391 Comments
Edited by JasonR86

@Aegeri said:

So you don't think the gameplay sequences taken right from CoD, even going so far as to be structured almost identically - albeit their driving sequence was really fun looking compared to CoD where it often doesn't even let you drive - doesn't give it away as CoD. I mean it starts with a small action packed level at night in the rain, transitioning into a timed training section, with a beach landing, with breaching in slow motion, to a section with a robot, to a driving sequence and then to a follow the NPC stealth section. Should I tell you that is almost a perfect description of the beginning sequences in Modern Warfare 3 or is it sufficiently obvious yet?

Were you talking to me? I'm assuming you are since this looks to directed at what I said just before your comment. If not well...I am vain so you know. I'm saying that the control and pace looks different from COD making it look to play and feel like a different game and more like Battlefield.

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Posted by Aegeri

It really doesn't. You're just seeing what you want to see, while not seeing how the structure of the game looks almost identical, the gameplay sequences are in some cases directly ripped from one another (have you seen another guide the robot until its destroyed by RPG sequences recently? Could you name it?) and so on. Your argument that it just "looks" different is ignoring the forest because it has slightly different kinds of trees in it. It's still a forest and it shares far more in common with one another than say, a forest and an open cast mine.

Posted by PandaShake

Patch notes were always exciting for BF1942. I think specifically for desert combat mod since they update and add content regularly.

Posted by Hungry

By the way I am not against kill streak bonuses. I just find it to be incredibly video-gamey for something that is trying to be as realistic as possible. If you are trying to be as realistic as possible you obviously have to make sacrifices because it is a video game, but the kind of gameplay contrivances this game uses goes a little too far to say it wants to be realistic. Maybe the narrative and factual accuracies are more based in reality, but pretty much none of the gameplay seems to be.

Posted by internetpizza

"Hold here, stay in cover."

*runs up past boat, almost dies multiple times, gets mad at the AI for not moving up*

Come on, Brad.

Posted by JasonR86

@Aegeri:

Hit the 'reply' button on my post so I know that you are talking to me. Anyway, every single FPS, regardless of setting, shares game structure. Same with driving games for example. But the feel is different which makes the games a different experience. Forza doesn't feel the same as GT 4 though they share similar mechanics and in some cases the exact same tracks and cars. Same with modern military FPS games. The feel is important. So is the pace. This game looks as if it doesn't feel like or share the pace with COD. I haven't played it so I can't verify this. But that is how it looks to me.

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Posted by kerse

@AlisterCat said:

I'm liking the cinematic approach to this rather than Call of Duty, but I haven't played this kind of game in a while.

Yeah same here, the cutscenes looks pretty good to me. Almost too good though, its giving me that uncanny valley feeling.

Posted by porjos

I don't know what's more retarded...the number of people in here complaining that the quick look was "too long" or the fact that I actually read through enough of them to justify commenting on it.

"what's wrong with your kid!?!?!"

Edited by Colourful_Hippie

@kerse said:

@AlisterCat said:

I'm liking the cinematic approach to this rather than Call of Duty, but I haven't played this kind of game in a while.

Yeah same here, the cutscenes looks pretty good to me. Almost too good though, its giving me that uncanny valley feeling.

It's called prerendered cutscenes. I hate those types of cutscenes because of how jarring it is when compared to the fully rendered game which looks just fine on its own.

Posted by vuxnut

@R3DT1D3: I felt the same way.

Posted by Blamefulgecko

The first two minutes of this Quick Look are amazing!

Posted by Mumrik

1:42 !

WTF is going on! Long Look incoming!

Posted by Mumrik

@YOU_DIED said:

god damn, this game looks really uninspired

Sounds like they're hitting the CoD notes perfectly then!

Posted by AlisterCat

@Colourful_Hippie said:

@kerse said:

@AlisterCat said:

I'm liking the cinematic approach to this rather than Call of Duty, but I haven't played this kind of game in a while.

Yeah same here, the cutscenes looks pretty good to me. Almost too good though, its giving me that uncanny valley feeling.

It's called prerendered cutscenes. I hate those types of cutscenes because of how jarring it is when compared to the fully rendered game which looks just fine on its own.

I didn't mean specifically the CG, but that's fine. I mean the cinematography, pacing, composition and stuff in the way scripted moments are played out.

Posted by Waffley

God damn, man. All that detail and hard work seems practically wasted when it's applied to that arduous car chase sequence. I'm considerably frustrated by the fact that there's probably several dozen hours of work in little details that you couldn't even spot if you were trying.

Edited by DoctorWelch

Patrick should shave his head...

That is all.

Edit: I lied, that wasn't all. This game is probably going to get bad or middling reviews, and it looks essentially equal in quality to the past 3 Call of Duty games.

Posted by Aegeri

@JasonR86 Really, you prove the adage that some people cannot see the forest for the trees very aptly. If you think modern shooters as a whole aren't borrowing more overall elements together than most general FPS games, then I really don't know what to say. The recent FPS games I have played, notably being Darkness 2, Syndicate, Borderlands 2 and Dishonored feel substantially different from one another. While I can say CoD2/3, Medal of Honor and Battlefield 3 felt like I was pretty much playing the same game multiple times. In fairness, Battlefield 3s utterly exceptional multiplayer was why I bought that and it's great, but the single player was the same generic shit I have played more than enough from these games.

Posted by Colourful_Hippie

@AlisterCat: I wasn't really commenting on what exactly is going in the cutscenes, that's one thing. Them just being prerendered is what bothers me.

Posted by JasonR86

@Aegeri said:

@JasonR86 Really, you prove the adage that some people cannot see the forest for the trees very aptly. If you think modern shooters as a whole aren't borrowing more overall elements together than most general FPS games, then I really don't know what to say. The recent FPS games I have played, notably being Darkness 2, Syndicate, Borderlands 2 and Dishonored feel substantially different from one another. While I can say CoD2/3, Medal of Honor and Battlefield 3 felt like I was pretty much playing the same game multiple times. In fairness, Battlefield 3s utterly exceptional multiplayer was why I bought that and it's great, but the single player was the same generic shit I have played more than enough from these games.

I'm not sure I'm making my point very well. There's a difference between structure and set pieces and pacing and the general feeling of the shooting in a game. It's like how Mass Effect 2 and 3 don't control the same as Gears of War though they share a similar backbone. I think what people are focusing on is that this is a modern military FPS and not looking at the detail. The modern military FPS is basically a genre all its own and every game in that particular genre shares a lot in common. But the general feeling of the controls and the way that similar, military experience is delivered is different.

What I'm saying is that in terms of a modern military shooter and all that that means for the game I'm more interested in this game then BLOPS 2 because the feeling of the controls looks heavier and slower (which I prefer) and the pacing seems more varied and less break-neck.

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Edited by Aegeri

I am looking at the detail, like telling you game x has the exact same structure as game y, like exactly the same, while you babble on about "feel" and other irrelevancies. I have made my point and we are getting nowhere.

Posted by DS23

Not very quick look, yeaah!

Posted by Shovat

@Manhattan_Project said:

@Manhattan_Project said:

Whats your point? You know besides insulting people like a child.

Just having a tantrum.

Edited by Aegeri

@JasonR86 I mean, here is an exercise for you to do. Go and watch the last 40ish minutes of this quick look, with the stealth level and compare that to its equivalents in MW2/3, Black Ops and Battlefield 3. They look feel and play identically. Then note Ryan's apt comment, "Don't bother to figure out what to do, just watch the AI" and look at how people play all those segments from the games I noted. Then tell me they aren't doing the same damn thing multiple times.

Posted by BluPotato

Ha, I beat Xcom on Classic after a night of drinking.

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Posted by Aegeri

The best part of this quick look by far was when they started to talk enthusiastically about the new XCOM DLC out of nowhere.

Edited by Hobbaswaggle

WHY ARE THOSE DUDE'S HEADS SO HUGE??

at 22min

Posted by churrific

@JasonR86: I don't come to any of these military FPS games for the single player as they do all copy each other in terms of their tone and structure. People are right in that respect. But you seem to be the only one commenting on mechanics/movement/spacing/map size. I got 0 info. on that from this quicklook and how that relates to multiplayer. That stuff goes a long way to informing me on whether or not multiplayer might be fun for me. It's really the main differentiating factor to me for these games, and it's ultimately what piques or evaporates my interest. Any idea on how it is in this game, lol or were you just trying to make a pt to others?

Posted by JasonR86

@churrific said:

@JasonR86: I don't come to any of these military FPS games for the single player as they do all copy each other in terms of their tone and structure. People are right in that respect. But you seem to be the only one commenting on mechanics/movement/spacing/map size. I got 0 info. on that from this quicklook and how that relates to multiplayer. That stuff goes a long way to informing me on whether or not multiplayer might be fun for me. It's really the main differentiating factor to me for these games, and it's ultimately what piques or evaporates my interest. Any idea on how it is in this game, lol or were you just trying to make a pt to others?

I can only speak to what I saw in this video. The movement and aiming looked heavier then COD (if that makes sense). It looked like there was more momentum to the movement and the shooting looked less reaction based (minus the breach scenes). There were segments in the SP that looked like there were options for attacking enemies besides the corridor tactic that Brad employed. I don't know much about the MP but from what I've heard on forums it seems pretty cool. If it is like the last MOH game it is probably Battlefield like but with smaller maps. What I really like about the video though is the heavier movement and aiming. It gives the shooting a more tactile feel.

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Edited by Mumrik

@bunnymud said:

I really believe Brad has tunnel-vision

If I was a dev, I imagine players like this would be my worst nightmare. Not reading stuff on the screen, not noticing indicators, not watching/reading/listening during story sequences. A laughing buddy next to him encouraging him to see what happens if he tries to intentionally fail out.

If you make big fucking indicators and hand-holding elements they'll criticize you for it.

As for the game. It's so hard to get excited about a modern time shooter at this point, but at least (from the first 30 minutes of this video) this surprisingly looks better than what I saw of the first one and all the samey CoDs.

Posted by bhlaab

They make you play as a guy named Stump

Posted by Generiko

Brad.

Posted by churrific

@JasonR86: Thanks. That was kinda my first impression too. I prefer tactileness to other reaction-based shooters. I think I'll youtube some ppl playing it for real and see how it is.

Posted by Kahoona

I love how some of the animations in this game are literally ripped straight out of Battlefield 3.

Posted by MrBen

Fuck the first 8 minutes of this video. Fuck Ryan. Fuck jokes about patch notes. And fuck you.

Posted by LiquidPrince

Super Saiya-jinn Luchadeer!

Posted by Marokai

Did I miss something over the last few days on how the QL format has completely changed or something? Are they always going to be on camera now?

Posted by Aegeri

This was recorded live beforee being put up as a quick look, and so I assume that's why they did everything differently. The opening with the pizza was awesome and watching Brad get owned in multiplayer was great as well. Otherwise I know I can definitely pass on this.

Edited by ExplodeMode

You can't break my two space.  Punks.

Posted by michaelfossbakk

I made it about 15 mins into this video, but damn this game looks boring.

Posted by Nicholas

@YoVideoGamesAreSerious said:

@FoolishChaos said:

Man, sometimes the GB guys just nitpick over really stupid shit

I really couldn't care at all about MoH, but 90 minutes of pure negativity is not appealing.

Posted by Nicholas

@beta447 said:

@R3DT1D3: @R3DT1D3 said:

The hardest quicklook to watch as a shooter fan. Patrick just complained about shooters the whole time and Brad was ignoring any clues on to how to play the game. At least Ryan paid attention and had some good jokes.

The sniper sequence was killing me. The game gave them the distances of the enemies and the numbered scope notches for 100 meters each, and they just kept complaining about how it wasn't possible to know the drop on the bullets.

Yep... Sigh.

I'll give the benefit of the doubt. He's live on the internet and he's got and there distracting him.

Posted by warmonked

that driving sequence was long, but looked pretty good.

also, brad has the worst sense of direction ever.

Posted by Bummey

Typical side-mount AK scopes are high enough as is; those irons on top of the scope are crazyballs. How would you even use them?

Posted by Vorhenze

No thanks. I'd rather just play more Borderlands.

Posted by ripelivejam

@Vorhenze said:

No thanks. I'd rather just play more Borderlands.

you mean that boring shit where you just go from point a to point b in brown-colored worlds and shoot dudes repeatedly?

[/seewhatididthar]

Posted by Vorhenze

@ripelivejam: I'm sorry I don't see what you did there. But, I do see what you did when you said see what I did there.

To answer your question in which I missed what you did there, yes, that's the one!

Posted by DrLove

driving looked ok.. other then that no thanks

Posted by TheHakku

Party hard!

Posted by Liquidsolidus

I'm quite a fan of this Brad Beardgrower guy.

Posted by kalmis

Almost 2h?! Not going to watch it now then. (at work)