372 Comments
Posted by Yummylee

@Liquidus: Personally the original Outbreak game is one of my favourite RE games, and I also had to play with the AI's because they never implemented any online for the UK release.

Outbreak was pure survival-horror, with iotas of inventory management, ammo conservation, risk v reward exploration, hiding from enemies, and loads of neat tricks like building barricades and working cooperatively. the AI was kinda terrible, but they worked well enough for me and I put enough time (like... 245 hours or something) so as I was able to work around just about anything.

Posted by Relshak

This game just isn't for people who liked Resident Evil 4 anymore. RE4 really wasn't for people who liked the REs before that. They just keep wanting to make a more action oriented game.

RE4 is one of my favorite games. I respected the old REs a lot, but they weren't really for me. And RE5 was too much of a departure from 4 for me to enjoy. I guess they shouldn't be expected to spin their wheels on the exact same gameplay, but I kind of feel they should have stuck extremely close to the RE4 style, since it was so critically acclaimed and best-selling.

It's like they're heating a bowl of porridge. "Hmm. Still too cold. Let's heat it some more. Oh, now it's just right. I'll bet I could make it even MORE right. Now it's too hot. Maybe if I heat it more..."

Posted by Quarters

*shrugs*

Still looks pretty awesome to me. Cameras don't bother me much in games.

Posted by Rmack

I'm not even the biggest RE fan, but Jeff is spouting some straight up BEE ESS in this video. Yeesh.

Edited by Yummylee

@Sogeman: Now I'm not going to defend the gameplay, but he's a lot easier to manage when you know how to roll. Which, by default on the 360, is to press A while you're aiming--also the same way as how you dive onto the ground. It's not the most elegant option, but it's there. Plus there's a massive hand-cannon you can find around the area that helps out a lot, too.

Again, I don't want to say that the gameplay doesn't have a lot of issues, but once you can work past the admittedly steep learning curve with the controls, it's really not as bad as it looks.

EDIT: I also just want to note that your friendly AI partner is practically invincible, so, that's a pretty big plus at least.

Posted by Xymox

That slow-moving Leon part was probably the most interesting. Could just delete the other content and I wouldn't feel like I was missing out. But maybe someone will enjoy it.

Posted by byronic

This game looks like a pile of shit. Horrible camera, what is that menu? No survival horror aspects. I'll stick to Dead Space.

Edited by Cazamalos

wow Resident Evil 6 looks like garbage, i rather pick Binary Domain and Yakuza: Dead Souls they look like mediocre action games but they probably are more fun than RE6

Posted by Liquidus

@Yummylee:You are crazy. I thought the main series RE games up until that point did survival horror much better than the Outbreak games. They even pulled off the whole playing with multiple characters at the same time in RE0 better than in Outbreak imo.

Posted by Oginam

This looks bad.

Rather go back and play RE4 or 5 than this.

Posted by Yummylee

@Liquidus: Maybe. I'm just very tolerant of these sorts of games, especially since the PS1 trilogy of RE games were my childhood. The Outbreak games required a lot of strategy and thinking on my part and I loved how stimulating it was for me to play--not to mention how much incredible replay value there was. It's also the reason why I'm one of the few who really likes Silent Hill Downpour as well.

Posted by Liquidus

@Yummylee: I'm guessing you're not digging RE6 too much?

Posted by A_Dog

Jaaaaaake

Posted by VashTS

As much as I feel meh about this game, the bombcrew has no idea how to play it or use any of the interesting gameplay mechanics.

Moral of the story : Don't bother judging the game/demo based solely off a video of someone who doesn't know how to play the game. Especially if it's brad.

Posted by Paarthurnax

Definitely still interested. Btw Jake's voice actor sounds familiar

Posted by mrduncan

What happened to being able to see more than three feet in front of your character? Either take the camera out of Chris's ass or let me increase the field of view. I miss Quake...

Posted by cmblasko

@Liquidus: RE Outbreak? The online game? That is not quite what I meant. I meant more along the lines of 1-3 and Code Veronica.

Edited by mdargis

Wow, there is a shit ton of screen tearing in this. And it's distracting as shit

Posted by TheBrainninja

I also loved RE5, and this hasn't really diminished my excitement for RE6. I can't judge the "feel" Brad said wasn't right without playing it, but everything else seems fine to me. I really hope the camera/control issues don't end up being a dealbreaker.

Posted by mak_wikus

Even MORE clunky? Jesus!

Posted by Yummylee

@Liquidus: The reason I don't think RE6 is looking too hot is because it's not even a very good shooter. I'm over the fact that RE isn't a survival-horror franchise anymore; naturally I'd much prefer if the series could evolve into something that was, say, RE4 gameplay but in the sort of exploratory setting as the Spencer Mansion, complete with the same key-hunting, memo reading tropes.

That's never going to happen, though, and I'm past that. Problem is is that if RE6 has to completely abandon pretty much what RE is meant to be--it really is almost unrecognisable at this point from a gameplay perspective--then the least they could is actually design some fantastic shooting to make up for the lack of everything else. RE games often have a learning curve, but after playing through the demo multiple times now, leaving me plenty accustomed to the controls and finding it all very accessible at this point, the gameplay and the design still isn't particularly great. Guns feel weak, the camera is of course a serious issue, and the fact that you can run up and melee everything with close to no boundaries is pretty ridiculous. The enemies don't pose as much of a threat, and RE6 is suffering some sort of identity crisis; it doesn't really work as a cover-based shooter, the running and gunning is kinda weak and unsatisfying, and obviously there's zero survival-horror on display, so it perplexes me as to wtf capcom are trying with RE6.

Probably makes sense why there's so much story promotion, since they're clearly wrangling in the fans thataway since the gameplay isn't going to be much of a motivator. But fortunately for them, I'm also totally one of those guys who eats up anything to do with RE fiction so, yeah, your 'crazy' accusation really can't be far off :P

Edited by Liquidus

@cmblasko said:

@Liquidus: RE Outbreak? The online game? That is not quite what I meant. I meant more along the lines of 1-3 and Code Veronica.

It wasn't strictly an online game and it's the last game to bear the Resident Evil and play like those old games but I see what you're saying. My guess is it'd just be too much work for them to make an old school survival horror RE game along side the main series. Those light gun games they put out were pretty easy to make I'd imagine. What I don't get is why don't they just remake RE2 in the vein of that REmake on the GC. That was amazing and if they give that treatment to RE2 on modern consoles, it would be just as awesome.

Posted by Deathpooky

Not that great looking. RE4 was awesome. RE5 managed to be good despite the changes in my opinion. RE6 just appears to be completely moving away to full on action, and I have no confidence in their team to pull off full on action compared to other studios out there.

The style of the RE games played into their tone and setting, as well as playing into the strengths of their team. At least something like Dead Space 3 will probably be a good action game. I strongly doubt that for this.

Posted by AbeBroHamLincon

i didn't see one thing that was done well lighting, level design, voice acting, camera, graphics, AI, collision detection, hit detection, sound, aiming, basic movement all was crap! if they release this as a free download on steam i might play it just for the story bits. there is no way im paying $60 bucks for something that honestly looks like it was slapped together in a couple months. after this im really wish someone would buy Resident evil from them and do something great with it...could call it RESIDENT EVIL....EVIL REBORN catchy common blizzard take a chance for once lol :-)

Posted by Tikicobra

I played the crap out of Resident Evil 5 and loved it.

Posted by mbr2

#yearoftheB.O.W.

Online
Posted by FateOfNever

This looks... bad. Like.. pretty real bad. The only thing that looked even remotely ok was the Leon stuff. The camera stuff during the second stuff was just awful and was starting to make me sick. The whole "most of the action in this game is you shooting dudes with guns" is not what I want at all. Between the terrible looking camera and the fact that it really doesn't look at all like a Resident Evil game because "yo, we heard all these modern military shooters are popular, we need to cash in on that." Just.. ugh, yeah, no thanks right now.

Posted by Shovat

Good lord that camera movement. It seems that all I would get out of this game is frustration about which way my character is facing and motion sickness.

Posted by TwoLines

I really, really liked RE5. I liked RE4 even more, probably one of my favourite games. This looks okay, but it feels off... Maybe it's because they're trying to modernize it in a weird way. I dunno. We'll have to wait and see.

Online
Edited by Zaccheus

That looks like the worst camera in a long time.

Edit: also that screen tearing is pretty extreme, maybe they can fix that for the release, I don't know.

Edited by HatKing

A few things I thought during this:

- Brad's criticisms crossed a line, at a point, where he just started sounding whiny and I just wanted to ignore everything he said. Even Jeff called him out on baiting the camera.

- This looks like a Resident Evil game that I could actually play and enjoy - that might be because I don't normally like Resident Evil games and this doesn't seem like a classic Resident Evil. Not sure if this is a good or bad thing.

- I would much rather they combine the three character's stories into a single story that jumped around between them in a way that made fictional sense. That would add some decent juxtaposition between Leon's slower bits and Chris' action sequences without the need to artificially insert nonsensical action bits into Leon's story like we saw at E3. You could have an hour or so going through creepy corridors as Leon, then an hour blasting fools as Chris, then maybe some heavy story shit and tense boss fights with Jake.

- The camera is mad close. I remember thinking that when I first started playing Mass Effect 3, and it not bothering me after an hour or two, but still. Perhaps it is adjustable.

- I spotted the ability to change the color of the laser sight. I fully support this and any game that has the ability to customize UI colors.

Posted by Peanut

Played through this with my friend the other day and we were both pretty underwhelmed. We played a ton of RE5 in my circle, but this just...wasn't a good demo. I don't know that I'll run out day one and pick this up because of how awful it was. Something about the camera seems so super off, especially in the Chris section where it's just a shitty TPS. Really down on this entire thing so far.

Edited by Ehker

Ugh... just bring some adventure back to Resident Evil, Capcom... We REALLY have enough linear shooters already.

Posted by Mikey2D

It was bugging me where I'd heard Jake's voice before, then a bit of research gave me my answer - Kanji from Persona 4 :O

Online
Posted by The_Nubster

@Tha36thchamber said:

Brad's camera work is making me sick...ugh

It's not Brad. The camera moves too fast, gets pushed forward by environmental objects, and has a sickening amount of motion blur. It's disorienting and vaguely nauseating. They need to do something about it.

Edited by MiniPato

@HatKing said:

A few things I thought during this:

- Brad's criticisms crossed a line, at a point, where he just started sounding whiny and I just wanted to ignore everything he said. Even Jeff called him out on baiting the camera.

Yeah, I mean, I don't thing RE6 looks all that great either (based on multiple videos of people playing this demo), but Brad has a tendency to be easily swayed by the other staffs' impressions and takes it up to 11 with criticisms often looking for things to complain about or praise just to agree with Jeff, Brad, or Patrick's opinion. I mean, sure, you should have some faith in your co-workers impressions of a game, but don't go out of your way to look for things to complain about just to agree with them. Also not saying that Brad doesn't share the same opinion himself, but often times the negativity will be magnified to ridiculous heights if someone else says ahead of time "I don't think this game looks good."

Posted by Crixaliz

I really dislike the constant use of the same voice actors.

When Jake talks all I hear is the Saint's Row Boss and I end up not paying enough attention to what is being said.

Posted by Lazyaza

All of Brad's complaints seemed like a direct result of him playing the game terribly to me. It's Lost Planet 2 all over again lol.

Edited by HatKing

@MiniPato: I totally respect Brad's opinions, and I'm sure if I was a Resident Evil fan my tune about this game would be different, but he seemed to be looking for problems. I feel like you can tell ten seconds in whether or not they're going to spend the whole time shitting on a game or praising it. Ryan and Patrick seem to be the most willing to have their opinions changed - Ryan specifically has admitted to being completely surprised by games (Battleship, Twister Mania).

Posted by Brad

@MiniPato said:

@HatKing said:

A few things I thought during this:

- Brad's criticisms crossed a line, at a point, where he just started sounding whiny and I just wanted to ignore everything he said. Even Jeff called him out on baiting the camera.

Yeah, I mean, I don't thing RE6 looks all that great either (based on multiple videos of people playing this demo), but Brad has a tendency to be easily swayed by the other staffs' impressions and takes it up to 11 with criticisms often looking for things to complain about or praise just to agree with Jeff, Brad, or Patrick's opinion. I mean, sure, you should have some faith in your co-workers impressions of a game, but don't go out of your way to look for things to complain about just to agree with them.

I'm sorry, but what is this nonsense? Jeff is the only other person on staff who played the game before I did at E3, and he had mildly positive things to say about it coming out of Captivate.

Staff
Edited by Liquidus

@Yummylee:Haha, yeah, I'm also a sucker for the ridiculously stupid RE fiction. There's something about that's just really...........fascinasting??? But I don't know about this game as much as love the story they seem to be setting up and bringing around some loose ends the series had after RE4/5 (especially with Ada), I know I'd just be slogging through the gameplay to get to the story beats which who's to say if they're even gonna be all that great.

Posted by JTB123

I'm definitely less hyped for this game now, I'm also not liking the look of the affects being able to move while shooting has on the encounters. Hopefully they'll be a regular demo of some kind before release.

Posted by The_Ruiner

Brad failure is the best failure.

Posted by hussatron

It seems like they took some steps to make it more actiony but only did so half-way and created something that will satisfy neither the action seeking crowd nor the slower-paced, adventure seeking crowd.

Posted by Blannir

I can't wait till Jake summons his persona!

Posted by Timnoldzim

Hm... I'm not sure about this. I have no problem with Resident Evil becoming a shooter - especially since the weaker parts of RE5 were all outdated holdovers from the older games - but it needs to be a good shooter, and I'm not quite getting that from the demo. Maybe it gets better, maybe I'm just being influenced by the guys' own opinions, but I guess we'll have to wait and see.

Posted by Pie

Hey I know you don't like Max Payne 3 but the way that game handled the third person camera impressed me (you mention the RE6 camera being shitty at the beginning). It smoothly transitions into an almost first person view when you back up against a wall (which happens frequently due to all the shoot dodging) and never takes you out of the action even in an intense firefight. You can see what I mean. Just thought I'd mention it to show how games can still do third person camera well without resorting to the transparent wall that you mention.

Posted by HatKing

@Brad: I can't speak for , but I certainly didn't mean for my comment to come off pointed, if it did, and I apologize if I offended you.

Actually, on a second read, my comment was dickish, and I'm sorry. I guess what I really mean is that the game didn't look as bad as your comments seemed to make it out to be - of course, maybe it's a different story once you're playing it. I know the eastern design philosophy does value certain things that sometimes make control difficult, and that doesn't necessarily translate to video.

Edited by MeatSim

I played the demo and the camera, aiming, and movement just felt wonky. Also what's with all the screen tearing?

Posted by bko

@mrpandaman said:

@NickL said:

@bko said:

Boilerplate Cover-shooting and guided QTE cutscenes with Lara Croft = Amazing OMG

Boilerplate Cover-shooting and guided QTE cutscenes with Leon Kennedy = This franchise needs to die OMG

Carry on, gaming hive mind.

Doing something new with Lara Croft that MIGHT be interesting if done right.

Repeating the same tired formula that Resident Evil has been doing.

Totally the same thing.

PS no one wants RE to die i don't think. I just want it to try something new, or hey, here's a weird idea, go back to its roots and stop being a shooter that isn't scary at all.

Yeah what kind of what said. It's a fresh new take on Lara Croft which has everyone interested not what said. I would say it's like the Dead Space syndrome where the game's sequels continue to run away from what made the initial game(s) great. The franchise doesn't need to die, but just needs a break or a new developer for a different take on it.

Except it isn't fresh at all. It's a complete adherence to everything so many other third-person shooters are doing.