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Learn The Origin of The Mighty Skullgirls

Ever wish for something that didn't involve puppies or rainbows? Then you might be a Skullgirl.

Feb. 6 2012

Posted by:

In This Episode:

Skullgirls

83 Comments

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AlphaView

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Edited By AlphaView

Been burned by fighting games so much; I will watch how this one goes and give it a rental or borrow it from a friend and test it out. Looking good though but still, not taking anymore chances with fighting games.

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MeatSim

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Edited By MeatSim

Looks like we got a early candidate for the Best Story award.

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onan

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Edited By onan

@lordofultima said:

The look has not been the main focus of their marketing at all...mostly all of that has been focused on gameplay mechanics such as the anti-infinite system, team partitioning, and the uniqueness of the characters.

Just going based off of the videos posted on Giantbomb, you wouldn't think that.

http://www.giantbomb.com/skullgirls/61-34082/videos/

I've heard about how it's ultimately supposed to be a fighter's fighter, but almost everything I've seen of the game (i.e., that I've come across while not actively looking) has been about the art and the characters. Where is it that you're looking? I'm betting a site like Shoryuken probably has more technically focused coverage, it's probably tailored to each outlet. It's not like they're putting out commercials or anything. I'm basing the statement on GB's coverage.

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lordofultima

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Edited By lordofultima

@onan said:

@CaptainInvictus said:

You heard it here folks, if you like Skullgirls, you're autistic.

This is the same game that will have MALE characters with jiggle physics. The whole thing is tongue-in-cheek and you're retarded.

Riiight. That shows a great lack of reading comprehension on your part. Go ahead and call me a retard if it makes you feel better, someone else is a nazi, blah blah blah. I'll admit I haven't seen a single thing about male characters appearing in Skullgirls, so I take it you're way more invested in it than I am if you've resorted to name-calling. I'm glad you found something to like about the art in this game. I didn't. Both views are valid here.

To clarify: I consider Skullgirls to be an ugly game and I find it hard to play through ugly games, regardless of the mechanics or praise lavished on it by the gaming press. The look and design are primarily what they've been marketing, so that's what I'm commenting on. I don't see what relevance the inclusion of a Voldo knock-off has. Stick 20 dudes in there with jiggly bits and it won't be any less ugly.

The game itself is competent from what I've played of it (early builds), and I do like fighting games, but if I'm going to play an all-female fighter, it'll probably be the Arcana Heart series over this. I might try it again at some point depending on how the final game turns out, but I'm still going to be cringing over some of these artistic design decisions unless it manages to win me (and my dollars) over with some other aspect.

The look has not been the main focus of their marketing at all...mostly all of that has been focused on gameplay mechanics such as the anti-infinite system, team partitioning, and the uniqueness of the characters.

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onan

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Edited By onan

@Axelhander said:

A lot of people posting comments here don't have the first clue about art. Including, but not limited to, anyone saying any of the following: Skullgirls resembles anime, Skullgirls promotes sexims, Skullgirls is ugly, Skullgirls is more ugly than Arcana Heart.

That last one is particularly moronic.

Sticks and stones, man.

To sum up, it sounds like you're saying "People who don't like Skullgirls' art are wrong because they're stupidheads." Why don't you explain why you like it so much, or why it's such great art?

I personally don't love anime as a form of entertainment, but the style of it can be pretty impressive, and if something is going for an anime aesthetic, it should actually reach that point or confidently carve its own path. This style is sort of like the anime uncanny valley, almost anime, but not quite, and not really sure of itself. A few western-made products actually do a good job of it: Might & Magic: Clash of Heroes is phenomenal, and it was made by a Canadian team, Capybara. I also appreciate the style in Teen Titans and the new wave of anime-style western art.

When it goes wrong, it's by inches, not miles, and it just looks really, really off.

No Caption Provided

Perfect example, the art from Sudeki. If you like art from this game, you probably thought that looked pretty good too.

This stuff is more of an over-sexualized, anime-inspired take on Jhonen Vazquez's art. It stopped just short of being appealing. I'm all for any of those things individually, or even in pairs, but all at once isn't something they've really mastered.

Over-analysis aside, with the big heads, squat bodies, and odd proportions, some of the character designs just looks like slutty garbage pail kids.

No Caption Provided

Not really my thing.

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Axelhander

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Edited By Axelhander

A lot of people posting comments here don't have the first clue about art. Including, but not limited to, anyone saying any of the following: Skullgirls resembles anime, Skullgirls promotes sexims, Skullgirls is ugly, Skullgirls is more ugly than Arcana Heart.

That last one is particularly moronic.

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AxleBro

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Edited By AxleBro

i like the system, i played it and it was fun, but the art is so...... i don't want to say terrible because it's well drawn.... stupid looking? its a really well drawn picture of a dog turd.... does that make sense? I'm so conflicted!

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AxleBro

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Edited By AxleBro

i like the system, i played it and it was fun, but the art is so...... i don't want to say terrible because it's well drawn.... stupid looking? its a really well drawn picture of a dog turd.... does that make sense? I'm so conflicted!

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onan

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Edited By onan

@CaptainInvictus said:

You heard it here folks, if you like Skullgirls, you're autistic.

This is the same game that will have MALE characters with jiggle physics. The whole thing is tongue-in-cheek and you're retarded.

Riiight. That shows a great lack of reading comprehension on your part. Go ahead and call me a retard if it makes you feel better, someone else is a nazi, blah blah blah. I'll admit I haven't seen a single thing about male characters appearing in Skullgirls, so I take it you're way more invested in it than I am if you've resorted to name-calling. I'm glad you found something to like about the art in this game. I didn't. Both views are valid here.

To clarify: I consider Skullgirls to be an ugly game and I find it hard to play through ugly games, regardless of the mechanics or praise lavished on it by the gaming press. The look and design are primarily what they've been marketing, so that's what I'm commenting on. I don't see what relevance the inclusion of a Voldo knock-off has. Stick 20 dudes in there with jiggly bits and it won't be any less ugly.

The game itself is competent from what I've played of it (early builds), and I do like fighting games, but if I'm going to play an all-female fighter, it'll probably be the Arcana Heart series over this. I might try it again at some point depending on how the final game turns out, but I'm still going to be cringing over some of these artistic design decisions unless it manages to win me (and my dollars) over with some other aspect.

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angrywookie29

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Edited By angrywookie29

I'm never entirely sure how turned on I should be by the characters in this game.....

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HerbieBug

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Edited By HerbieBug

@onan said:


I knew this autistic kid in elementary school that was absolutely obsessed with the macabre. He was constantly drawing death, decay, dismemberment, torture, monsters, etc. This art style is kind of what I'd imagine his sketchbook looked like once he hit puberty and discovered girls and an interest in cartooning.

Does this guy have an online portfolio? He sounds awesome. :D

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HerbieBug

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Edited By HerbieBug

@Maitimo said:

If it lives up to its promise, it'll be the first western-developed fighting game worth buying.

Hope so. It certainly looks that way, especially if you follow Mike Z's posts in the Skullgirls threads on Dustloop and SRK. Many many smart decisions and even more, he's put in features that were suggested by people in those threads. If there's something in the game, system wise, that bothers you, he'll come on and say this is why it's there, this is the reason for it, and goes on at length about the development process behind every given feature in question. It is incredibly refreshing.

At this point the only thing that could potentially hinder the game are bugs not found in QA that cause the launch to be a little rocky (alla Super Meat Boy).

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Insectecutor

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Edited By Insectecutor

@CaptainInvictus said:

@onan said:

@Slaegar said:

@onan said:

I am still absolutely not digging the "Slutmare Before Christmas" vibe this game seems to be going for. Is there anyone who finds these character designs appealing?

It's like they saw Mileena and decided, "We want an entire game of that, except with more of a knock-off anime aesthetic."

Seriously, who is this for?

Its for people who don't take video games too seriously and people who aren't afraid of sexuality. I bet you got mad at Bayonetta too.

Oh no, I loved Bayonetta. I'm a huge fan of smut in my games. I've even imported and played through all of Michigan: Report From Hell. There's just nothing titillating about a girl with no eyes in her head, but arms made of multiple eyes, or her face peeled off and sewn back together, regardless of how much cleavage you slap onto it. There's just something about the art style and character designs that rubs me completely in the wrong way. The only other game I can think of that fails this badly at it would probably be Leisure Suit Larry: Box Office Bust (and that was tragic because I loved that series).

I knew this autistic kid in elementary school that was absolutely obsessed with the macabre. He was constantly drawing death, decay, dismemberment, torture, monsters, etc. This art style is kind of what I'd imagine his sketchbook looked like once he hit puberty and discovered girls and an interest in cartooning.

The concept was executed on way better when it was Darkstalkers. At least aesthetically.

You heard it here folks, if you like Skullgirls, you're autistic.

This is the same game that will have MALE characters with jiggle physics. The whole thing is tongue-in-cheek and you're retarded.

It's not the character design that's bad, it's the quality of its execution and no amount of tongues in cheeks excuses that. The in-game art looks OK in motion but the character stills in this trailer don't command much respect. It's that breed of home-made anime you see in people's avatars or engaged in sex acts on google image search, and that only amplifies the unpalatable elements of the design.

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CaptainInvictus

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Edited By CaptainInvictus

@onan said:

@Slaegar said:

@onan said:

I am still absolutely not digging the "Slutmare Before Christmas" vibe this game seems to be going for. Is there anyone who finds these character designs appealing?

It's like they saw Mileena and decided, "We want an entire game of that, except with more of a knock-off anime aesthetic."

Seriously, who is this for?

Its for people who don't take video games too seriously and people who aren't afraid of sexuality. I bet you got mad at Bayonetta too.

Oh no, I loved Bayonetta. I'm a huge fan of smut in my games. I've even imported and played through all of Michigan: Report From Hell. There's just nothing titillating about a girl with no eyes in her head, but arms made of multiple eyes, or her face peeled off and sewn back together, regardless of how much cleavage you slap onto it. There's just something about the art style and character designs that rubs me completely in the wrong way. The only other game I can think of that fails this badly at it would probably be Leisure Suit Larry: Box Office Bust (and that was tragic because I loved that series).

I knew this autistic kid in elementary school that was absolutely obsessed with the macabre. He was constantly drawing death, decay, dismemberment, torture, monsters, etc. This art style is kind of what I'd imagine his sketchbook looked like once he hit puberty and discovered girls and an interest in cartooning.

The concept was executed on way better when it was Darkstalkers. At least aesthetically.

You heard it here folks, if you like Skullgirls, you're autistic.

This is the same game that will have MALE characters with jiggle physics. The whole thing is tongue-in-cheek and you're retarded.

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onan

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Edited By onan

@Slaegar said:

@onan said:

I am still absolutely not digging the "Slutmare Before Christmas" vibe this game seems to be going for. Is there anyone who finds these character designs appealing?

It's like they saw Mileena and decided, "We want an entire game of that, except with more of a knock-off anime aesthetic."

Seriously, who is this for?

Its for people who don't take video games too seriously and people who aren't afraid of sexuality. I bet you got mad at Bayonetta too.

Oh no, I loved Bayonetta. I'm a huge fan of smut in my games. I've even imported and played through all of Michigan: Report From Hell. There's just nothing titillating about a girl with no eyes in her head, but arms made of multiple eyes, or her face peeled off and sewn back together, regardless of how much cleavage you slap onto it. There's just something about the art style and character designs that rubs me completely in the wrong way. The only other game I can think of that fails this badly at it would probably be Leisure Suit Larry: Box Office Bust (and that was tragic because I loved that series).

I knew this autistic kid in elementary school that was absolutely obsessed with the macabre. He was constantly drawing death, decay, dismemberment, torture, monsters, etc. This art style is kind of what I'd imagine his sketchbook looked like once he hit puberty and discovered girls and an interest in cartooning.

The concept was executed on way better when it was Darkstalkers. At least aesthetically.

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noriegga

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Edited By noriegga

the human body is disgusting

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Edited By Maitimo

@Axelhander said:

@Maitimo: It'll likely be worth buying, but plenty of western fighters have been worth it in the past.

I haven't found this to be true, but I'll grant that some do things that might appeal to people other than myself.

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Edited By Goldanas

@Ratman: You're referring to me and I'm afraid you've misinterpreted my comments. I'm not over-exaggerating when I say "tatas and mound", I'm colorfully describing the situation. While you don't see nip or cunt, I never say that you do. You do however, see lots of breast and mound. I do refer to "nip and cunt" in one of my arguments but I am not referring to this game, just the entertainment industry as a whole and there I do use hyperbole.

If that one particular comment confused you, I apologize, but I was not referencing this game, just making a broad generalized statement--which admittedly one really shouldn't do on the Internet.

That's partly why I don't want to continue going over this, and why I typically don't try to carry on conversations like this in a message board forum. In regards to some of the other comments, there's too much room for misinterpretation and for people to wholesale gloss over your points. No one in this thread is referring to this game being sexist, but people want to suggest that they are. People are trying to make the argument "Oh but if a girl did it, it would be okay." That's foolish. If she did this exact same thing, I would still find it pandering. The style, by itself, is entirely unappealing to me. In either event, the artist has stated many times, he intended for this to be "sexy", so you cannot argue that this isn't what it is trying to be.

As for Bayonetta, she was indeed sexualized, but the concept of sexuality was embraced on many levels in her character and within the game itself. In this game, all the characters "just happen to be really sexy": The artist's own words. There are many ways we could compare the two, but this has gone on long enough, and I don't need to type out another couple of paragraphs just to have them glossed over for someone to say, "The main designer for Bayonetta was female, so you're saying it's okay."

It's a conversation better suited for being in person, and I don't have the faculty to properly convey it here, so I'll just bow out on this.

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Axelhander

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Edited By Axelhander

@gorkamorkaorka: Nonsense wrapped in silliness. The correct answer to anyone judging you for playing this, pulling the "are all guys like this" line, is a firm "piss off."

As for movies, I hope you're not serious. If so, you're rather delusional about sex selling in modern film.

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Axelhander

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Edited By Axelhander

@Maitimo: It'll likely be worth buying, but plenty of western fighters have been worth it in the past.

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Edited By cyraxible

I just think this game is dumb looking, yo.

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Edited By Maitimo

If it lives up to its promise, it'll be the first western-developed fighting game worth buying.

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Edited By Ratman

It's always hilarious to see all the men tripping over themselves to be put off by the sexual themes of this game. Putting aside the implication that "gamers" will be judged for playing a game like this (because it's 2012 and everyone plays video games now), I'll instead mention the guy who's talking about "tatas" and "melons" and "vaginas" all over this comment section, as if there's any actual nudity to be found, softcore or otherwise. It's okay to not care for the sexual themes and all, but don't talk about a game with bouncing boobs and panty shots like it's a hentai game where everyone's literally flashing their privates or you just look like you're stretching the truth so you can be more offended.

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deactivated-5f90eabee6bba

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As a man, I'm tired of this kind of stuff in games. It's distracting and then I have to deal with "No, we're not all like this." No one thinks that way about movies, but video games are still too new. I will find my boobs on the internet if I so choose to look at them.

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Axelhander

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Edited By Axelhander

So a quick look over the comments and...

  • The usual nonsensical "it's sexist" bullcrap
  • Really silly "this game looks like it plays cool but I'm not getting it because of its look" bullcrap
  • Still no "omg it's trying to be anime" bullcrap though

On the last point: maybe people have stopped being dumb and realize it's neither anime nor trying to be, despite drawing partial inspiration from it (and a great many art styles)? Or is it because Icemael hasn't shown up yet?

On the first two: people are dumb, what can you say? Hopefully the haters don't outnumber the rest.

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Axelhander

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Edited By Axelhander

@Alita_99 said:

As a girl gamer, and one that's looking forward to Skullgirls, I don't see what everyone's talking about regarding the sexualized characters. The game is extremely stylized, the girls consisting of curves here and lovely lady lumps there, and crazy non-realistic proportions. It's not trying to be sexy, it's trying to be silly.

Or maybe I'm just not as focused on the breasts (not that I fault men for having a general fixation on the "sexy" bits). If I were, maybe I'd have a different opinion.

Thank you for getting it. If only others would, too.

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Edited By Leekanh

@Alita_99 said:

As a girl gamer, and one that's looking forward to Skullgirls, I don't see what everyone's talking about regarding the sexualized characters. The game is extremely stylized, the girls consisting of curves here and lovely lady lumps there, and crazy non-realistic proportions. It's not trying to be sexy, it's trying to be silly.

Or maybe I'm just not as focused on the breasts (not that I fault men for having a general fixation on the "sexy" bits). If I were, maybe I'd have a different opinion.

The same here (except that I'm a man :p).

The girls are so stylized and crazy that the game really does not convey a lot of sexuality. Context is important even for sexy pictures! It's crazy, it's cool, it's stylish. You can dislike the design, but saying that it's pandering or that it's there only to titillate to fetishists it's unfair.

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Edited By Hitchenson

@Goldanas said:

Here, save for the cartoon girl, it's fucking peaches and melons day at the fruit stand and everything's half off.

Paha.

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Edited By Jazz_Lafayette

"Assault with a headly weapon"
 
...goddamnit.

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Edited By envane

@Dogma: bet she isnt reallly hetero

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Edited By Alita_99

As a girl gamer, and one that's looking forward to Skullgirls, I don't see what everyone's talking about regarding the sexualized characters. The game is extremely stylized, the girls consisting of curves here and lovely lady lumps there, and crazy non-realistic proportions. It's not trying to be sexy, it's trying to be silly.

Or maybe I'm just not as focused on the breasts (not that I fault men for having a general fixation on the "sexy" bits). If I were, maybe I'd have a different opinion.

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Edited By Slaegar

@onan said:

I am still absolutely not digging the "Slutmare Before Christmas" vibe this game seems to be going for. Is there anyone who finds these character designs appealing?

It's like they saw Mileena and decided, "We want an entire game of that, except with more of a knock-off anime aesthetic."

Seriously, who is this for?

Its for people who don't take video games too seriously and people who aren't afraid of sexuality. I bet you got mad at Bayonetta too.

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Welding

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Edited By Welding

I'm a student game artist, and I love drawing sexy girls.

You might not have noticed, but they're in pretty much every game you play.

Dont hear people saying stuff like this to all the games they play, though.

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@MormonWarrior:

I don't care much at all for anything about this game except the artstyle.

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Dogma

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Edited By Dogma

@Goldanas: Just a quick question. What if the designer was a girl and did it because she wants to draw that way? I ask because my own girlfriend is a talented artist and one of her favorite things to draw is women because she thinks the woman body is beutiful even though she is hetero. She can draw everything from classy and dressed up stuff to sexy stuff. If she get's to decide if she should draw a man or a female she always prefers a female and that has nothing to do with pandering or sexual preferences. it's just what she likes doing.

And just to be clear. I also really like it when characters, male or females have depth and are depicted strong but is not really a bad thing if the artist want to make them attractive (or way crazy in this case!), it doesen't have to be someone with an angenda everytime.

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TrottyVek

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Edited By TrottyVek

It's ridiculous how people are crucifying this game for over-sexualizing the characters when that's a huge issue of the entire industry. If you're gonna get up on that soapbox over this game then make sure you boycott/bash the 90 other games pulling the same shit otherwise piss off.

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radnaksidamha

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Edited By radnaksidamha

This game looks and sounds bloody cool

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Edited By ArbitraryWater

Honestly, I don't care if this looks like a solid fighting game. I loathe the art style and the whole aesthetic it goes for.

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jacksukeru

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Edited By jacksukeru

That's some pretty detailed ass and face grabbing there, I had to pause the video to take it all in.

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Goldanas

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Edited By Goldanas

@HerbieBug: I had typed out a modest reply that conceded to your point, but I accidentally navigated away from the page before I posted it. It mentioned how I should have researched the dude beforehand, and how you're right about intent, but all the same he likes naked chicks similarly to just about all heterosexual dudes: it's a basic instinct. I'm sure the designers dig how broad an appeal the base application gives them. I'm sure the controversy helps out a fucking ton, as well.

Of course, there's always the issue of saying, "oh it's all okay now: a dude drew it, sure, but a chick animated it!", but fuck, this is video games. I don't want to get into a whole semantics argument over an aspect of the game I don't even think is there. Sexism was never there to begin with.

But the artist still wants it to be "sexy". There are many ways to be sexy, and his version is bigass tatas and warm, plump mounds on absolutely every playable character in the game save for one or two.

If "pandering" has a negative connotation that one may find derisive, I could just say that it appeals to a desire for physical sexuality through ample display of mammaries and genitalia.

Now it's collegiate and upclass.

Yeah, I wasn't very clear in that first post. I suppose my angst in this subject merely stems from a desire to see games evolve in the way that films and television already have, and then surpass them. And you're right, it's not that smutty. It is certainly not pornagraphic, and for the most part the characters don't sexualize themselves, though they are themselves sexualized. It's that very fine, cryptic divide that makes the style acceptable in the first place. I still don't care for it, and find it irksome, but there is nothing "politically" or "artistically" wrong with it in the least.

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Andy_117

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@Goldanas: I agree with you. On most points. I bring up other mediums because they aren't usually judged for their smut, but videogames almost always are; it feels a weird double-standard that gaming needs "defending" from these sort of things. And I bought up the sexism thing because, well, you hadn't really made clear what you meant by "pandering," so I thought I'd cover all bases. If it doesn't apply to you, then that's fine. ...I really should have said it's usually only males that rise up against female sexism, this does seem to often be the case, I didn't mean it to come off like women don't care about being objectified, and I apologize.

I don't get off on this style. And I don't actually think this game is anywhere near as smutty as either we, or it, thinks it is. I certainly see the point, but this is a rather prevalent sub-genre and it'll find a home with many people who will either really dig the style, or just not care. And I agree that videogames as a whole need to evolve; there are issues with the way we both make and judge games that need to be addressed here. But a niche, downloadable fighter doing these sort of things is really no cause for panic or complaint.

Thanks for taking your time to respond though, I really feel like this is a debate that needs to be had.

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Lazyaza

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Edited By Lazyaza

Yep people still bitching about sexuality in video games, same old story.

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zeushbien

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Edited By zeushbien

Some of you act like you've never seen anime before.

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JCV

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Some of these comments ..Haha.

This is what happens to kids when they're sheltered by soccer moms and raised by wanna-be hard-ass conservative dads. I would be scared if I wasn't too busy laughing my ass off. One of the animators is a girl too? Wow. Seriously, the haters in here need to loosen up and grow a pair.

Game looks awesome btw.

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thebatmobile

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@Jerr said:

Boobs

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HerbieBug

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@Goldanas:

Did you ever stop to consider that the art style in this game may not be derived from a desire to appeal to a specific audience? You wrongly assume the style is the way that it is purely for the purpose of consumer titillation. You say that it is pandering, but don't take into account the lead artist's (Alex Ahad) portfolio. Ahad is all about sexy girls and monsters and combinations of the two. His portfolio revolves around those subjects, I assume, because that's what he likes to draw. It isn't about trying to appeal to a particular audience or trying to boost sales. There is a big difference between this, and say, Capcom's treatment of Jill Valentine in the latest batch of Resident Evil games. Artistic intent is an important consideration to whether something fits the label of pandering.

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LiquidSwords

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@Vigorousjammer said:

@HerbieBug said:

@Vigorousjammer said:

I like the girl who can detach her head.

Hopefully they have her work that into some combos or supers.

Ms. Fortune can do both of those things. At least one of her supers has a different animation depending on whether the head is attached or not at the time. You also have control over the head when it is detached for all sorts of mixups and unconventional strategies. :)

Oh man! a detached head stance?! That's so fucking awesome, especially in 2D.

I'm liking to character designs all around, really. People need to stop complaining about the weird little sexual things in the game. Is it odd? Yes... but, not any more-so than any other fighting game. It's to be expected from the genre, really.

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Jerr

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Edited By Jerr

Boobs

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indiefinch

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Can't wait for this, looks great. Plus its being made by a bunch of people who get fighting games.

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Slaker117

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I'm not going to get into the whole sexism/pandering debate as I don't have any strong opinions on it, but I really really don't like the art style on a purely visual level. Things I've heard about the mechanics and design philosophy sound smart, and the fights seem to move well, but I'm not going to buy a game I don't like to look at.