84 Comments
  • 84 results
  • 1
  • 2
Posted by FNGbomber

I keep hearing about this, but I've been waiting for GB to get a look at it.

Edited by Cirdain

I love this game. I'm trying to write a blog post about why but for me at least, in this moment in my life. This is my favourite game.

When it clicks you'll be precise :)

EDIT: It is not @alex's fault for falling. Let me explain how to climb then the controls seem perfect.

The game should have explained the climbing better. The climbing is tied to the camera. If you face the surface you are trying to climb then you can climb it with no problem. Everytime Alex fell he was looking up so when B.U.D. went to grab something above his head he couldn't find anything. When you keep pushing up with the left stick in that case B.U.D. will lose his grip and fall.

So face the surface you want to climb with the camera. Have fun :)

I might not be M.O.M. but I know how to use Photoshop ;)

Posted by Humanity

@fngbomber: It's short but it's really super fun.

Posted by Hassun

The good side of Ubisoft games.

This game DOES NOT require Uplay!

Online
Edited by Bollard

Colours in this video very washed out in HTML5. That said, this game is great.

Also you can drown the sheep as long as you don't go too far underwater. They explode.

EDIT: After watching the video I feel obliged to mention you don't have to climb up the plant this slowly. The giant leaves are spring-pads that launch you a large distance up.

In addition the "camera controls" you unlock is just the ability to zoom out, which makes finding collectibles/shoots easier.

Finally you don't have to connect the shoots to the actual green bits of the energy rocks. You can just connect it right to the top of the rock and jump down, which alleviates the amount of climbing you have to do :P

EDIT2: The plant you said was nothing at the end actually shoots you really high in the air, it's awesome.

Posted by BBAlpert

This may be addressed in the video, but this game is about weed, right? A robot named "BUD" getting "high" to find the "star plant"?

Posted by thePoark

This is a great game -- it's imaginative, fun, short and sweet. I also really appreciate that it doesn't employ Uplay, and just runs -- you can get right into the game in a few seconds. I'm increasingly exhausted by games displaying all manner of middleware logos and intro sequences every time you launch them; this is a nice break in a number of ways.

Posted by Naoiko

I've been hoping ya'll would do a QL of this game. Been thinking about picking it up but wasn't 100% sure. Keep up the good work ya'll!

Posted by ShaggE

Given how tense I was watching Alex climb, I don't think this is the game for me. But goddamn, is it ever pretty.

Posted by Fennefoss

So far the game i've enjoyed most this year (Not counting Darkest Dungeon, which is still unfinished). Short, but without any bullshit. A very pure experience.

Posted by froggeh

BUD you're drunk grow home

Posted by MeAuntieNora

Pinapples do grow on the ground.

Posted by ILikePopCans

I wonder why Brad did not QL this since he did beat this, and he could talk more in depth about the game.

Edited by Shnippie

I actually got a really sickening sense of vertigo watching Alex play this that I both enjoyed, and which actually made me tense up when he'd lose grip.

Posted by Hodor

Vinny a butterflyologist is called a lepidopterist.

Online
Posted by development

@hodor said:

Vinny a butterflyologist is called a lepidopterist.

Butterflies; not raptors.

Posted by Kucheeky

This game is a blast. So much freedom. <3

Posted by ripelivejam

Grow home and be a family man.

Posted by alanm26v5

Posted by JohnyMyko

Interesting how Ubisoft keeps getting worst at AAA games but better at smaller games.

Edited by onarum

I adore this game, so fucking good.

and apparently the devs are preparing a free patch that will add some end game objectives and 6 extra achievements ;)

also alex sucks at climbing jez.. never had as much problems as he did.

Posted by TyrellOCP

WEEEEEEEEEEED!

(But seriously folks, don't smoke weed because it'll make your hat go blurry)

Posted by Lanechanger

There's something about seeing a clumsy humanoid climbing and navigating to such great heights that triggers my acrophobia pretty badly

Posted by Borp

This looks like it controls like ass. People are raving about it, though so i'll check it out sometime. Just something about the movement really put me off of it.

Edited by CairnsyTheBeard

I don't get this game, looks like a bugger to control, like QWOP or something

Posted by AssInAss

Love love the procedural animations, make for the cutest thing ever.

@borp said:

This looks like it controls like ass. People are raving about it, though so i'll check it out sometime. Just something about the movement really put me off of it.

There is definite skill to this game, it's not the simple Ubisoft platforming you've seen in AssCreed games. There are no ledge grabs. There is momentum you have to take into account, like Mario 64 where you get faster on subsequent jumps.

Camera control and holding like GIRP and Shadow of the Colossus play a big part.

When you nail how to climb down, you know you've mastered the platforming:

Sometimes there are rocks that can fall off, so you have to be careful in where you Left Trigger-Right Trigger around cliffs.

Then there's the zooming out, rocket jetpack, big leaf jumps, and a generous hover.

Gosh, how I love this game to absolute bits.

Posted by AssInAss

I don't get this game, looks like a bugger to control, like QWOP or something

You're thinking of GIRP, actually. And yes, it's kind of like that where holding and knowing where to aim your left from your right arm (Left Trigger-Right Trigger) is important. It's got a refreshing control scheme and works well with all the various faces of cliffs.

Getting to the waterfall island was quite tough and a satisfying challenge for me.

Also, I can't help dragging sheep to their DOOM! MUHAHAHA

Posted by SJQPersonal

20 minutes in Alex remembers how to video games lol.

Edited by Cirdain

@cairnsythebeard said:

I don't get this game, looks like a bugger to control, like QWOP or something

@borp said:

This looks like it controls like ass. People are raving about it, though so i'll check it out sometime. Just something about the movement really put me off of it.

Alex fell when he was looking up where there was no surface to grab. EDIT: This is not Alex's fault the game should have explained it better. You must face the camera at the surface you want to climb. Once you do that the climbing was one of the most precise mechanics I've had the pleasure of using in a platformer.

EDIT: I'm just gonna paste my earlier comment here.

The game should have explained the climbing better. The climbing is tied to the camera. If you face the surface you are trying to climb then you can climb it with no problem. Everytime Alex fell he was looking up so when B.U.D. went to grab something above his head he couldn't find anything. When you keep pushing up with the left stick in that case B.U.D. will lose his grip and fall.

So face the surface you want to climb with the camera. Have fun :)

GLHB :)
Posted by hunterob

Posted by AMyggen

Looks neat.

Edited by Buarpo

I feel a little dirty saying this, but ALEX IS BAD AT THIS GAME. The controls are actually incredibly tight and responsive, the game controls like a dream as long as you take the time to understand it. Don't take Alex's fumbling to mean that the game is a slog to play through. The platforming is actually the thing that makes this game so so great.

A quick primer:

Left and right trigger control your hands, but they DO NOT control direction. If you want to climb left, then you alternate sticks and push LEFT STICK left. The camera needs to be facing the direction of your climbs, or at least should be centered on B.U.D. otherwise you will fall or lose grip. And finally, use your surroundings, the leaves on the beanstalk are jump-pads, other flowers act as launchers, and the sprouts can be used to reach any area you don't feel like climbing.

PLEASE PLEASE check this game out, it's my favorite game of 2015 and I don't want anyone to miss out on it because of an unfortunate Quick Look. If you want another view of the game check out Patrick's video which is what originally sold me on the game.

=

Posted by THEBIGZED

Oh damnit, Bud reminds just enough of Wall-E that I wish he had more voice samples. Also I just want more games like this. Modern takes on the 3D platformer. Doesn't have to be super challenging as long as it's fun

Edited by Borp

@cirdain: Alright, gotcha! Thanks for explanation. Although it seems complicated. It's probably one of those "play it and you'll get it" situations.

Posted by The_Last_Starfighter

Go home robot. You're drunk.

Posted by KenpachiRamaSama

This game looks like the game child me would have wanted growing up.

Posted by smokyexe

I had to stop, I could not take another fall from Alex.

Edited by Lunnington

The first upgrade you get is to zoom out really far, not camera control.

Posted by Neon_Cowboy

Posted by Noblenerf

Space Station Silicon Garden

Posted by Please_Love_Me

The whale moaning in the background sounds like somebody got God Mode in Rise of the Triad

Posted by betterley

Do yourself a favor:
Try this game.

It's surprisingly awesome.
Plus, as someone already stated, you don't need U-Play

Posted by _mateo

Pineapples grow from the ground, Vinny.

Edited by VibratingDonkey

I like this game. Just the basic fact that it's a 3D platformer is novel nowadays. When describing it I want to say that it's like bits and pieces of various other things, Keita Takahashi, WALL-E, Rainbow Islands, Crackdown etc. What that tends to mean is that it's not really like anything else you've played.

The combination of the physicsy momentum-based (can be a bit finicky, but eh) freeform platforming combined with the platform growing and elevatory exploration is quite fresh and brilliant. It has this rare layer of making the player feel creative and participatory. There are no glowing handholds or auto-jumping. It can feel quite satisfying as you plan and pull off a tricky jump.

And it's cheap. And it's a small team at an AAA company. And there's no Uplay.

Edited by Venerum

This QL would be great for out-of-context sound clips especially when they stick the thing in the things.

Edited by NoneSun

It's like Gang Beasts.

Posted by JackSukeru

The worst part of this game is that it isn't as magical your third time through it.

Having done everything, I just want more!

Thinking about this game off and on for the past few days I've also realized that it shares some things in common with another of my favorite games. The very flawed Bionic Commando reboot. At its best that game also lent a large amount of agency to the player, letting them approach a level in their own way.

Posted by BionicIguana

An actual released, finished game? In 2015? I am shocked.

Posted by VibratingDonkey

The climbing is a relatively involved mechanic with a tactile feel to it that I enjoyed. It's not just a matter of alternating while holding up, you need to consider the shape of and distance to the stuff you're climbing, inclines or flat-ish surfaces you just kind of speed up, when things get uncertain you'll be inclined to take it slower and wait until you've grabbed on with one hand before letting go with the other. The procedural nature makes it finicky on occasion, but it might be the best climbing in a game ever. Mounting isn't climbing and I've forgotten how Colossus' worked. Anyway, it's one of the primary mechanics of the game and it gels really well with the rest of it.

I'll also say that I appreciated that the developers let you figure out how stuff works on your own. They basically tell you the controls and then you get a feel for the nuances by playing the damned game. Design principles like that run throughout it. You do it. It's refreshing. Game's just really well designed.

  • 84 results
  • 1
  • 2