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Persona PSP Breakdown

Atlus walks you through the different features of its upcoming Persona remake.

Jul. 31 2009

Posted by: Jeff

In This Episode:

Revelations: Persona

137 Comments

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Midus

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Edited By Midus

Bigger box? Pretty much ensures that Gamestop will only have 2 copies at best....

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Zlatko

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Edited By Zlatko

I love the battle music theme for this one. I hate how the dungeon crawling is done in first person though. The rest of the features for battles though sold this game to me.
 
Picking it up day 1. :D

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Daroki

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Edited By Daroki
@Lind_L_Taylor said:
"You know things are bad in the gaming industry when everyone is simply looking at rehashing, retooling, for a different platform.  And probably charging you $50 for it."

I'd gladly pay the $40 for the remastered and complete version of the game and a 2CD soundtrack, especially if that means that there might be a chance that we'll see Innocent Sin and Eternal Punishment get the same treatment. 
 
Before complaining, take a look at eBay at how much copies of the butchered version of Persona: Revelations fetches.  Last auction ended at $81.00.  Last BIN got $85.00.
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Lind_L_Taylor

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Edited By Lind_L_Taylor

You know things are bad in the gaming industry when everyone is simply looking at rehashing, retooling, for a different platform.  And probably charging you $50 for it.

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gibbs_acolyte

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Edited By gibbs_acolyte

More of reason to get a PSP

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Media_Master

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Edited By Media_Master

This looks hella boring and all that text, ugh...

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RVonE

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Edited By RVonE

SOLD.

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Slaneesh

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Edited By Slaneesh
@RHCPfan24 said:
"Haha @ 1:05 they say how the music and text is all relocalized but there is a line with "hahahah". No "a" at the end of that."

Let´s all reply to this guy!
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deactivated-5cdb69f34ac28

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@RHCPfan24 said:
" Haha @ 1:05 they say how the music and text is all relocalized but there is a line with "hahahah". No "a" at the end of that. "
Try laughing sometime. See if you end with a sharp A or a soft H.
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Insectecutor

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Edited By Insectecutor
@RHCPfan24 said:
" Haha @ 1:05 they say how the music and text is all relocalized but there is a line with "hahahah". No "a" at the end of that. "
Hahahahahah.
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RHCPfan24

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Edited By RHCPfan24

Haha @ 1:05 they say how the music and text is all relocalized but there is a line with "hahahah". No "a" at the end of that.

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Hailinel

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Edited By Hailinel
@The_A_Drain said:
" @Zeik:

Except converting to PAL is very simple and doesn't require an awful lot of testing at all. Especially when you consider that doesn't apply to the PSP, doofus.The rest of the localisation really doesn't matter at all, very little of it actually applies to a handheld game, and even then a lot of it can be glossed over acceptably for a console game. It really doesn't require anything like the amount of money to go from JP to NA, to go from NA to EU. Fuck EU, hows about just the UK, we represent a huge portion of the EU market and require even less localisation (still read: none whatsoever, especially for handhelds)Said it a million times, theres simply no excuse, Atlus is a big enough company to undertake these sorts of things easily enough, and there is more than enough money to be made from the UK alone to make it worthwhile. "
Except Atlus does not have a European subsidiary or branch.  Persona 3 was released by Koei in PAL territories, and Square Enix released Persona 4.  If there were a European Atlus office, they could release their games themselves, but that's currently not the case.
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Xero560

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Edited By Xero560

Wow, Atlus and Atlus America are pretty awesome for actually upgrading the first game instead of just re-releasing it.

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King9999

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Edited By King9999
@gakon5 said:
" I wasn't aware that "more encounters, less experience" was a way to make a game harder, even by SMT standards. "
Yeah, that bit's got me concerned.  I played the original Persona, and my biggest fear is that those toilet demons are still going to be in the remake.  Anyone who knows what I'm talking about know what a pain in the ass those guys are.  I like challenging RPGs, but not if it means a higher encounter rate, and definitely not if it means more of those toilet guys...ugh.
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Zlatko

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Edited By Zlatko

Vinny and Jeff should do an endurance run of this or Devil Survivor once they wrap up Persona 4 soon enough. I just bought Devil Survivor today and I'm super stoked to get down to it. :D

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Zeik

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Edited By Zeik
@fox01313 said:
" No Chie, no Kanji, no thanks. "
I guess this means you have no plans to ever play Persona again then? Because there's very little chance those characters will ever appear in Persona again.

@SubwayD said:
" @Wiseman4545 said:
" @Catolf said:
The game does have an easy mode though, which really doesn't require any grinding at all. "
You know this for sure? Thank fook!It was kind of annoying that the guy in the video assumes that everyone supposedly loves a hard RPG.  I don't, man. I'm just in it for the story. :( "
It does, I've played the Japanese version a bit and it was there. I actually played it a bit and it really seemed quite easy. 90% of the time it seemed like I had full SP.
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ch3burashka

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Edited By ch3burashka

Music CD's FTW. I have both P3 and P4 soundtracks.

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Mezmero

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Edited By Mezmero

Yeah I totally remember Persona 1 and this totally looks like a redone Persona 1.  Shouldn't the kid with the hat be a black kid?  Atlus you frekin' racists.  Just playin'.  Back in the day I remember the battle system being so versatile compared to other RPGs out at the time.  In battle every character can use persona spells, negotiations, items, melee weapons, and GUNS freakin' guns!  Sorry but Naoto dont got shit on this game.

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moji22

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Edited By moji22

Hm, looks good. Might pick this up on launch... thanks Atlus!

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SubwayD

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Edited By SubwayD
@Wiseman4545 said:
" @Catolf said:
The game does have an easy mode though, which really doesn't require any grinding at all. "
You know this for sure? Thank fook!
It was kind of annoying that the guy in the video assumes that everyone supposedly loves a hard RPG.  I don't, man. I'm just in it for the story. :(
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Edited By dietmango

Nice. They've revamped the auto/rush mechanic, which allows you to speed-through battles not just with melee attacks, but with preset magic too. Hope they apply that to Persona 5.

I'm lovin the music. I'm definitely getting this game.

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yyZiggurat

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Edited By yyZiggurat

This game looks great.  Persona games are very tempting to get into even though I don't usually like RPGs.

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FlipperDesert

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Edited By FlipperDesert

Persona's fights go by much more quickly... Unless you're Vinny. "I dunno, it looks like it's weak to ice? I'm gonna try Bufu.""NO VINNY DON-" *Bufu*

This looks like something I should save up and get with a PSP GO!, therefore I will.

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Daroki

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Edited By Daroki
@Curufinwe said:
"@The_A_Drain said:
"@Zeik:

Except converting to PAL is very simple and doesn't require an awful lot of testing at all. Especially when you consider that doesn't apply to the PSP, doofus.The rest of the localisation really doesn't matter at all, very little of it actually applies to a handheld game, and even then a lot of it can be glossed over acceptably for a console game. It really doesn't require anything like the amount of money to go from JP to NA, to go from NA to EU. Fuck EU, hows about just the UK, we represent a huge portion of the EU market and require even less localisation (still read: none whatsoever, especially for handhelds)Said it a million times, theres simply no excuse, Atlus is a big enough company to undertake these sorts of things easily enough, and there is more than enough money to be made from the UK alone to make it worthwhile. "
Go here and quit pretending you know exactlly what the return on investment would be for Atlus to release every game in Europe as well as North America.   You have no fucking idea what their specific financial situation and projections are.

http://www.videogamesplus.ca/"

Nor does he have any idea how difficult setting up a distribution network in Europe is.  Listen, "The_A_Drain", I actually work in the logistics industry and the company I work for just expanded into Europe.  It's drawn a TON of business because logistics providers in Europe are scarce.  But it's also caused a metric ton of headaches because of how difficult setting up a logistics plan for companies is in that area.  You have all kinds of VATs to worry about, developing shipping lanes between countries which while streamlined in the European Union, still is a complicated nightmare to impliment correctly.  The 6th directive helps, but it still leads you with having a ton of things to take care of, and I'd rather that they leave European distribution to a big boy like Square Enix who needs to have it in place since they deal in games which sell 10x what the highest selling SMT game does. 

North American Logistics is fairly easy in comparison.  It makes sense for them to do their own distribution and have deals with Gust, Nippon Ichi (before they broke off), and other Japanese developers to strengthen their volume and in turn get better rates on distribution.  That's why there's an Atlus USA is and not an Atlus Europe. 

It's a formula which can be successful, and some other distributors have followed suit (such as XSEED).
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Reverseface

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Edited By Reverseface

Is this guy talking from inside a F-22 RATOR!?

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Brendan

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Edited By Brendan

This guy's narration is just as weird and hilarious as the localizations for these games are.  I love it.

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gamermatt8

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Edited By gamermatt8

I wish i had a PSP...

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deactivated-629424a149089

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I wasn't aware that "more encounters, less experience" was a way to make a game harder, even by SMT standards.

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Milkman

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Edited By Milkman

Why the hell doesn't Persona 4 have a seduce option?

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Ginger_Avenger

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Edited By Ginger_Avenger

Why? Oh because we love you.

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MeatSim

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Edited By MeatSim

Why does the guy talking have a garbage mic? I do enjoy his enthusiasm for the game, though I am not getting a PSP for this game.

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Afroman269

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Edited By Afroman269
@fox01313 said:
" No Chie, no Kanji, no thanks. "
I agree I have become too attached to those characters.
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Edited By D_W

If I had a PSP I'd be excited. *tear*

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m1k3

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Edited By m1k3

gotta pick this up on release

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fox01313

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Edited By fox01313

No Chie, no Kanji, no thanks.

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Curufinwe

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Edited By Curufinwe
@The_A_Drain said:
"@Zeik:

Except converting to PAL is very simple and doesn't require an awful lot of testing at all. Especially when you consider that doesn't apply to the PSP, doofus.The rest of the localisation really doesn't matter at all, very little of it actually applies to a handheld game, and even then a lot of it can be glossed over acceptably for a console game. It really doesn't require anything like the amount of money to go from JP to NA, to go from NA to EU. Fuck EU, hows about just the UK, we represent a huge portion of the EU market and require even less localisation (still read: none whatsoever, especially for handhelds)Said it a million times, theres simply no excuse, Atlus is a big enough company to undertake these sorts of things easily enough, and there is more than enough money to be made from the UK alone to make it worthwhile. "
Go here and quit pretending you know exactlly what the return on investment would be for Atlus to release every game in Europe as well as North America.   You have no fucking idea what their specific financial situation and projections are.

http://www.videogamesplus.ca/
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Wiseman4545

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Edited By Wiseman4545
@Cult_of_Cthulhu said:
" fully voiced in the north american version only? what is this tard talking about. it will be fully voiced in all english speaking releases, including UK, Australia and Europe.  "
That's because they always just use Atlus USA's localization. There would only be voice acting because Atlus USA put it there. Not to mention there's been no official confirmation of it being localized outside the US, so as of right now it is the north american version only.
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Cult_of_Cthulhu

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Edited By Cult_of_Cthulhu

fully voiced in the north american version only? what is this tard talking about. it will be fully voiced in all english speaking releases, including UK, Australia and Europe. 

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Edited By Catolf
@Wiseman4545 said:
" @Catolf said:
" @Mcfart:
Umm if you continued watching you would have seen that they made it easier with LESS random encounters and MORE Experience...duh "
Actually no, they were referring to the original US release with that comment, which was dumbed down during it's localization. This release is going to stay true to the original Japanese release, which did have more encounters and less exp.The game does have an easy mode though, which really doesn't require any grinding at all. "
Really?
Now I need to re-watch XP
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Wiseman4545

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Edited By Wiseman4545
@Catolf said:
" @Mcfart:
Umm if you continued watching you would have seen that they made it easier with LESS random encounters and MORE Experience...duh "
Actually no, they were referring to the original US release with that comment, which was dumbed down during it's localization. This release is going to stay true to the original Japanese release, which did have more encounters and less exp.

The game does have an easy mode though, which really doesn't require any grinding at all.
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Catolf

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Edited By Catolf
@JeffGoldblum said:
" @Track said:
" Why the HELL are they remaking the FIRST Persona game? And not even with better graphics. Only the FF games can be remade these days and actually be worthy of playing. This game is NOT what I am looking for after playing Persona 4. "
Please leave. "
I concur
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Crocio

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Edited By Crocio

Looking forward to the soundtrack. Liked the obvious humor.

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Wiseman4545

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Edited By Wiseman4545
@The_A_Drain:  I always find it absolutely hilarious when people like you bitch about things like this in comments or message boards, as if people working at these companies actually come hear and read them.

If you want something done why don't you try contacting the company itself and making your voice heard? Whining here to people who couldn't care less doesn't get you anywhere. Even if it may not make them decide to open a branch in Europe, it's certainly more productive than what you're doing here. And if nothing else, they may actually have a real explanation as to why they have not done it so far. Maybe they'll even be so nice as to tell you themselves that there is in fact more to localizing than you seem to believe.
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FluxWaveZ

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Edited By FluxWaveZ
@FrozenPhoenix said:
" @FluxWaveZ said:
"@LordAndrew said:
" @FluxWaveZ said:
" He called Persona's SP; Skill Points but I thought in Persona 3 and 4 they were called Spirit Points.  Meh. "
Were they? I don't recall SP being named at all in those games, other than being called SP. "
I'm not sure if it's mentioned in-game, but I'm checking page 28 of the Persona 3 FES manual and they refer to SP as Spirit Points."
Whenever Persona 4's Main Character levels up, it'll say:>Your Hit Points and Spirit Points have increased. "
Right, there's that.  So either SP was called Skill Points in Persona 1 or Mr. Aram made a mistake.  Either way, it really doesn't matter.
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gamer_152

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Edited By gamer_152  Moderator

This trailer felt a little too much like watching a day time shopping channel. Still, I do have to applaud them for the use of the phrase "It's harder. That's right, just the way you like it".

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The_A_Drain

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Edited By The_A_Drain
@Zeik:

Except converting to PAL is very simple and doesn't require an awful lot of testing at all. Especially when you consider that doesn't apply to the PSP, doofus.

The rest of the localisation really doesn't matter at all, very little of it actually applies to a handheld game, and even then a lot of it can be glossed over acceptably for a console game. It really doesn't require anything like the amount of money to go from JP to NA, to go from NA to EU. Fuck EU, hows about just the UK, we represent a huge portion of the EU market and require even less localisation (still read: none whatsoever, especially for handhelds)

Said it a million times, theres simply no excuse, Atlus is a big enough company to undertake these sorts of things easily enough, and there is more than enough money to be made from the UK alone to make it worthwhile.
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FrozenPhoenix

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Edited By FrozenPhoenix
@FluxWaveZ said:
"@LordAndrew said:
" @FluxWaveZ said:
" He called Persona's SP; Skill Points but I thought in Persona 3 and 4 they were called Spirit Points.  Meh. "
Were they? I don't recall SP being named at all in those games, other than being called SP. "
I'm not sure if it's mentioned in-game, but I'm checking page 28 of the Persona 3 FES manual and they refer to SP as Spirit Points."

Whenever Persona 4's Main Character levels up, it'll say:

>Your Hit Points and Spirit Points have increased.
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Zeik

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Edited By Zeik
@The_A_Drain:  Fortunately Atlus USA themselves recently did a handy rundown of their localization process. Now not all localizations will be the same, but you can clearly see that there's quite a bit of time and effort required to get the game out to people, even if you remove the actual translation process.

http://atlus.com/forum/showthread.php?t=4016

And yes, things like testing and quality assurance would in fact still be required for a European release, as there are conversion processes that the game has to go through in order to make it compatible for PAL consoles, and modifications of any kind always require testing.
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Edited By Lilarcor

This is by far my least favorite Persona game, but all the changes look really cool. Hopefully this is a sign that Atlus USA is paying close attention to the feedback from the American players and making changes to the localized version that makes the user experience better for us for all of their games going forward.

Unfortunately, I'm missing out on this game either way, because I don't have a PSP.

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The_A_Drain

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Edited By The_A_Drain
@Zeik said:
"@The_A_Drain said:
And like I said, you don't need to open a whole localisation branch, you simply stick the US release out onto the EU market like everybody else does.
You clearly don't know what goes into localizing a game if you think it's as simple as just throwing it out on the market. Localizing a game consists of much more than merely translating it, putting it on a disk, and then selling it to people. 3 people alone would not actually be able to get the game out in any reasonable amount of time."

You clearly know even less than I thought then.

The game already comes out of Japan with enough subtitles to release in Europe, and no company has ever bothered to localise for the UK, they simply throw out the US version.

There's no excuse in this day and age not to release the game in Europe, it does not require any localisation, any extra costs, or any branch openings. Get that stupid beleif out of your head you obviously have absolutely no idea.

Yes, it really is as simple as whacking it on a disc and selling it to people, from US to EU at least. I am fully aware of how much effort needs to be put into a JP to NA/EU release however, as a friend of mine does it for a living.

Also, to other people commenting, stop telling me I don't know jack about Atlus USA, i'm not talking specifically about one branch of the company over any other, and i'm well aware of Atlus USA's history, I am however talking about the company as a whole continually ignoring Europe, it's unnacceptablt given the small cost they would incur by releasing here. They simply cannot be bothered it's that simple. All they need to do is take the finished NA release from Atlus USA, and chuck it out to Europe. That is what every other company has done since the dawn of time. That's precisely how much localisation goes on from NA to EU, absolutely zero. (Although occasionally people will add in a few languages here and there, but compared to the initial localization thats nothing)