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Posted by spaghet3

This game looks amazing. I won't ever play it, but it looks visually AMAZING.

Posted by Assirra

Oh god, the UI of those games is one of the worst parts about them, what is wrong with you people?! I sincerely hope they do several versions, one for the people living in the past, and one for people who actually want a usable interface.

Well considering this is one nostalgic feast. What did you expect? I would jump through the roof if i could get the identical Baldur's Gate UI.

Posted by valeo

This literally looks like BG

Posted by dancingpolkabear

Looks absolutely fantastic, seeing as Avellone is doing the writing I can't wait to also see the story.

Edited by steveurkel

It looks like a really good game but comparably to Divinity Original Sin I don't think I can really play a game that looks like this after having played Divinity.

Divinity is one of the best video games I've played in at least a decade. It is so incredible.

Posted by joetom

Oh man, the character creation alone makes me glad I backed this.

Posted by ThePantheon

Divinity Original Sin is currently flooring me as an absolutely incredible CRPG exprience as someone who never got into them in the day. I'll get this as i'm totally into the genre but love the modern tweaks. And Obsidian writing! Hell yeah!

Edited by raiz265

I don't want to say it looks fucking ugly but I really don't like the "art style". (It does looks fucking ugly)

Posted by Roundlay

Damn, this looks amazing.

Posted by me3639

Will follow whatever Obsidian develops all the way to hell if thats what it takes.

Edited by SpaceCouncil

PC GAMES ARE ALIVE!!

Posted by MB

Check out Josh Sawyer's YouTube channel for some really insightful commentary into game design and RPG's in general.

Moderator
Posted by wonderva

As a person interested in Divinity, but am complete noob to computer RPGs and thinks that Divinity is probably too hardcore for me, this game looks more approachable/lesser barrier to entry than Divinity is.

Is that fair to say, anyone else feel the same?

Posted by Ghost_Cat

I want more Rorie.

Posted by machinerebel

I am unbelievably stoked about this game.

Posted by Guru53

@slindz: Yea Rorie is the best for these really in depth crpg type games, MMOs too. He is just way more knowledgeable about that stuff than anyone on the permanent GB crew.

Posted by gino0717

I just anticipate that the player would die very soon in the beginning. killed by a dog or something like that.

Posted by Dimi3je

@gantrathor: Nice to see that I'm not the only one being annoyed by the same thing.

Posted by MeatSim

@amyggen said:

Matt Rorie's Pillars of Eternity is my most-anticipated game of 2014!

Good, let's get this started early.

In the final version of the game all characters will be replaced with puppies.

Posted by AMyggen

@valeo said:

This literally looks like BG

And that's amazing!

Online
Posted by ectoplasma

This looks so much like BG2 that I wish it would less like BG2.

Posted by lumiapina

I can't wait to play this. I threw quite a bit of money at it on Kickstarter.

Posted by Beb

@thaquoth said:

Fuck. I am so glad I backed this. This looks really fantastic.

You took the words right out of my mouth.

Posted by drr0b

This looks amazing! I'm a low-ish level backer (game plus a couple of extras), and am very pleased at how this is turning out. I'm particularly excited abut it being playable with any build... I never completed Baldur's Gate 2 because of the insanely powerful magic being used that I couldn't get my head around.

Heh, it looks like the release will clash with Elite Dangerous, just like the kickstarter dates did!

Posted by darkjester74

OMG, this looks amazing! Super pumped to play this!

Posted by LarryDavis

@murdoc_ said:

They lost me at "get the feels", so about 4 minutes in. Good job.

That was a joke about the Dragon Age thing at E3 this year.

Posted by Chris2KLee

Man I can't wait for this! Not sure if I pledged enough to get into the beta, but I'd probably just wait for the finished product anyways, wanna play this at 100%. Think I'll boot up BG1 and BG2 a bit to hold me over.

Posted by Sessh

Oh man, I just can't wait for this to finally come out. I'm sure it's not only be nostalgic, but actually a great game.

Posted by Sydlanel

I can't help to feel that Larian beat them at their game. Divinity evokes this sort of game without having to copying everything, from the aesthetic (or lack thereof) to technical issues .

It looks so much like Baldur's Gate ( and less original ) that I find it a bit unsettling to be honest.

Posted by gulinotm

Ornately tiled floors looks Baldurs Gate as fuck

Posted by GreggD

@yummylee said:

This Obsidian developer guy seems like a really cool fellow. Games looks fan-tabby-tastic at that, as does Divinity; just too bad I can't play it. Guess it's all up to Dragon Age: Inquisition for my pause & play RPG fix.

Josh Sawyer is the project lead, as far as I know, and does all the project updates that are in video form. Dude has some killer sleeve tats.

Posted by Scorch

@sydlanel said:

I can't help to feel that Larian beat them at their game. Divinity evokes this sort of game without having to copying everything, from the aesthetic (or lack thereof) to technical issues .

It looks so much like Baldur's Gate ( and less original ) that I find it a bit unsettling to be honest.

It's not even the same type of game though? They're both isometric RPGs but that's about it.

Divinity was derived from Ultima 7, heavy on interactivity, simulationist with all the environment design, the story is pretty mediocre, and the combat is turn-based and heavily predicated on environmental interactions.

Pillars is inspired by the IE games that came out a decade after Ultima 7. It's gonna be bigger into story, branching narratives with choices and consequences, companions, lots of exploration, and the combat is real-time with pause and ruleset-heavy.

I don't know, to me they're nothing alike if you know their background. I'm glad Divinity was so well received though, it's a good gateway drug into the other big CRPGs coming out from KS soon.

Posted by KillDeer

"They feed into cool time"

Posted by Vigorousjammer

Why can't ALL Quick Look EX's be like this?
Some PR dudes are so uptight, but this guy is so laid back and casual, but still really good at describing the mechanics of the game.

Edited by mat456
@sydlanel said:

I can't help to feel that Larian beat them at their game. Divinity evokes this sort of game without having to copying everything, from the aesthetic (or lack thereof) to technical issues .

It looks so much like Baldur's Gate ( and less original ) that I find it a bit unsettling to be honest.

Nothing in this makes sense to me.

Posted by mrcraggle

I-I should have backed this.

It was when I saw a demo of how they made the game after the KS was over that made me feel the same way.

Posted by Sanity

I totally forgot about this, had to double check, but yea, i guess i did back this back in 2012.

Edited by Sydlanel

@mat456 said:
@sydlanel said:

I can't help to feel that Larian beat them at their game. Divinity evokes this sort of game without having to copying everything, from the aesthetic (or lack thereof) to technical issues .

It looks so much like Baldur's Gate ( and less original ) that I find it a bit unsettling to be honest.

Nothing in this makes sense to me.

Then let me explain.

Larian, the developer of Divinity: original sin. Made a CRPG, which although conceptually different, is still technically a very similar type of game, relying heavily on old table top mechanics, which is fine. The thing is that they distilled the functional aspects of that kind of game and made a game that has several callbacks to the classics but doesn't necessarily copy every slightest detail of it.

On the contrary, Obsidian has made a game that seems and looks like a pastiche of old style cliches, for no apparent reason they have practically plagiarised the old black isle games (I know that many of the original creators are now in this company), denying the advances that the technology has brought to make a game that simply looks stale, and seems like it's trying too hard to be something that it's not.

In many ways it leans into Infinity engine games too heavily, so much that it has next to no personality, and neither does it have the originality of the games made in that toolset.

Make sense now, or should I use visual aid?

Edited by Sydlanel

@scorch said:

@sydlanel said:

...

It's not even the same type of game though? They're both isometric RPGs but that's about it.

Divinity was derived from Ultima 7, heavy on interactivity, simulationist with all the environment design, the story is pretty mediocre, and the combat is turn-based and heavily predicated on environmental interactions.

Pillars is inspired by the IE games that came out a decade after Ultima 7. It's gonna be bigger into story, branching narratives with choices and consequences, companions, lots of exploration, and the combat is real-time with pause and ruleset-heavy.

I don't know, to me they're nothing alike if you know their background. I'm glad Divinity was so well received though, it's a good gateway drug into the other big CRPGs coming out from KS soon.

I understand that they are not quite the same type of game, particularly not in their history or their narrative focus, but technically and mechanically they are quite similar (although possibly using different rule sets, they still fall very heavily under the CRPG genre). And for the same reason it makes little sense to have such a heavy stylistic and mechanic crutch in the older games now. I only made a point of Divinity because they managed to distill the essence of its lineage without falling into mimicry.

For example, The UI back then was not ideal, and a lot of improvements in UI research and development have been made in newer games. Seeing this using a lightly modified Baldur's Gate UI puzzles me in many levels.

One thing is quoting, which can be interesting, insightful, and can even breathe new life into a genre. But copying so indiscriminately, it just seems boring, lazy and ultimately plain uninteresting.

Posted by FLStyle

I will definitely be buying this, looks amazing!

Posted by SKUupin

That "feels" junk was unsettling, but it seems like it was a joking affectation? This game looks great, however. I never did play any Infinity engine stuff other than Baldur's Gate 2. I feel like I should fix this...

Edited by Aruhamel

@sydlanel said:

@scorch said:

@sydlanel said:

...

It's not even the same type of game though? They're both isometric RPGs but that's about it.

Divinity was derived from Ultima 7, heavy on interactivity, simulationist with all the environment design, the story is pretty mediocre, and the combat is turn-based and heavily predicated on environmental interactions.

Pillars is inspired by the IE games that came out a decade after Ultima 7. It's gonna be bigger into story, branching narratives with choices and consequences, companions, lots of exploration, and the combat is real-time with pause and ruleset-heavy.

I don't know, to me they're nothing alike if you know their background. I'm glad Divinity was so well received though, it's a good gateway drug into the other big CRPGs coming out from KS soon.

I understand that they are not quite the same type of game, particularly not in their history or their narrative focus, but technically and mechanically they are quite similar (although possibly using different rule sets, they still fall very heavily under the CRPG genre). And for the same reason it makes little sense to have such a heavy stylistic and mechanic crutch in the older games now. I only made a point of Divinity because they managed to distill the essence of its lineage without falling into mimicry.

For example, The UI back then was not ideal, and a lot of improvements in UI research and development have been made in newer games. Seeing this using a lightly modified Baldur's Gate UI puzzles me in many levels.

One thing is quoting, which can be interesting, insightful, and can even breathe new life into a genre. But copying so indiscriminately, it just seems boring, lazy and ultimately plain uninteresting.

You're wrong.

Not all advancement is necessarily good. The UI of those older RPG's was a hell of a lot more functional than the UI of current RPG's. It's one of the reasons people backed this game. They want things from those games back because those things were done well. It's that simple. The UI of Divinity: Original Sin certainly isn't anything to aspire to: it doesn't even have an option to select all characters at once.

And the fact that you compare the UI of this game to that of the Baldur's Gate games tells me you have no idea what you're talking about. The Baldur's Gate UI looked completely different, taking up space on the bottom and the left and right sides of the screen. This UI only takes up some space at the bottom. You also claim Pillars and Divinity have the same rule set, which is even more baffling. Did you even play a single one of these games?

And you claim this game is copying indiscriminately from those older titles, but you don't even mention why. Care to go into some detail or is just like your UI-complaint a fabrication?