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Posted by SpaceCouncil

Rogue Legacy 2 from the makers of Zeno Clash. BUY NOW

Posted by GeneralBison

SOLD by the 01:40 mark

Posted by Aegon

This game seems super cool. Like the look and what I've seen of the gameplay.

Posted by elko84

I'll show you who can't get over ledges

Posted by SharkMan

looks really awesome! super unique artstyle.

Posted by SharkMan

A grunt is worth more than a wink to a blind man...

really cool saying.

Posted by fazzle

Hey @brad just so you know, blocking is WAY more effective than dodging when it comes to the bosses. They're too fast to be able to effectively dodge, turn around, and then strike.

Posted by GeneralBison

Holy crap this game is amazing, this quick look sells it short I assure you. It's absolutely a fighting game, skills transfer.

My only complaint is that it was a bit too easy, paused the quick look to play it, got to and defeated the final boss on my second attempt (at level 9). I'll keep playing it but I just expected a bit more of a challenge. Other than that, I recommend it!

Edited by Elwoodan

This looks really cool, can't wait to give it a shot!

Posted by ZZoMBiE13

Heh. I misread the title. Thought this was a QL for Abe's Oddysee.

This game looks great though. I think I'll give it a go. :)

Posted by Itwastuesday

this seems REALLY COOL

Posted by nomtank

"Maybe the shopkeepers get harder the deeper you are."

- Brad Shoemaker, 2014

Edited by GiantLizardKing

That's a pretty ass game

Posted by AMyggen

Wow, Jeff doesn't even attempt to hide his disinterest in this game. Maybe select a different QL partner for Brad on this one?

According to his Twitter, he played a few hours of this game when he came home yesterday. So not complete disinterest!

Posted by MikeLemmer

They didn't even get into the crazy mythology written out in the game's background. Women who turn into birds by regurgitating their organs into a bowl, warlocks feeding babies flesh to turn them into cavern guardians, Ghost Monks that are amalgamations of all the people who died in the Abyss, etc.

Chilean mythology is puppied up, man.

Posted by McLargepants

Is it a "Rogue Legacy-like"?.. hmmm..

Posted by dirtytea

Small detail I'm loving: having the key a physics object attached the characters. So damn cool!

Posted by President_Barackbar

@das9000 said:

Motoko!

Lost my shit as soon as I heard her. She seems to get around a bunch, voicing the female Crusader from Diablo III as well.

Posted by Mr_Creeper

Hey now, this looked pretty cool. TO THE LIST!

Posted by MrBubbles

I am always into more ACE team weirdness and Brad's Metamoq impressions

Posted by berterbertez

On the steam forums for this game the devs have started a competition for best training room youtube videos. People are post some pretty insane stuff. Apparently the firefighter character that appears when Ghost Monk dies is a beast.

Posted by berterbertez

@amyggen said:

@lemonhead said:

Wow, Jeff doesn't even attempt to hide his disinterest in this game. Maybe select a different QL partner for Brad on this one?

According to his Twitter, he played a few hours of this game when he came home yesterday. So not complete disinterest!

Honestly I'd put it more to him having an off day. I feel generally if he doesn't like a game he will straight up say so.

Edited by Qblivion

First thing that came to mind.

Posted by Boosh

Is killing a centaur murder or just half a murder?

Posted by VibratingDonkey

I will do this the same I did The Fall, not know anything about it beyond an idea of its quality and just start playing it. ACE Team can't go wrong, even when they don't go right.

Edited by Dark_Lord_Spam

Wow, Jeff may have been joking with the Smash Bros. bubble-shield reference, but that controls guide made it pretty clear that, yo, this game plays like those games.

Which is great, because upon hearing this was built like a fighting game, I was almost unsold. Turns out, it's one of the two fighting games I am reliably functional at!

Also: Ghost Monk.

Edited by BaronVonHaggis

I'm down with this sickness!

Posted by Morello

They've just released an update that includes a friendly-fire toggle.

Posted by melodiousj

How about a Rogue Legacy-like?

Posted by metalsnakezero

Looks cool and I can always trust Ace team.

Posted by Oppenheimer
Posted by Ford_Dent

This looks incredibly cool. I will have to check this out!

Posted by DeviTiffany

This is basically the Subspace Emissary mode in Super Smash Bros Brawl turned into a Rogue-like-like-like. This looks awesome.

Edited by Dan_CiTi

Vanillaware really needs to make a game like this or Spelunky.

@d_w: Roguelite is a much more elegant name.

Posted by Whiskeyjack

Looks like v1.01 was released today, which allows you to toggle friendly fire on or off.

Edited by Roundlay

This was a pretty low energy Quick Look, but after seeing this I picked it up anyway. So far so good!

Posted by stanleynipple

@eternalgamer2: Jeff checked out a long time ago. I give him credit for being able to stick around as long as he has but his enthusiasm for his job has definitely waned in the past few years. You can't really blame him though, when he made his career games were breaking new ground all the time. Nowadays, aside from the indie scene, companies are rehashing old ideas in effort to milk every last dime from the public. The games have become more and more formulaic as time goes on and it is probably as obvious to Jeff as it is to the other old time games who grew up in that time.

Posted by dvdwalker8

I really like the backgrounds. Great depth and lots of things going on. Looks really nice. Might pick this up at some point.

Edited by AndrewB

Odd random question to pose here, but I was thinking of Rogue-like games and how much that term should probably change to be more understandable to someone just getting into games, then got thinking about basic mechanics, and anyway...

Is there a Rogue-like where you have the *possibility* to reclaim your old gear or levels or at least levelling potential by finding your "bloodstain" (the Dark Souls mechanic)? It would have to be fundamentally different somehow based on the randomness of levels. I have multiple thoughts on how to tackle that part, but i'm not creating a design doc here in the comments :P

I should also say that this game looks awesome. Jeff might have hit the nail on the head in comparing some of the movement and visual cues to Smash Bros, and I'm not sure how I feel about that (not that I dislike Smash Bros, but what has been seen cannot be unseen).

Posted by AssInAss

Played a couple of hours of this with my friend, really liked it and quite tough.

Posted by greymeister

It's funny, this works almost the opposite of the Souls games, where you keep your equipment but lose your gold/xp (souls)

Posted by chilibean_3

So, I'm not here trying to say I'm amazing at video games but I came one hit away from beating the Warlock on my second run through and should of had him beat. I'm not sure if I got lucky with a great run or if the game isn't all that hard.

Posted by ripelivejam
Edited by TruthTellah

Wait, is Major Kusanagi from Ghost in the Shell playing the female character in this? Because, if so, that's awesome! Sounds just like her.

Posted by apglazer

The character animation looks crazy! I may pick this up for that hair tech alone

Posted by Kubertus

This looks like something Patrick could play like the Speluncy streams.

Posted by CitizenCoffeeCake

Liking the art style for sure, especially skeleton guitar man.

Posted by MeatSim

When do skeleton guitar man and the skeleton with the violin have a sick jam session?

Posted by MrKlorox

So, I'm not here trying to say I'm amazing at video games but I came one hit away from beating the Warlock on my second run through and should of had him beat. I'm not sure if I got lucky with a great run or if the game isn't all that hard.

I'd bet it was the prior. Do you recall seeing how many levels were bright pink EASY on your way down? Luck is a major factor in how difficult these games can be. Also it's not the type of game you're supposed to stop playing once you beat the boss once.

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