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No Surprise Alien: Isolation's Focusing on Sound

The sound design of the early films is a huge part of why they've remained so memorable.

Apr. 7 2014

Posted by: Patrick

In This Episode:

Alien: Isolation

38 Comments

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kalmia64

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Edited By kalmia64

I really really want this game to be good!

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morningstar

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Edited By morningstar

Please be good!

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baka_shinji17

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Edited By baka_shinji17

You're a sound.

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BeachThunder

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I'll watch this video in October. But I hope the audio is as good as Amnesia: The Dark Descent or Dead Space.

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dodgyblaster

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I think this could finally be it!

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MachoFantastico

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The sound design in Alien still gets me every time. So memorable.

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Max_Cherry

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Edited By Max_Cherry

Patrick knows that their was only one "Alien" movie, right?

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Ravelle

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Edited By Ravelle

I also hope this to be good because you would think it isn't that hard to make a decent to great game about Aliens.

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Humanity

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Edited By Humanity

This is giving me early Dead Space 1 vibes. I remember Visceral releasing very similar audio diaries. Both of those games share my favorite setting - gritty, industrial sci-fi where ships looks like floating refineries rather than mercury teardrops.

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Wampa1

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Man I just want to give the developers in these videos a cup of coffee, they all sound so sleepy. That Goldsmith score for Alien is amazing, really glad to hear it back hearing small segments of it in Prometheus gave me nerd chills.

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Icemo

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Edited By Icemo

I think survival horror is the right way to make a good Alien game. The thing that made the first movie so good was the tension and not seeing the alien constantly. If you can just mow down aliens with an assault rifle then the alien doesn't seem like a scary threat that you don't want to face in any situation. So looking good so far.

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TheManWithNoPlan

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Fingers crossed! Looks promising.

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EatBolt

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Please, please be good...

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Sackmanjones

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They have been releasing a ton of stuff about this game which makes me confident that they are confident. Add that with saying all the right things and now I am extremely excited for this. Sure it may be a bit ill advised but something feels different in a good way about this, a much different vibe than Colonial Marines

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str33tph4rm

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@humanity: Yeah I love the way this and dead space does the ships, thats what they should/most likely would look like.

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Zeeman155

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Man this shows such promise. Their attitude towards what goes into designing a great horror game is spot on and their commitment to capturing the original material is admirable. Just... Please don't take 15 years to make.

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masterofchaz

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madlands

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guys i am happy to inform you that this aliens game will have THE MOST AUTHENTIC pulse rifle sound effects now someone please shoot me in the head.

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MeatSim

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Don't be bad! ok?

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LackingSaint

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Edited By LackingSaint

Is The Alien Game Cycle the new Sonic Cycle? 'cause I don't mean to be a cynic, but "quiet and atmospheric" is exactly how Aliens: Colonial Marines positioned itself at first.

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deckard

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I don't want to play a game called No Surprise Alien.

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Lazyaza

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Edited By Lazyaza

@lackingsaint said:

Is The Alien Game Cycle the new Sonic Cycle? 'cause I don't mean to be a cynic, but "quiet and atmospheric" is exactly how Aliens: Colonial Marines positioned itself at first.

You don't need to be a genius to see that is exactly what this game is. Randy and his team were full of lies and deception (basically pure evil) when it came to marketing Colonial Marines but this project seems made by people who you know, have actual souls.

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Nadafinga

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I am pretty excited to play this, but $60 might be a bit much for me to bite off. I mean, if it's too short, there will be the whole "value for your dollar" discussion. If it's too long, it could easily over-stay its welcome.

I have faith that it will be a good game, but I look at something like Outlast or Amnesia and think that their length + price was just about right. I'm fully prepared to eat my hat here though...

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RuthLoose

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So, this is coming to PC day and date, right? Right? Come on, SEGA!

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BishopRen

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Edited By BishopRen

I agree that Alien, and Aliens sound design was a majorplayer but I think lighting is an even bigger one, I just hope they dont decide to skimp on that too much like Alien: CM.

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LackingSaint

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Edited By LackingSaint

@lazyaza said:

@lackingsaint said:

Is The Alien Game Cycle the new Sonic Cycle? 'cause I don't mean to be a cynic, but "quiet and atmospheric" is exactly how Aliens: Colonial Marines positioned itself at first.

You don't need to be a genius to see that is exactly what this game is. Randy and his team were full of lies and deception (basically pure evil) when it came to marketing Colonial Marines but this project seems made by people who you know, have actual souls.

Alien: Isolation - "We want to set the slate clean; we really care about getting the feel of the source material right this time! We even got access to the source material including the same sound files from the original!"

Alien: Colonial Marines - "We want to set the slate clean; we really care about getting the feel of the source material right this time! We even got access to the source material including the same sound files from the original!"

It's fine to be cautiously optimistic, but don't immediately buy into basically the same spiel we got for last year's trainwreck.

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Max_Cherry

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Aliens and it's sequels are action movies with a whole bunch of loud noise and jump scares.

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ptys

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After the false promises...I suppose, of the last two games I find it fascinating that they keep trying to make these!

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chilipeppersman

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howiegaming

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Damn, that scared me at the end there.

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sarahsdad

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@masterofchaz: Nice write up on your site. I have some of the same worries I think you do, re: dying multiple times. Will there come a point where it's just frustrating, and you find yourself wondering why you cannot find the path that the developers obviously seem to want you to be on.

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Creme

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I hope this game isn't that type of frustrating survival horror.

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masterofchaz

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Edited By masterofchaz

@sarahsdad: Thanks for reading. In the demo you had no means of protecting yourself, as soon as the alien saw you he would come running and that would be the end of you. I'm guessing in the full game you will be able to craft distraction items that get the alien off your case in these kind of events. I will say that the demo encounter had a very freeform feel to it. The level was clearly designed to include shortcuts that both you and the alien could take advantage of. It'll be interesting to see how the alien gets wise to your strategies however.

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mr_creeper

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Seems like a lot of potential for this to be a damn good game, but I'll hold out until after it's been out for a while before checking it out, myself.