297 Comments
Posted by Zevvion

@ll_exile_ll: I like the EXP share in this game, but it does kind of make it too easy. They should have adjusted trainers and gym leaders accordingly. Instead, they seem to follow the standard flow of levels as they always have. I'm currently fighting trainers and leaders with lvl 40-45 pokemon, while I'm rocking a full party at lvl 55. And that's everyone. I can practically kill pokemon with pokemon that are ineffective against them at this point.

I still like the game, but the series always has been rather easy and now even moreso.

Edited by Rollout

@ll_exile_ll:

It's just much faster to level up and keep the party within a similar level, as well as raise low level pokémon. Not different, but much faster. Faster is something some people likes. Other people find it cheaty, in a "you're streamlining this game too much" way, I would guess.

Pokémon has never been really tough in previous games, and it's even easier now to level up. Good for kids, I guess.

I'm not complaining about it, I have it on personally.

Posted by RobotHamster

@zeik said:

@zevvion said:

@shakeitbaby said:
@elwoodan said:

Always get rid of the moves that don't do direct damage. Status effects other than poison and burn are for chumps.

this is absolutely terrible advice

It kind of isn't. The only Pokemon game I skipped is Black/White 2 and I've barely ever used moves that do not do direct damage. There is no point. Unless you skip trainer fights and use repels all the time, your pokemon will be strong enough to kill any pokemon in 2 or 3 hits. If you use a move to boost damage, lower their defense, or whatever; it will, at its best, take an equal number of moves to take it out. Most of the time more.

Just don't use types that aren't effective against the one you're fighting and you never have to use those moves. Direct damage moves that also come with status effects on the other hand are great.

You can definitely get through the main game just using direct attack moves, simply because the game isn't that hard, but that doesn't mean they're not effective. Using something like Sword's Dance twice pretty much allows you to sweep a whole team with a single Pokemon. Or burn, which not only hurts them every turn, but also significantly reduces their attack, which gives you a notable advantage.

I completely ignored them until like Gen 4 or something, but I use them now if only to make battles a little more interesting.

Yup exactly this, the main game is basically a cake walk especially now with the new exp. share. I'm sure this game probably has some sort of battle frontier area where you could get some challenge but when you go against other human players especially the really competitive ones then buff and status move make a huge difference, add ev training, getting the right nature/iv's and all of that and you get a really deep a complex game.

But for those who only go through the main game once and that's it I can understand why they would make that assumption.

Posted by BadNews
Posted by SenorMartinez

Augustine Sycamore is a pretty dope name.

Also, love that they were worried about that Magicarp hurting his fire-guy.

Also also, Jeff is way more knowledgeable about this stuff than I had expected.

Posted by Levio

I liked the part where they spent a few moments trying to decide which of their pokemon would do best against Magikarp.

I kind of wonder how these guys wound up reviewing video games for a living.

Posted by Levio

@zevvion said:

@shakeitbaby said:
@elwoodan said:

Always get rid of the moves that don't do direct damage. Status effects other than poison and burn are for chumps.

this is absolutely terrible advice

It kind of isn't. The only Pokemon game I skipped is Black/White 2 and I've barely ever used moves that do not do direct damage. There is no point. Unless you skip trainer fights and use repels all the time, your pokemon will be strong enough to kill any pokemon in 2 or 3 hits. If you use a move to boost damage, lower their defense, or whatever; it will, at its best, take an equal number of moves to take it out. Most of the time more.

Just don't use types that aren't effective against the one you're fighting and you never have to use those moves. Direct damage moves that also come with status effects on the other hand are great.

Long story short, PvP in pokemon games revolves around finding ways to make the status effects absurdly useful. Like it's possible to have a magikarp with 1 hp defeat a team of 6 lvl 100 pokemon under the right circumstances of status effects. But for the PvE, as you are aware, none of that is necessary.

Posted by NekuCTR

My god, the tone of this whole quick look was so depressing. They made it sound like the whole game was an offense against nature just because it's similar to the old ones and they didn't understand some of the mechanics. The Skylander quick look that just went up was so energetic. They were actually interested in the changes that were made, and tried to enjoy the mini games/ side quests instead of pretending to be dying the whole time. It's fine if they're not interested in the game, but seriously what purpose did this video serve?

Posted by Chaossebba

Jeff's genuine disgust at his Fennekin's evolution was fantastic

Edited by mrthee

the fact that Brad hasn't played Pokemon is kinda mind-blowing

Edited by Cloneslayer

Pokemon is still Pokemon but If you like that stuff this one is good.

And did @jeff figure out he could use he D-pad to walk with out the skates? And the he can use the touch screen to drag the lineup of the pokemon in the menu.

Edited by Nadril

I want this just to get a max level Spewpa. What a dumb name. Spewpa.

Also Jeff's loud "WHAT THE FUCK" reaction to the evolution of his wolf was great.

Posted by vucub88

@jeff hold L then select a move to see details but you don't get any numbers. They keep it vague because kids or something

Posted by Zevvion

@zeik said:

@zevvion said:

@shakeitbaby said:
@elwoodan said:

Always get rid of the moves that don't do direct damage. Status effects other than poison and burn are for chumps.

this is absolutely terrible advice

It kind of isn't. The only Pokemon game I skipped is Black/White 2 and I've barely ever used moves that do not do direct damage. There is no point. Unless you skip trainer fights and use repels all the time, your pokemon will be strong enough to kill any pokemon in 2 or 3 hits. If you use a move to boost damage, lower their defense, or whatever; it will, at its best, take an equal number of moves to take it out. Most of the time more.

Just don't use types that aren't effective against the one you're fighting and you never have to use those moves. Direct damage moves that also come with status effects on the other hand are great.

You can definitely get through the main game just using direct attack moves, simply because the game isn't that hard, but that doesn't mean they're not effective. Using something like Sword's Dance twice pretty much allows you to sweep a whole team with a single Pokemon. Or burn, which not only hurts them every turn, but also significantly reduces their attack, which gives you a notable advantage.

I completely ignored them until like Gen 4 or something, but I use them now if only to make battles a little more interesting.

Yup exactly this, the main game is basically a cake walk especially now with the new exp. share. I'm sure this game probably has some sort of battle frontier area where you could get some challenge but when you go against other human players especially the really competitive ones then buff and status move make a huge difference, add ev training, getting the right nature/iv's and all of that and you get a really deep a complex game.

But for those who only go through the main game once and that's it I can understand why they would make that assumption.

That's kind of a ridiculous assessment though.

I play pokemon games. I play them start to finish, fill the pokedex (with views at least) hunt and catch the legendary, defeat the champion, and defeat all the trainers in the epilogue on the battlegrounds; all without status effect moves. But because I do not do PvP for long, I somehow made the assumption that the status effects don't matter in this game when they actually do?

I know you didn't say it exactly like that, so perhaps I interpreted it the wrong way. But it sounds kind of ridiculous. If I can 100% these games more easily and with less moves without ever using those status effect moves, then no, they are not useful. I absolutely believe you that PvP players have found weird ways and stacks to make them very useful against each other. But that doesn't mean that stuff is also effective in the single player game at all.

Posted by Spitznock

I hope people don't watch this and think the take-away from it is that this is a badly designed game... It's actually very good.

Posted by Itwongo

Good quick look. A couple things they said were wrong, but that's really the game's fault for not surfacing it. They brought up a lot of valid points on how to improve the games.

Edited by PapaLazarou

This was my experience of Pokemon Y&X, just found it to be more tedious boring Pokemon. I was hoping it would be innovative and get rid of a lot of the annoying Pokemon things, sadly it's just more of the same with better graphics.

Edited by Zeik

@zevvion: Well that's where you're wrong. You can absolutely beat the game without ever using status effect moves. However, you can also absolutely beat it quicker and easier if you effectively use status buffing moves. Again, it's certainly not necessary, because the games aren't that hard, but if you're saying can sweep the entire elite 4 with a single Pokemon just as easily without using stat buffs then you're wrong. (Or grind waaaay too much.)

Look at this way. You exchange one or two turns to buff with something like Sword's Dance to defeat every other Pokemon they use in one turn, without ever switching your Pokemon. That's quicker than 2-3 turns and likely having to switch your Pokemon. It also usually means you can take a few hits from their weakest Pokemon so you can kill their strongest Pokemon before they can even act.

Posted by EveretteScott

@levio said:

I liked the part where they spent a few moments trying to decide which of their pokemon would do best against Magikarp.

I kind of wonder how these guys wound up reviewing video games for a living.

Everyone lives and breathes Pokemon!

Posted by Guerrilla_Mason

I was eating when Vinny said 'How do you spend your time?' Vinny literally almost killed me.

Posted by Zeik

@levio said:

I liked the part where they spent a few moments trying to decide which of their pokemon would do best against Magikarp.

I kind of wonder how these guys wound up reviewing video games for a living.

Everyone lives and breathes Pokemon!

I feel like "Magikarp sucks" is just one of those universal things you should know at this point if you play games and are part of the gaming community, whether or not you actually play Pokemon. It's like jumping on heads with Mario or "use the dungeon weapon against the boss" in Zelda. It's just a universal truth.

Posted by Akujin

Poor them!... They Didnt realize that the Water Starter Pokemon Is OP this generation and he Turns into a Ninja Frog!

Edited by Embryonic

Anyone get a Mario Galaxy vibe from the Lumiose City music?

Edited by Hef

That evolved form of the fire starter is fucking stupid. This gen has the worst pokemon designs.

Edit: Also the new exp share and you just getting the op starters from previous generations make this pretty lame. I mean whats the point of just stomping your way through the game.

Posted by chose

Pokemon is such a poor strategy game, and boring as shit.

Posted by PenguinDust

Giant Bomb, your number one source on rodent feces.

Posted by MysteriousBob

You can tell someone is over 30 when they send a flying Pokemon against a Pikachu.

Edited by Mr_Misery

The game is very pretty but it feels like it was made before I was born.

I've only taught my Pokemon direct attack moves since Blue/Red. The games are incredibly easy because (surprise) they're made for children.

Posted by Bulby33

It drove me crazy that Jeff never tried using any of the buttons (like X for the menu and Y for registered items), especially considering the touch screen wasn't working very well. He also never tried using the D-Pad which lets you walk instead of use the roller blades.

Though, to be fair, the game doesn't explain ANYTHING. You just have to figure it out on your own.

Edited by Homelessbird

@chose: I'd agree it's boring as shit, but i'm pretty sure they're RPGs

Posted by Homelessbird

So my experience of this game is that it has JUST enough of a new look and new stuff in it that I'll probably actually finish it.

Usually I burn out somewhere around gym 5-6, because the game is really just the same thing over and over again, with very little strategy/exploration-wise going on, and that's about the point I usually remember that beating the game is about as unsatisfying as playing it, and then I turn it off.

I feel like if they fixed a couple of key things, Pokemon could become a much, much more interesting game. I was kind of hoping this would be the time, but really they just made things prettier and faster and slapped some new bells and whistles on. It's not really prettier enough for that to matter, and I certainly don't care to spend time petting my pokemans or whatever, but them making it faster to walk around (which by the way has seemed like the most fucking obvious thing to do to these games to me for like the last 4 generations) is a godsend. Probably the only reason I'm still playing X; after playing emulated Pokemon, which involves me leaning on the %300 speed key pretty much the entire time, I don't think I could go back to the series' previous glacial pace.

Posted by BatmanBatman

I know nothing about Pokemon... I wanna CHANGE that!!

Edited by Xymox

Is there any way to know what the new skills do when you get them seeing as how you can only use four?

I also really don't understand the logic behind releasing a 3DS game practically without 3D. Doesn't look like there's all that much to it, either, and the "walk 5 ft and black loading screen" in the big town got annoying just watching. Don't think this is for me sadly, but then I never played the pokémangs

Posted by Mayor_McCheese

Has Pokemon always had those anthropomorphic furry looking Pokemon that Jeff ended up with? Holy shit, I wasn't expecting that.

Posted by MormonWarrior

This game seems way more appealing than the last several. I got Pearl a while back and just couldn't get into it...I did play SoulSilver recently but it was mostly for nostalgic factor. The things they've changed seem really impressive too.

Posted by OllyOxenFree

Has Pokemon always had those anthropomorphic furry looking Pokemon that Jeff ended up with? Holy shit, I wasn't expecting that.

There are over 600 pokemon now. They either have to make something creepy or just run out of ideas altogether.

That pokeman has a broom for a tail, yo.

Posted by ArbitraryWater

@hef said:

Edit: Also the new exp share and you just getting the op starters from previous generations make this pretty lame. I mean whats the point of just stomping your way through the game.

You act like steamrolling wasn't entirely possible in the 5 generations of pokemon prior to this one.

Online
Edited by SilverTorch1

@ateatree: Y is objectively inferior because the legendary is a lame dark version of Lugia but the legendary for X looks like some kind of forest spirit you'd see in Princess Mononoke.

Posted by ZombieFDR

Welp... Went and bought a 3ds XL and Pokemon X because of this quick look... Thanks guys!

Edited by Vuud

Holy CRAP this game looks gorgeous. I like to turn the animations off but for this one I think I'll leave them on.

EDIT -- OH GOD WHY IS EVERY JAPANESE GAME REQUIRED TO HAVE A CREEPER CAM/ MOLESTATION MODE??!?!??

Online
Posted by Colourful_Hippie

lol at Vinny's Patapon "fever"

Posted by HerbieBug

I won the gym badge but you won my heart. ♥

Posted by Akujin

Should have picked the Water Starter.

Croaninja For life/

Edited by Neonie

@seikenfreak said:

I am specifically referring to basic things like using the D-Pad to walk, pressing Y and using D-Pad to quick select registered items, being able to touch-and-drag menu and move options around on the lower screen, etc.

I do not completely disagree with what you are saying, but I also think some of the blame here lies on video game publishers completely getting rid of manuals and making the information on that stuff incredibly hard to find.

It's obtuse as shit the lengths I had to go to figure out I could use the d-pad to walk, and I didn't understand what 'registering" items did until I had two of them and the D-pad popped up. The complete discarding of putting manuals in games has made it so game publishers either have to put incredibly long, boring and annoying tutorials in their games (which thankfully this game does not do), or just pushing the player out into a world without any knowledge of the games system mechanics. And digital manuals SUCK.

I do agree a lot of the time the Giant Bomb guys disregard games they have no interest in, and probably shouldn't do Quicklooks on them though. I won't even touch Quicklooks they do on a lot of games from Japan like that Miku quicklook because I know that's probably just some horrible disaster of them making fun of anime and saying how "creepy" Miku is or some shit.

Posted by iceman228433

It would seem hell has frozen over.

Posted by Kurtdyoung

Ohh, Spewpa, you've been bad.

Posted by KamranMackey

Guys, give it up with asking for a Quick Look at Pokémon Y. Pokémon Y is the exact same as Pokémon X. The only difference is that there is a different legendary Pokémon, and that's about it.

Posted by Sidewalkchalk

Guys, give it up with asking for a Quick Look at Pokémon Y. Pokémon Y is the exact same as Pokémon X. The only difference is that there is a different legendary Pokémon, and that's about it.

QUICKLOOK POKEMON Y

Posted by Seikenfreak
@neonie said:

@seikenfreak said:

I am specifically referring to basic things like using the D-Pad to walk, pressing Y and using D-Pad to quick select registered items, being able to touch-and-drag menu and move options around on the lower screen, etc.

I do not completely disagree with what you are saying, but I also think some of the blame here lies on video game publishers completely getting rid of manuals and making the information on that stuff incredibly hard to find.

It's obtuse as shit the lengths I had to go to figure out I could use the d-pad to walk, and I didn't understand what 'registering" items did until I had two of them and the D-pad popped up. The complete discarding of putting manuals in games has made it so game publishers either have to put incredibly long, boring and annoying tutorials in their games (which thankfully this game does not do), or just pushing the player out into a world without any knowledge of the games system mechanics. And digital manuals SUCK.

I do agree a lot of the time the Giant Bomb guys disregard games they have no interest in, and probably shouldn't do Quicklooks on them though. I won't even touch Quicklooks they do on a lot of games from Japan like that Miku quicklook because I know that's probably just some horrible disaster of them making fun of anime and saying how "creepy" Miku is or some shit.

Yea it is partially the fault of the game. I also hate the fact that games don't have actual manuals these days (I'm one of the few anti-all-digital movement).

So the assumption would be to then explain it in the game (which they probably do on those random Trainer Tip boards most people don't look at because people just want to bum rush through games). At the same time we have more experienced adult players complaining that too much is being explained. I have the same issues in some ways. Jeff wants detailed information related to buffs/debuffs, but a 4 year old will have no idea what that even means so why have it there. I understand the basics of elemental types being super effective vs. not very effective, partially because I've been playing things like Final Fantasy since I was young so that's just a common mechanic of RPGs.

So then you have people (*cough* Brad lol) who think Water might be be strong against Electric? That doesn't make logical sense. So now they should explain all the elements? But 90% of the players probably already know it and would be sick of seeing that text.

So this all falls into the issue of having a game aimed at children, yet a lot of adults play it. Which then also flips into the conversation that I WISH they'd discuss at more length on a podcast or something: If you as a player don't like the game/genre, does that mean the game/genre should change? Or should the player accept it for what it is and not play it because it isn't for him? Alex seemed to feel this way on today's Bombin' in the A.M.. I recently heard the guys briefly touch on this in relation to Final Fantasy 14 (an MMO) on a podcast a few weeks ago. Brad doesn't like it, he thinks it's all the same. But the game has been well received by many people who like it. Why should the game (or genre as a whole) change if someone has burnt themselves out on it and played too much World of Warcraft at one point? Why not just let a developer make something different and it'll create it's own sub-genre like a Action-Platformer or Tactics RPG. I feel this way when Jeff grunts and moans about Gran Turismo. Why change what is clearly good for millions of people? If you don't like the jazz music in the menus, play Forza.

Sorry this went on for longer then I wanted. It's just frustrating sometimes. I am by no means a adamant Pokemon fan (I do think the series could use a fresh take, but do that on the looooooong overdue console version). And I love GiantBomb and their casual nature. I know Jeff is smart and understands things like this as he's said similar stuff to what I'm saying right now. Yet he has moments that are like "uuuggh come on Jeff".