven't been big sellers in over a decade.

Posted by DeathbyYeti

@EnduranceFun: "Haha, jeez. Okay, buddy."

Edited by Charlee_CoCo

@Curufinwe said:

Disregarding sales, and thinking that a new audience that is substantially smaller than the old one means that a reboot was a success is a good way for a videogame publisher to go bankrupt. Capcom Japan have been chasing the God of War, Skyrim, and CoD markets but Dragon's Dogma and RE 6 have failed to meet their projections, and DmC is well on the way.

Nobody at Capcom right now is throwing their hands in the air and exclaiming that DmC is a success, nor are they in any danger or bankruptcy. People like to throw that term around alot when a company isn't doing things exactly the way they want them to. Go figure. They don't know how the company operates but they seem to be very sure of that fact.

For as much as people like to get on to Capcom about making the same games over and over again (RE, Street Fighter, Mega Man, etc) you very rarely if ever hear people talk about the risks they're always taking with new IPs and/or how willing they are to try something different with games like Asura's Wrath or the upcoming Remember Me. Now in most cases those new IPs haven't taken off, but that has been the case for the last decade or so for them going back to the previous generation with games like Okami and God Hand, but guess what? They have more IPs to fall back on than almost any other company out there and can offset the problems of whatever new IP by going back the well with a new entry in whatever classic franchise or by doing a quick and easy port, HD Collection, etc, etc. They intentionally plan things out that way. Not to fail mind you, but to have a back up in case they do.

Doing things that way isn't the best way to do business but it's kept them afloat for a long time and they probably won't change any time soon.

@Curufinwe said:

Yeah, that's it, it's the old games fault for being shit. It's not like Ninja Theory has had any flops before, and all the old games have worse review scores than the new DmC. Oh wait, none of those things are true.

It's true that Ninja Theory hadn't done anything that would lead the large majority out there to think that they were the right fit for DMC, but remind me what was the popular consensus of Rocksteady prior to Arkham City? What about a company like Dimps/Cyber Connect 2 prior to Capcom handing them Street Fighter 4/Asura's Wrath? United Front prior to Sleeping Dogs?

@Curufinwe said:

No lock on is a fact, and my opinion on the quality of the writing is shared by many including the two notable game journalists I mentioned. The GB guys act like the only people who don't love the new DmC are the crazy types obsessed with Dante's hair color, but it's just not the case. Jeff would be better off pondering the reaction if Ninja Theory don't make a DmC sequel or maybe don't get to make another game again.

Except the people making the loudest noise about DmC were those crazy people. I can't tell you the amount of people that referred to Dante's new design in reference to Twilight (including Garnett Lee - someone who I like/respect mind you) when he never looked anything of the sort. He never looked "pretty" or girly or bishonen (especially not compared to his existing design) but rather looked like a heroin addict. I personally remember thinking that he looked like a 80s underground New York punk rocker which I guess sort of goes hand in hand with heroin addict, but the best the internet could come up with was "something out of Twilight."

Now I understand the moronic nature of these types of people, ie he doesn't actually look like a character out of Twilight but Twilight is something you dislike/hate and you now dislike/hate this new Dante, and Twilight is thought of as this horrible thing so the two somehow get lumped in together. It's not surprising, I mean lets say Dante's new design was based on the NY 80s punk scene. It's not like the people complaining about the design even know what that is or were even old enough to experience when it was happening. They grasp at straws is what I'm saying.

Mind you these are same group of idiots that latch onto phrases like "ruining my childhood!" So wait, they're ruining your past tense? Unless this new thing is reminding you of some horrible memory you blocked out, that sort of thing can't actually happen. You can be dissapointed as an adult surely, but saying "ruining my childhood" just because a childhood is generally considered to be something precious and therefore makes X problem seem worse than it is (meaning I get why people idiotically latched onto the phrase) is still dumb and still shows that a large majority of these type of people lack the vocabulary, rationality, or intelligence to have any sort of meaningful conversation on the subject.

Posted by Catarrhal

As if Phil Collins wasn't crappy enough to begin with?

Posted by LGJ

Am I the only one that miss the old i love mondays and the monday song?

Posted by FuzzYLemoN

"A lot of people like bullshit, but not me." *brandishes knife*

A fine addition to the pantheon of Gerstmoments.

Posted by edeo

Jeff looks like he's sitting in a dumpster

Posted by RVonE

@Castiel said:

So here's the week in text:

- Injustice interview

- Swery interview

- iOS games quick looks

- Antichamber quick look

- Omerta: City of Gangsters quick look

- Proteus quick look

- Fire Emblem quick look (Dave and Patrick)

- TNT (obvisously)

- Unprofessional Fridays (obviously)

Maybe:

Bradley May Cry part 2 (again maybe)

Jurassic Lark part deux (another maybe, it's probably not gonna happen though)

Nothing happening yet.

Posted by aquacadet

WAIT, did Brad get an iOS device?!? This is breaking news that must be talked about in no less than 50 more podcasts/videos/quicklooks. don't let us down.

Though in all seriousness I do wonder how an iOS quick look will turn out. There are some cool games on that platform.

Posted by DriveupLife

@aquacadet: They've done a few iOS quick looks before, check out Writer Rumble, they did a quick look for that on iOS when it was called word fighter.

Posted by Brad

@Charlee_CoCo: Just wanted to say, thanks for being a great voice of reason in here. Some really thoughtful commentary.

Staff
Posted by AlexanderSheen

Wait, people still arguing about DmC? This is crazy, don't you think Zach?

Posted by MedalOfMode

I hate mondays.

Posted by sado

Someone's phone farts at 9:26

Posted by ripelivejam

@TheHBK: sorry it's been a long while since i've played it and i never experienced it without the expansion pack so i didn't recall that it enabled so many features (and shame on me for not doing my requisite research i suppose...). i just was recalling the general concept that the expansion pack allowed the higher resolution on PD (and other games), which usually had a really shitty framerate regardless.

Edited by Charlee_CoCo
@Brad : Thank you sir. I usually don't go down the rabbit hole like this but I guess DmC (as part of a larger whole) strikes a chord with me. 

So many people were against DmC from the get go based on nothing. A pre-rendered trailer came with the announcement at TGS one year and everyone lost their shit. There seemed to be more people complaining about DmC than the number of people in total that had actually played the series. 

I think it was that strong negative reaction combined with the fact that I dug Enslaved that made me hopeful for DmC. I really wanted DmC to be this big "Fuck you! You don't know what you're talking about!"  from Ninja Theory/Capcom and in a way it has been, but because it hasn't already sold 5 million copies right off the bat you already have people saying the equivalent of "see I told you it was going fail!" but why hope for it's failure? What does that accomplish in the end? It's not like Capcom is going to make DMC5 because of that for those people, and at best those people can say "I told you so!" on a forum filled with a bunch of people that either don't care or have moved on. "Oh there's our champion. He was right guys. Let's all applaud CorvetteGuy37 and sing his praises." 

The other big sticking point for me was that it wasn't like this was only the second or third DMC game in the series before they went in a new direction, it was the 5th game. This was a series that started back in 2001 and in terms of sales, reviews, and fanbase, it had a good run. Retoolings of franchises have become so common place in various forms of media that you'd think people be used to it by now, but it seems like everyone is always on edge ready to flip out at a moments notice. People will here something like "Micheal Bay is making a Ninja Turtles movie" and all of sudden go into a fucking death spiral over it.

The thing I can say to you (or anybody) about these types of things is this. The reason, I've found, for people reacting this way whenever X franchise gets relaunched/changed comes from a fear that the new version will be the thing that everybody knows or remembers. You'll hear people say "it's not like the old version of X is going to stop existing because of the new version." but to alot of these it does or that's their fear rather. It ultimately comes from a place of selfishness where they want their version of the Ninja Turtles, or Batman, or whatever to be the only version. The version that they know/loved should be the only version that exists from now till the end of time and if a new generation is going to experience that property it should be that version that they experience. Now obviously that's completely ridiculous but it's the way a certain number of people want things to be and the worst part is that alot of those people don't even realize that's the reason why they hate the new version. 

"What if I'm out in public and I hear one person says to another person says that Spider-Man is this, this, and this, but getting it all wrong cause everything they're saying about Spidey is based on the movies."  Well I got news for you imaginary nerd. You're not gonna say anything about it because that won't be a common occurrence/problem in your everyday life and even if you did say something about it or correct them you'd come off like some creepy lunatic. But you know what the most important thing is about all that (or any of this) is? It doesn't matter. It does not matter. It should be the tiniest of blips on your radar if even on there at all. 

Think about this. We live in an age where we have more free entertainment on offer to us than ever before, from games to movies to shows and whatever else. We have more paid entertainment than will ever know what to do with and DmC is the type of thing that gets harped on. You have all these people complaining about how this thing is terrible because it's different but then are also complaining about they don't have enough time or money to experience everything that's coming out. So, if that's the case, why the fuck does DmC (or whatever) matter? Don't give it any attention. Go play something in your back log of games or use that "hate time" to finally getting around to watching a show like The Wire or Breaking Bad or whatever show you keep hearing good things about but haven't got around to watching. Think about how much time you have to waste, energy you have to expend to be so hateful all the time about these type of things and how little effort it takes to watch a movie. Also what are you getting out of the end result of giving something like DmC a hard time? Wouldn't you rather experience a game that you'd enjoy or want to get around to trying because you thought it looked good?

Yeah, yeah, free speech, right to complain, yadda, yadda, but you never going to convince anyone that the time you spent hating on DmC was time you spent wisely much in the same way that I'll look back on this and think "Why do I bother writing out these massive walls of text?" Especially when all I originally wanted to say was "Thanks Brad."

Posted by MoonwalkSA

I love that Dave loves Fire Emblem.