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Edited by MurderSlingshot

Brad does really good American and Ryan Davis impressions

Now you're thinking with non Euclidean geometry

Posted by mrfluke

@lightsoda said:

I get it, it's LSD 2.

i fucking loved that LSD game, that thing was so fascinating to me..

Posted by Little_Socrates

Well, now I need to spend all day playing this.

Also, imagine the horror game that properly uses this tech.

Posted by Splodge

@Little_Socrates said:

Well, now I need to spend all day playing this.

Also, imagine the horror game that properly uses this tech.

Oh god this

Posted by Residentrevil2

It's a boat!

Edited by mlarrabee

This kind of geometry change doesn't seem that difficult to produce. It's really just a combination of loading map sections and spawning enemies outside of the player's field of view, two things games do all the time. When the player camera moves past a certain point in the level, as long as your view is obstructed it replaces sections of the level.

I'm not diminishing what this game does, it just seems they use pretty standard techniques to produce a striking effect.

Posted by MJones916

A Nicolas Winding-Refn game...

Posted by dr_mantas

Is this safe to watch if I want to have a supposedly powerful "mind-bending" experience? What I heard on the podcast seemed like a lot already.

Oh, damn, no one can answer that, because no one here has played the game yet... Silly me:)

Posted by Porkellain

i'm tempted to stop looking at this ql and just play the game

Posted by Googly

AHH MY BRAIN

Posted by gregoryc

@Top8cat: My thoughts exactly.

Posted by mrfluke

fucking hell im in love with this game.

i hope patrick gets a chance to pick the dudes brain behind this game.

Posted by Dooleh

Brad ?!? and Patrick...

Posted by Etrips3

Mindfuck!

Posted by sekou

New drinking game! Take a shot everytime Ryan completely ignores Patrick's question because he's concentrating.

Posted by a_beluga_whale

Brad does a pretty legit Ryan impression in this video. Color me impressed.

Posted by MarkWahlberg

@Splodge said:

@Little_Socrates said:

Also, imagine the horror game that properly uses this tech.

Oh god this

Edited by Gorehorn

@CH3BURASHKA said:

@IanFoxDouglas said:

Argh! Does anyone know who started calling this non-Euclidean geometry in the first place? This is NOT an example of non-Euclidean geometry (nor does it have anything to do with the 4th dimension). Instead, in this game the space(s) you are in change as you move. That's all, and there is no fancy term for it. It may seem like a trivial point but for us mathematicians and those in the know, it is sort of the equivalent of when someone familiar with computers watches a CSI-style "zoom... ENHANCE" photo processing scene.

What is an example of non-Euclidean geometry then, Mr. Scientist?

The surface of the Earth. Take any 2 points on the equator that are a quarter of it's circumference apart and connect them to each other as well as the North Pole. These three lines form a triangle in which the interior angle of each corner is 90°, so their sum is 270° instead of 180° in euclidian geometry.

Basically curved spaces don't behave entirely euclidian, but on a small scale they approximately do.

Posted by ThatFrood

@IanFoxDouglas said:

Argh! Does anyone know who started calling this non-Euclidean geometry in the first place? This is NOT an example of non-Euclidean geometry (nor does it have anything to do with the 4th dimension). Instead, in this game the space(s) you are in change as you move. That's all, and there is no fancy term for it. It may seem like a trivial point but for us mathematicians and those in the know, it is sort of the equivalent of when someone familiar with computers watches a CSI-style "zoom... ENHANCE" photo processing scene.

Thank you. I've been scratching my head trying to figure out how "non-euclidean geometry" is utilized in this game. It isn't a buzzword that means "behaves differently", it has a very set definition.

Mind you, I think the game is cool, especially how it plays with your expectations. I haven't played enough of it to really see what is going on, so for all I know the promise of "non-euclidean geometry" comes to some sort of fruition.

Posted by Counterclockwork87

Wait, no 1600 x 900 resolution? This is my monitor's resolution and I don't see it at the beginning of this video when they look at the settings, anyone know it doesn't support this resolution? I hate running anything other than my monitors native resolution...and I've never come across a game that didn't have a 1600 by 900 option.

Posted by SeraphSlaughter

You guys SHOULD have got stoned for this one. CBS probably don't allow that but you don't gotta say you are > _ >

Edited by Trilogy

@ThatFrood said:

@IanFoxDouglas said:

Argh! Does anyone know who started calling this non-Euclidean geometry in the first place? This is NOT an example of non-Euclidean geometry (nor does it have anything to do with the 4th dimension). Instead, in this game the space(s) you are in change as you move. That's all, and there is no fancy term for it. It may seem like a trivial point but for us mathematicians and those in the know, it is sort of the equivalent of when someone familiar with computers watches a CSI-style "zoom... ENHANCE" photo processing scene.

Thank you. I've been scratching my head trying to figure out how "non-euclidean geometry" is utilized in this game. It isn't a buzzword that means "behaves differently", it has a very set definition.

Mind you, I think the game is cool, especially how it plays with your expectations. I haven't played enough of it to really see what is going on, so for all I know the promise of "non-euclidean geometry" comes to some sort of fruition.

Well it isn't really surprising if you think about it. This industry has had a real hard on for buzzwords in the past two years. I wonder if this game has asynchronous multiplayer?!

Also, why did I think this game was going to be a 2d platformer? This is the first time I've seen actual gameplay so I'm pleasantly surprised that it's in first person. I'm going to have to pick this up. I could use a good ole fashioned mind fuck.

Posted by a_beluga_whale

Anyone know whether the Steam release tomorrow is for both Windows and Mac OSX? Most of the sites commenting on the games release seem to be a little vague on that point. The game's official site indicates that there is a Mac version, but most things I've seen so far seem to suggest that the Steam release is Windows only, at least for now.

Posted by Rox360

This game is goddamn creepy. I can tell you that much.

Posted by DeathByWaffle

This game looks amazing. Also, my head hurts

Posted by Crunchman

The thumbnail for this video should be the thumbnail for the SWERY video.

Posted by LarcenousLaugh

So is Ryan a Non-Euclidean Brad?

Posted by Castiel

Brad sounds different... almost like Ryan.

Posted by beard_of_zeus

Man, this looks fucking cool. Wish I had a proper PC so I could play it.

Posted by dr_mantas

I wonder what would happen if you somehow set the FOV really high, so you could basically see behind you.

You would probably see the geometry flip, and that would be no fun.

Posted by MSCanyon
Posted by Tactless

I love the use of seamless portals on video games whether its the elevators in Duke Nukem 3D, Prey, or Portal

Posted by Zephyr

@stalefishies: CHEMTRAILS

Posted by vegetashonor

Brad sure does sound like Ryan today.

Posted by SuperJoe

I've had dreams like this, usually when I'm sick.

Posted by Zaxex

I like the concept, but any game with this much atmospheric noise and vague, cryptic messages in addition to puzzles will probably either bore or annoy me.

Posted by dr_mantas

The sound is indeed important.

Edited by TMThomsen
Posted by kist

i like the look of this game, cool style to it and very different

Posted by theveej

man imagine playing this game on DRUGS....... could be fatal

Posted by Nottle

Brad was pretty funny in this deo.

Posted by brandonleedy

I got 3 minutes into this QL and realized I don't want any of this spoiled for me, so I quit watching. I'll just say: "I'm sure this Quick Look was an informative, fun, and quick look at a game that will be available for purchase soon."

Posted by lylebot

"Non-Euclidean" isn't complicated, it basically just means that the shortest distance between two points is not necessarily a straight line. Think air travel: if you're flying from New York to Beijing, you don't fly over California, even though California looks like it's on the way on a flat map. You fly over Canada and go tangential to the Arctic cap, which is a lot shorter because of the shape of a sphere.

Edited by SharkMan

I found it very interesting how quickly it was to "warm up to" the little bit, like with the companion cube. when faced with obstacles in a puzzle environment anything in the environment that helps us along the way, we attach a personable relationship with the items. where with the gun, it is just a tool and we receive no like attachment. *that* is very interesting to me.

Posted by WolfHazard

This game was made by a mad genius.

Posted by Paindamnation

This definitely looks like something I'd play. Going to buy it, thanks for the quicklook and

Posted by DarkbeatDK

@vegetashonor said:

Brad sure does sound like Ryan today.

Maybe Vinny is like me and have a hard time telling white people apart sometimes.

Online
Edited by Menkhor

Ohhhhh yes! I can't wait to be mind-fucked by this game!

PS - I need to experience this on some shrooms... o.O

Posted by aquacadet

This game looks fantastic and seems super complicated. I will never play it but I am glad it exists.

Posted by FMinus

Pretty sure, I'd delete the game in about 10 minutes, out of boredom. But that's just me.

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