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Avatar image for biddy
Posted by Biddy

Cool!

Avatar image for speedhuntr
Posted by Speedhuntr

Monaco meets Gunpoint with a little Hotline Miami sprinkled in? Like it!

Avatar image for amyggen
Posted by AMyggen

This looks neat.

Online
Avatar image for d_w
Posted by D_W

That dynamic lighting effect thing is usually achieved through "ray casting" if I remember correctly.

Avatar image for shtinky
Posted by Shtinky

Any ETA when we'll see a Vinny/Alex Quick Look? Or is it still too early?

Avatar image for lausebub
Posted by Lausebub

Light looks like a better hacking game than Watch_Dogs.

Also, this may be the quickest of looks since like 2009.

Avatar image for icyeyes
Posted by IcyEyes

I'm sorry, but the visuals are irksome. Did the developer run out of time and just decide to make every character a cube? They definitely clash with the rest of the art. I have nothing against minimalism with purpose, but this just feels like laziness. I don't think I would have the guts to release a game like this and not be embarrassed.

Avatar image for t_wester
Posted by T_wester

@lausebub said:

Light looks like a better hacking game than Watch_Dogs.

Also, this may be the quickest of looks since like 2009.

Nah not all QL last 45 minutes or an hour, they have made plenty of shortish videos this year.

gamerun timevideo type
Light16:08QL
Valiant Hearts: The Great War19:30QL
Sixty Second Shooter Prime17:24QL
Speed Kills18:01QL
Bounden11:50Unfinished
Krautscape19:48Unfinished
Yoshi's New Island18:34QL
Hohokum13:11QL EX
Chuck's Challenge 3D19:36QL
The Floor Is Jelly15:19QL solo
Trials Fusion15:29Unfinished
NaissanceE18:42QL solo
SNOW16:54Unfinished
Gunman Clive16:21QL

Source: qlcrew.com

Avatar image for armaan8014
Posted by armaan8014

This art style reminds me of my architectural college work -_-

Avatar image for flasaltine
Posted by flasaltine

This game seems heavily inspired by Frozen Synapse.

Avatar image for pinner458
Posted by pinner458

From the looks of it its a $13 game that lasts 20 minutes, but that couldn't possibly be true. maybe they only sent out a handful of levels, or this is just chapter 1 and there's 10 or more levels per chapter? Fingers crossed.

Avatar image for vuud
Posted by Vuud

I'll admit that boiling it down to just blocks avoiding other blocks reveals some of the weaknesses of the genre.

Avatar image for meatball
Edited by MEATBALL

I'm pretty sure @brad is thinking of Mark of the Ninja when it comes to the 2D shifting light/vision source as you move around an environment thing. Hotline Miami didn't have that particular effect iirc (and then I'll be completely wrong :P ). (y)

Avatar image for cdub901
Posted by CDUB901

Two stealth games in one day that Jeff semi-enjoys? Blasphemy!!

Avatar image for jacksukeru
Posted by JackSukeru

@meatball: And I'm pretty sure he was thinking of Monaco, it has the same perspecitve and everything.

Avatar image for naoiko
Posted by Naoiko

Wooo! New quick look!

Avatar image for beyond_recall
Edited by Beyond_Recall

Hotline Miami didn't have a dynamic light source...

Avatar image for herbiebug
Posted by HerbieBug

Oh fuck yes! Hadn't heard of this game until now. I have been wanting someone to make Hitman: The In-Game Map: The Game for ages now. Monaco was too um, busy, i guess. Didn't have the right quiet feel to it. Hitman puzzle game was IOS only. But this! This might be it.

INSTANT SOLD. D:

Avatar image for zefpunk
Posted by Zefpunk

If Jeff and Brad like this they definitely should go back to Monaco. It had so much style, and that is where the dynamic light source Brad is thinking of came from.

Avatar image for cptmorganca
Posted by CptMorganCA

@icyeyes said:

I'm sorry, but the visuals are irksome. Did the developer run out of time and just decide to make every character a cube? They definitely clash with the rest of the art. I have nothing against minimalism with purpose, but this just feels like laziness. I don't think I would have the guts to release a game like this and not be embarrassed.

For the sake of varying opinions, I think it looks pretty great!

Avatar image for millidooms
Posted by millidooms

When he put the red disguise on, the radius of the guard's view was smaller looked like.

Avatar image for mshaw006
Posted by mshaw006

Jeff sounds excited again!

Avatar image for ripelivejam
Posted by ripelivejam

@shtinky: vinny's waiting for the trash can.

Avatar image for kubqo
Posted by kubqo

This looks a bit "Gunpoint-y"?

Avatar image for nicked
Posted by Nicked

I just watched Johnny Mnemonic a few days ago! I actually do think it holds up in terms of stuff going on with the NSA/Wikileaks/Snowden/journalism in general. It also gets into 'information addiction' which in the movie becomes a disease--kind of parallels how some people can't be without their smartphones for even a day.

So yeah it's a dumb movie, but had some good ideas.

Avatar image for citizenjp
Posted by CitizenJP

That soundtrack tho

Avatar image for brad
Posted by Brad

@shtinky said:

Any ETA when we'll see a Vinny/Alex Quick Look? Or is it still too early?

They're still very light on equipment, but I think they're hoping to put one together this week (don't hold them to that though).

Staff
Avatar image for rasrimra
Edited by Rasrimra

Hmm I don't mind the clean visuals at all.

Avatar image for spacecouncil
Posted by SpaceCouncil

the "dynamic fog of light" thing brad was thinking of was from Monaco pretty sure not hotline miami

Avatar image for heatdrive88
Posted by heatDrive88

My name is Werner Brandes. My voice is my passport.

Avatar image for development
Edited by development

I watched Johnny Mnemonic because it was one of those movies people always reference. I regret that decision. Just kinda boring. The very end is dumb enough, but... yeah, it's mostly boring.

Avatar image for castiel
Posted by Castiel

Weird, but cool, to see something from Team 17 that isn't a Worms game.

Avatar image for kcin
Posted by kcin

@brad@jeff Is this game gonna be a Steam release? I can't find it in the store. I know it comes out in two weeks, but often games will have Steam pages up in advance of release. Thanks!

Avatar image for gulinotm
Edited by gulinotm

Defcon is pretty awesome

Avatar image for jimipeppr
Posted by JimiPeppr

This seems like that Monaco game that I didn't play because of the messy-looking art but with sharp-looking art. I'd play that!

Avatar image for icyeyes
Posted by IcyEyes

@icyeyes said:

I'm sorry, but the visuals are irksome. Did the developer run out of time and just decide to make every character a cube? They definitely clash with the rest of the art. I have nothing against minimalism with purpose, but this just feels like laziness. I don't think I would have the guts to release a game like this and not be embarrassed.

For the sake of varying opinions, I think it looks pretty great!

Most people here seem to think the same, so I'm not sure that's really a "varying opinion" :P but I'm glad not everyone agrees with me. This is just my own view, but maybe the developer is on to something...

Avatar image for onkel
Posted by onkel

I approve of any video that talks Johnny Mnemonic. Man, Ice T was in that movie.

Avatar image for rox360
Edited by Rox360

@icyeyes said:

I'm sorry, but the visuals are irksome. Did the developer run out of time and just decide to make every character a cube? They definitely clash with the rest of the art. I have nothing against minimalism with purpose, but this just feels like laziness. I don't think I would have the guts to release a game like this and not be embarrassed.

I agree, but in the other direction. It's not the characters that's the problem, it's the environment! Every obstacle seems to block line of sight, which is easy to make sense of in a more abstracted environment like, say, Frozen Synapse, but when I can clearly see that the character is hiding behind a coffee table or a regular chair, that gets harder to swallow. That conflict could have been solved by having a less detailed environment. Odd!

Also, the environment looks really large but the characters still feel like they move too erratically. Very curious disconnect, there.

Avatar image for wienerless_steve
Posted by Wienerless_Steve

Really simple art style going on here. Still looks interesting though.

Avatar image for marblecmoney
Posted by marbleCmoney

This game looks pretty neat. I might have to check it out.

Avatar image for icyeyes
Posted by IcyEyes

@rox360: It's also interesting to see how the art style has changed since the first trailer.

Is it just me or is it not strange that Team 17 is "publishing" this game through Steam Greenlight?

Avatar image for bybeach
Posted by bybeach

I liked it.

Avatar image for jazz_lafayette
Posted by Jazz_Lafayette
@icyeyes said:

I'm sorry, but the visuals are irksome. Did the developer run out of time and just decide to make every character a cube? They definitely clash with the rest of the art. I have nothing against minimalism with purpose, but this just feels like laziness. I don't think I would have the guts to release a game like this and not be embarrassed.

To me, this art style seems like something the developer would have had to absolutely commit to in order to make happen. Doesn't strike me as laziness so much as a very defined vision that you don't find appealing.

Avatar image for sebw
Posted by SebW

The greenlight page seems to say Release date TBC and the steam coming soon tab doesn't show this game coming out, and googling this game is a nightmare. How do we know it's coming out on the 14th?

Avatar image for bezieh
Posted by Bezieh

I'd think about this after I've played all of the other games I own that are like this.

Avatar image for cornbredx
Posted by CornBREDX

Seems cool. I like stealth games so this should be interesting.

I like the music in this- it reminds me of Crusader No Remorse and No Regret.

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Avatar image for billyok
Edited by billyok

@icyeyes said:

I'm sorry, but the visuals are irksome. Did the developer run out of time and just decide to make every character a cube? They definitely clash with the rest of the art. I have nothing against minimalism with purpose, but this just feels like laziness. I don't think I would have the guts to release a game like this and not be embarrassed.

I think "should be embarrassed" is pretty harsh, as I do generally like the look, but I do wish the characters were at least triangular. Would make it a little more obvious what direction everybody is looking in. Those vision cones seem to pop up only after you've wandered into them.

Online
Avatar image for deathfromace
Edited by deathfromace

@spacecouncil said:

the "dynamic fog of light" thing brad was thinking of was from Monaco pretty sure not hotline miami

I always think it was stolen inspired from Nox but I'm not sure what game did it first.

Avatar image for scribble
Posted by Scribble

@t_wester said:

@lausebub said:

Light looks like a better hacking game than Watch_Dogs.

Also, this may be the quickest of looks since like 2009.

Nah not all QL last 45 minutes or an hour, they have made plenty of shortish videos this year.

gamerun timevideo type
Light16:08QL
Valiant Hearts: The Great War19:30QL
Sixty Second Shooter Prime17:24QL
Speed Kills18:01QL
Bounden11:50Unfinished
Krautscape19:48Unfinished
Yoshi's New Island18:34QL
Hohokum13:11QL EX
Chuck's Challenge 3D19:36QL
The Floor Is Jelly15:19QL solo
Trials Fusion15:29Unfinished
NaissanceE18:42QL solo
SNOW16:54Unfinished
Gunman Clive16:21QL

Source: qlcrew.com

Wow, first time I've seen that site. It's awesome and I am now going to disappear down a rabbit hole of the finest vintage Quick Looks.

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