250 Comments
Posted by GB5269

Yeah I don't see anyone else throwing caps up in their defenses...

The simple fact is that people figured the stuff out your talking about. It's there. True, it's not laid out in a series of tutorials at the beginning of the game, but people learned the mechanics of the game by trial-and-error. And enjoyed it. There are poor design decisions in the game, but the core concept of discovery and putting things together is one of the best parts of the game. Not for everyone, sure, but fantastic for those with that itch.

Edited by OneManX

@rollout said:

@customotto: You seem more defensive than golguin is with the snark and hyperbole. Dark Souls doesn't take 100 hours to learn everything you need to finish. All the basic controls and basic mechanics are explained in the Undead Asylum, the tutorial area, and you don't need to know everything to finish the game.

zevvion implied that you must need a FAQ to learn what everything does, while all it takes is to experiment. Take an humanity, hey, my curse resistance and item discovery increased. What's kindling? Let's try doing that. Hey, my estus flask capacity increased to 10. The game isn't forcing hours of trials and errors to finish the game, it encourages you to experiment and learn by experience.

Yeah but the game pretty much leaves you out in the wind with pretty much everything, like the stats, what scales with what? "What does this stat mean? What is this icon? Some of it you need to learn, but other things like basic stat stuf doesn't need to be muddled in confusion.

Posted by MooseyMcMan

I really hope they get to do this again in the near future. More than a week or two and Vinny's going to be struggling with the controls again, and not remembering where anything is. Well, he probably won't remember that even if they do it next week.

Still, great video.

Moderator
Posted by Rorie

@cptbedlam: We found a balance a bit later on. Next time we'll inform him of mechanics but nothing content-wise. Maybe bonfires, but that's about it. It's a lot more fun to see him try and fail than simply get a walkthrough.

Staff
Edited by CptBedlam

Why do people have problems with the wheel skeletons? These guys are piss easy - just raise your shield, let them grind against it and into the next wall and then pick them off when they're done. They only become difficult if you carelessly run into all of them at once - which is exactly how you should not play DS.

Posted by shodan2020

fucking awesome. I'm glad the PC version is on sale. I've been meaning to add it to my steam collection.

Posted by Nethlem

Oh god that ending had me laughing in tears, guess that's what you get for shit-talking the AI the whole time :D

Edited by librariangmr

I do love me some Dark Souls. A fantastic game!

Edited by CptBedlam

@rorie: It's alright. My comment was premature, hence I deleted it. Great feature. Please continue! :D

Posted by Quarters

Unlike DOTA, seeing Vinny getting repeatedly screwed over by Dark Souls is a universal joy.

Edited by Rollout
@onemanx said:

@rollout said:

@customotto: You seem more defensive than golguin is with the snark and hyperbole. Dark Souls doesn't take 100 hours to learn everything you need to finish. All the basic controls and basic mechanics are explained in the Undead Asylum, the tutorial area, and you don't need to know everything to finish the game.

zevvion implied that you must need a FAQ to learn what everything does, while all it takes is to experiment. Take an humanity, hey, my curse resistance and item discovery increased. What's kindling? Let's try doing that. Hey, my estus flask capacity increased to 10. The game isn't forcing hours of trials and errors to finish the game, it encourages you to experiment and learn by experience.

Yeah but the game pretty much leaves you out in the wind with pretty much everything, like the stats, what scales with what? "What does this stat mean? What is this icon? Some of it you need to learn, but other things like basic stat stuf doesn't need to be muddled in confusion.

Scaling requires a bit of experimentation and cognition, but basic stats are actually explained via a help button and hover text. All icons on the status page are accompanied by its respective name too. It's not an in-depth description, but enough to know that vitality adds health, attunement adds attunement slots, strength and dex adds weapon damage, endurance adds stamina and weight gain, etc. Enough to let you know what is increasing when you put points into those stats. A lot of Dark Souls can be learned just by spending time at the menus.

Posted by psylah

Edited by SatelliteOfLove

Four minutes in and oh yeah, CURSED.

hahahahahaaha

The skeletons beginning with basic Harryhousen jump slashes, then a player-esque roll, then WHEEL SKELETONS.

The elegance of Souls games teaching is light-years beyond most games.

And of course...

Posted by Sergotron

Congrats on the ending of the video making the #2 post on Reddit followed only by Robbin Williams.

Posted by Poppy_Persona

That skeleton straight up drop kicked Vinny to death! Love it.

Posted by CptBedlam

Everytime I see people play Dark Souls I think "MAn, this looks awesome" then I go try it and just can't get into it. I dunno what it is, I just can't enjoy the game even though it looks amazing when I watch others play it....

Sounds like you never got over the initial hump. Give it more time. ;)

Posted by Rustafur

Oh, god, please guys make as many episodes of this series as possible. I just found my new favorite content!

Posted by CrispyT68

Great video, guys. I really enjoyed it and can't wait for the next...

Posted by Lysergica33

This almost makes me feel kind of bad for Vinny.

Posted by jpete

YES!

Posted by CodeFire

Man, that ending, that ending!

Edited by csl316

For those who are about to Dark Souls, we salute you!

Edited by zc92351

YES YES YES YES.

YES.

Things I've wanted, right here!

Edited by elpurplemonkey

Starts slow but eventually gets into classic Vinny territory. That ending, so fitting.

Edited by golguin

@customotto said:

@golguin said:

@zevvion said:

@amyggen said:

@tonyblue87 said:

Man, this was depressing. I recently put in 20 hours in DS, felt real proud of myself after beating the Gaping Dragon, and then I watch Vinny running through an area I didn't even know existed at an insanely high level still getting his ass handed to him. I will never complete this game, but I sure hope this feature keeps going. I must live vicariously through Vinny!

The great thing about DS is that secret areas are actually secret, not obvious (I haven't watched this yet, so not sure if Vinny actually entered a secret area or not). What makes DS so special is imo the community aspect of it, getting in on the ground floor, when people didn't understand shit about the game, was amazing. Fez was similar, actually.

It is the part I don't like honestly. I haven't finished Dark Souls yet, but I don't want to do it with FAQs. I have no idea what poise is, what all the benefits of humanity are, what the difference is between big and medium shields and so forth. And I probably never will, because that is something you cannot know unless you look up a FAQ. That information is not in the game itself, at least it's not complete.

All that information comes from within the game. It's from people who played the game. There are also mechanics so deep that people discovered it by accident. These are things like poise break points, dex casting speeds, and varying parry windows for different shields and the parry dagger. These have limited applications for beating the game, but mean a lot for the PVP scene. They were discovered by people fighting for 100s of hours with various builds and noticing small differences.

You can even find little secrets that have little to no value. Putting mimics to sleep with a lloyd's talisman is crazy random because who would think to throw that at the enemy? It allows you to retrieve their item without killing them. Then there's the fact that a fire bomb will insta kill a mushroom guy. No one carries fire bombs on their item slot because its only useful in the beginning areas and you can kill mushroom guys in a few hits anyway.

Claiming that the information is not in the game is insane. Where do you think it came from?

uh, as in the game doesn't explain shit to you, ever. what are you even talking about? talk about being super defensive for absolutely no reason.

The game explains plenty. Have you even played Dark Souls? You are saying things that someone who has played and beaten the game wouldn't say.

Posted by huser

That ending! I was thinking while punishing in gameplay and mechanics it was otherwise fair...and then BAM! A game designed around the BS players would pull is awesome.

Posted by gulinotm

This is way better than Breaking Brad, please do this more frequently also!

Edited by Marokai

This is an amazing feature. I hope there's more of this soon. Rorie's enthusiasm and joyfulness whenever something went horribly wrong really wraps this whole feature together.

Edited by JSwan13

Ian stop telling Vinny everything

Posted by Glottery

Wellp, Dark Souls seems to be on sale once again for a very cheap price, but...I think I'll still settle for watching videos of it instead. That ending especially would've made me chew-out my controller.

Posted by colorbrandon

Great video, one piece of advice tho, You can't backstab with your shield up. It's actually really forgiving, the trigger zone that is.

Edited by golguin

@huser said:

That ending! I was thinking while punishing in gameplay and mechanics it was otherwise fair...and then BAM! A game designed around the BS players would pull is awesome.

That's the magic of Dark Souls and it wasn't even a scripted event. I've been around that corner many times and I've never been kicked off the edge like that. Enemies have various attacks at their disposal and it was just a coincidence that the giant skeleton delivered a perfect kick as soon as Vinny saw it.

Posted by whatisdelicious

@jswan13 said:

Ian stop telling Vinny everything

I had the opposite reaction. I wanted him to guide him a little bit more to balance out Rorie's misinformation and glee at seeing Vinny fuck up.

Edited by thatdutchguy

Ian sounds like Dave, i like that ! :)

Posted by Luthorcrow

Vinny+Dark Souls = Pure Gold

Posted by UltimAXE

I'm sure that all of us Dark Souls veterans were waiting for that kick that ended the stream with bated breath. Then laughed hysterically. I know I did.

Posted by Thiago123

So happy for this. One of my all time favorite videos is the original Quick Look for Dark Souls with Vinny and Rorie. This game fascinates me, but not enough to put myself through it, so I will stick with watching you guys. Keep them coming!

Posted by edoone

Stupid AMD showcase.... :P ahrggggg!!

Edited by automatontribe

Man, this was so much fun. I wanted it to keep going for ever!

Posted by lockonandfire

That was awesome, really entertaining stuff. Vinny Rorie and Ian are a great combination. Looking forward to more of this.

Rorie really didn't have to worry about Ian making the path too easy for Vinny though, Dark Souls seems to have enough unexpected aggression to quickly stamp on helping hands.

Edited by liquidfox00

I've had a copy of Dark Souls sitting wrapped on the shelf for a year, dreading to play it. I might just give it a try. I'm scared!

Posted by Draugen

I've had a copy of Dark Souls sitting wrapped on the shelf for a year, dreading to play it. I might just give it a try. I'm scared!

There's nothing to fear but fear itself. And a million things out for your blood.

Posted by insane_shadowblade85

I've had a copy of Dark Souls sitting wrapped on the shelf for a year, dreading to play it. I might just give it a try. I'm scared!

You can do it! I have it on Steam and I only got a few hours in before my PTSD from Demon's Souls caught up with me. It's fun though.

Edited by YapaPanda

Watching this, I made two realizations.

1. Dark Souls actively penalizes cowardice. Especially in places like The Crystal Cave and Tomb of Giants. The more methodical and slow you go, the more likely the traps will spring on you. Alot of the things you can just run past. Fuck those skeletons.

2. For 50+ hours of playing this game, how did they only get this far? I feel like Dark Souls builds momentum and you just steamroll everything especially with a black knight halberd+5. You get like 2? (may be wrong) chances for that drop before the final dungeon. Just run up, parry/backstab/smack everything in the face! DARK SOULS STYLE. Fuck now I want to play Dark Souls again

Posted by Flameinc

I forgot how awesome it was to watch someone play more Dark Souls! Also, the Vinny/Rorie/Ian tag team was fun and hilarious.

MORE MORE MORE!

Edited by whatisdelicious

@yapapanda: I totally agree about the game penalizing cowardice. It makes me anxious when Vinny just inches forward because I know he's about to get slaughtered. Sometimes you just have to press forward without hesitation.

As for how he's only that far in with that many hours, I gotta tell ya, it takes some people ages to get through these games, if at all. I watched a friend get stuck at the bonfire in the Undead Parish for seriously like five hours. Then he gave up for a while. It was so frustrating to watch; I just wanted to grab the controller and move him past it.

I feel like everybody hits a roadblock their first time through a Souls game. When I got to the Maneaters in Demon's Souls, I couldn't make it through no matter what I did. I stopped playing for nine months, had an itch to return (I think I watched the Quick Look again because it's super fun to watch and sold me on the game in the first place) and then came back and beat the Maneaters in one try. I pressed onward a bit, then went to sleep, woke up and spent like 10 hours the next day beating the rest of the game. It all just "clicked" for me in one moment. My friend didn't have that yet, but maybe he'll go back and get it someday.

But yeah, Vinny taking 50+ hours to get that far doesn't surprise me. He's a meticulous player.

Edited by CptMorganCA

I really wish Rorie wasn't trying to keep Ian from giving Vinny tips, because as someone who had a friend help me and walk me through getting the hang of the basic game mechanics, I wouldn't have wanted to play it any other way.

In the end I think this video was a perfect balance of tips and Vinny discovery. Great stuff.

Edited by EchoEcho

@rorie: So, hey Matt -- couldn't help but notice you mentioned Pathfinder during the video. Anything else to share about that?

Posted by Lazyaza

Dark Souls, the game that is literally designed from the ground up to yell FUCK YOU 24/7.

God that ending. So great watching vinny play this.

Posted by YapaPanda

@whatisdelicious: Totally about my first point is that I realized Dark Souls made me better at games in general (at least for me). Its totally a psychological thing, Dark Souls teaches you to not fear death (at least in the video game form). At first, all the traps seem to punish impatience and running but I think (in hindsight) those beginning dungeons like Undead Burg are so grey and boring to beat it into your head that, hey you should be running through these guys. I totally didn't really understand that until the Crystal Caves though where I kept falling to my death. Then finally at one point, like Buddha achieving Nirvana I realized, fuck those golems.

Also I know playthrough time is different for everyone and Vinny could totally have idled for long stretches so that's not accurate. I was just remarking 50 hours is a long time, even for Dark Souls and soul level 62 is really high for that part of the game. I feel like Vinny and Rorie haven't learned the lesson Dark Souls is trying make them learn.