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Mercenary King's Bad Ass Pixels Hitting Steam Early Access

Everything about this game looks amazing.

Jul. 5 2013

Posted by: Patrick

In This Episode:

Mercenary Kings

88 Comments

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Mark_the_Ninja

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Edited By Mark_the_Ninja

All this needs now is someone saying "Heavy Machine gun" or "Rocket Lawnchair."

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sonicrift

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It looks like Metal Slug, in terms of some of the gameplay and the fact that it utilizes pixel art and high quality animation. Also, there's a literal metal slug as an eneny, so 10 points for that.

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Godmil

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Hmmm, I'm not convinced there is anything interesting gameplay wise that hasn't been done 20 years ago. I guess gun crafting is kinda new for this genre, but other than that it looks like they just reinvented the wheel.

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subkamran

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Edited By subkamran

@fabjan said:
@funkasaurasrex said:

YO DAWG CHECK DEM JIGGLIN PIXEL TITTIES

Yeah, this bothered me as well. Paul Robertson seems to really love doing that. It put me off playing the Scott Pilgrim game. Also, in this game, all the guys seem to be wearing proper clothes and the girls are in tank tops and panties.

Agree, I definitely noticed it and I don't like it. I did back the Kickstarter though and it does look fun, so I will play it because I love Metal Slug so we'll see how it goes. Broforce does look awesome, though and at least is centered around "bros" in a funny way.

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SupberUber

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This is mondo-grade awesome, wow!

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Majkiboy

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Turned off by the boob physics.

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petervs

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very nice

i will support these guys !

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Benmo316

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Hopefully this is out on PS4 on day one. I foresee a lot of hours being played with my friends.

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poisonjam7

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This looks pretty awesome. That song was cool too.

Oh, and @funkasaurasrex I was afraid of saying that in fear of looking like an idiot, so thank you for saying it for me.

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jellotek

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lol. I thought the developer was Mercenary King, and the game was called Bad Ass Pixels. :|

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Boopie

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Edited By Boopie

I hope this is a rogue like that's a new genre I am really interested in buying into

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cikame

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Watching this game for some reason puts me off it, i like the music, i like Metal Slug... i don't know, will probably get it just to prove myself wrong, i'm sure i'd like it more once i'm playing instead of watching.

Maybe it's because i didn't like the Scott Pilgrim game.

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development

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Is this the same guy who did Scott Pilgrim? I'm not a fan of the art style at all, everything looks way too bulky.

Yep. I agree, also.

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Murdoc_

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Edited By Murdoc_

The boob jiggle is a little perturbing...

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Andorski

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Combat looks disappointingly simplistic. Was this game ever in beta? I wish I tried the game out first before putting down money for it.

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TDot

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So wait, this Kickstarter game does the exact same thing as the DoubleFine game is doing but for some reason it's awesome for these guys but Doublefine gets called scam artists? How does that work?

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GunsAreDrawn

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Edited By GunsAreDrawn

Is this the same guy who did Scott Pilgrim? I'm not a fan of the art style at all, everything looks way too bulky.

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Bollard

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Edited By Bollard

@deburgo said:

@chavtheworld said:

Woah, I have never seen pixel art like that. It seemed... so smooth? Almost unnatural. Like the way the guy's mouth moved in particular, it felt pretty unreal. Cool, but unnerving.

Couldn't care much about the game, mind you.

That's Paul Robertson for you. He puts a ridiculous amount of effort into his sprite work and is probably one of the best pixel artists out there (though I'm sure he's collaborating with others, of course).

I'll check his work out, it was impressive.

EDIT: I love this: http://visublog.mechafetus.com/archives/1323 Shame about his obsession with tits and ladies slitting themselves.

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Icemael

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Might be fun even if it just looks like a consolized, modernized Metal Slug (i.e. an inferior Metal Slug).

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fabjan

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YO DAWG CHECK DEM JIGGLIN PIXEL TITTIES

Yeah, this bothered me as well. Paul Robertson seems to really love doing that. It put me off playing the Scott Pilgrim game. Also, in this game, all the guys seem to be wearing proper clothes and the girls are in tank tops and panties.

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DeBurgo

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Woah, I have never seen pixel art like that. It seemed... so smooth? Almost unnatural. Like the way the guy's mouth moved in particular, it felt pretty unreal. Cool, but unnerving.

Couldn't care much about the game, mind you.

That's Paul Robertson for you. He puts a ridiculous amount of effort into his sprite work and is probably one of the best pixel artists out there (though I'm sure he's collaborating with others, of course).

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Bollard

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Woah, I have never seen pixel art like that. It seemed... so smooth? Almost unnatural. Like the way the guy's mouth moved in particular, it felt pretty unreal. Cool, but unnerving.

Couldn't care much about the game, mind you.

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ProfessorK

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Looks awesome. Borderlands x Metal Slug, who knew?

Also, dam, mad people bringing out the wet blankets to the party.

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djou

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The sprite animations look great. This is totally a PS4 purchase for me. It was one of the E3 demo games I was most excited about. I'm really surprised no one has ever created a Metal Slug shump with gun crafting. Can't wait...

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MeatSim

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Not a huge Metal Slug fan, but I do like gun crafting.

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PirateNipple

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I have a week off work starting July 22nd :D

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HisHeroIsGone

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Edited By HisHeroIsGone

looks a bit easy, doesn't it? Still looks solid though. I'll pick this up during some sale down the line.

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Sticky_Pennies

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I need this.

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Oginam

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There has to be some kind of run or fast roll, right? The characters can't always be walking and moving that slowly.

Like the look and music though.

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ArtisanBreads

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Edited By ArtisanBreads

Yeah, they're obviously taking a lot from Metal Slug, but I don't see why that's something to get mad or indignant about. It's not like good, new Metal Slug games are being made these days, so hooray for Mercenary Kings for picking up SNK's slack.

It's great to me because they are trying a lot of modern ideas that would never be added to Metal Slug. So even if it is very similar in its own ways it has a fresh direction. Is this really very different than Borderlands in theory? Just adding RPG elements, quests, co-op, loot to an established gameplay type?

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moonwalksa

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Yeah, they're obviously taking a lot from Metal Slug, but I don't see why that's something to get mad or indignant about. It's not like good, new Metal Slug games are being made these days, so hooray for Mercenary Kings for picking up SNK's slack.

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escoe88

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Edited By escoe88

I'd like to hear a cover of that track by Ennio Morricone

you have good taste in music

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BluPotato

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I don't care if there are so many side scroller shooters like this out there, I like this type of game so sign me up, looks awesome!

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Crysack

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Edited By Crysack

Looks like a clunkier version of Metal Slug.

I'll reserve judgement until I try it out.

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deerokus

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Edited By deerokus

@likeassur said:

So it's a Metal Slug RPG. I'm not sure why it's getting such love, or why "pixel art indie" is suddenly okay. The gaming community confuses me sometimes.

It looks much slower and less fun and intense than Metal Slug. While almost verging on outright plagiarism of the look of those games.

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Bombzinski

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So it's like metal slug, but much slower and without the beautiful art style and animations? Sign me in!

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landon

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@sravankb said:

Meh. Action games and RPG concepts don't mix well, in my opinion.

In an action game, you get better by playing better and improving your skill and strategy.

In an RPG, you get "better" by simply playing more.

The perfect example for this is Borderlands. I realized that the only reason I played it is for better weapons and loot, but not because of how it played. In fact, it was a terrible shooter, IMO. I'm kinda getting tired of the "carrot on a stick" BS that so many RPG games heavily rely on. Make your gameplay the reward. It should feel satisfying to take down an enemy because I was good at the game, not because I happened to luckily obtain a good weapon or that I just leveled up until it wasn't a problem.

That... doesn't make a whole lot of since. Just because you are getting better gear and you can now kill weaker enemy's in fewer hits doesn't make you invincible. I remember plenty of RPGs where I've gotten a powerful weapon and thinking rushing everything would be the best strategy, only to get killed because I wasn't being careful. There is still plenty of skill and strategy involved in RPGs

And since when does a game being an action RPG suddenly mean the gameplay isn't rewarding? Didn't like Borderlands 2? No biggie. Why not try The Witcher 2? You get more powerful swords and armor in that game, but if you think just using brute force is going to get you to the end of the game then you're going to be seeing the game over screen about a hundred times. You also have to rely on traps, magic, dodging, and memorizing how enemy's attack. And once all this comes together, the game is extremely satisfying.

Also this,

In an RPG, you get "better" by simply playing more.

Is true about literally everything in life, even regular action games. You don't get good at something the first time you do it, doing something more will make you better at it.

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Spitznock

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Edited By Spitznock

Meh. I'm good on old-school inspired indie side-scrollers for awhile. Thanks though.

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LikeaSsur

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So it's a Metal Slug RPG. I'm not sure why it's getting such love, or why "pixel art indie" is suddenly okay. The gaming community confuses me sometimes.

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Child0fDagon

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Edited By Child0fDagon

MUST PLAY!!!1! Music kicks ass as well