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Posted by Katkillad
@d00dCOMEON said:

xbla game with a DLC section right on its main menu, atrocious

Welcome to...like 90% of games made in general now???
 
Anyways, i'd pay 10 dollars for this right now if I got the little robot humper guy as an avatar reward.
Posted by Swoxx

SYNTHETICS ARE ALIVE TOOO, LEAVE THEM ALOOOONE.

Posted by G0rd0nFr33m4n

@TripleBeat said:

Please, Ryan, explain what this 'checkpoint' thingy is.

They once explained that they do that kind of stuff for people who come to the site and watch their videos who don't play games themselves and wouldn't know what a checkpoint is.

Posted by G0rd0nFr33m4n

I love the idea of mass loot, experience gaining, and multilayer co op being the focus of a XBLA game but the game itself just looks bland :(

Posted by Baal_Sagoth

Oh man, the Fruit Fucker Hat animation is adorable. In that horny pervert kinda way. Also, Vinny's reaction to it is priceless!

Posted by rndmtask

How many robots, exactly?

Posted by MariachiMacabre

@digitalsea87 said:

Not gonna lie, Fruit Fucker is making me kind of interested in this game.

Same here.

Posted by bhhawks78

I hate to say it but after trying the demo I'd be more interested if it just controlled in a dual stick way.

Posted by ddensel

Seems OK, but I'd rather play Metal Slug.

Edited by Krakn3Dfx

Double Jump, a concept typical in platform video games where the player may defy gravity by performing a jump after a jump, usually by pressing the jump button twice, to achieve twice the height gained by performing only one jump.

Posted by gueeds

Why does ryan spend so much time in the menus for a game called shoot many robots?

Posted by End_Boss

The fruit fucker tempted me, but the baby carrier sold it.

Posted by Catarrhal

@Daiphyer said:

Why does Ryan feel like he needs to show every menu part? It feels like I am watching a PR dude show me their game.

Did you see the SSX Quick Look? It was forty-five minutes long, and Ryan spent approximately twenty-eight minutes in the goddamn menu. Situation's gettin' outta control.

Brevity is key.

Edited by mnzy
@Catarrhal said:

@Daiphyer said:

Why does Ryan feel like he needs to show every menu part? It feels like I am watching a PR dude show me their game.

Did you see the SSX Quick Look? It was forty-five minutes long, and Ryan spent approximately twenty-eight minutes in the goddamn menu. Situation's gettin' outta control.

Brevity is key.

Are you saying we need a UI-ntervention?
Posted by bkbroiler

Goddamn Ryan loves menus.

Posted by goatmilk

@bkbroiler said:

Goddamn Ryan loves menus.

Skip 2mins, still in menu, skip to 5 mins, still in menu, skip to 7 mins, in a different menu. Gameplay starts about 9 minutes in.

Posted by Gordy

This is gonna be an odd comment, but I would love to see this ported to the Ipad.

Posted by insane_shadowblade85

Couldn't stop staring at the humping robot during the fighting.

Posted by Mode7

"Close your eyes baby"

Vinny is the best.

Edited by granderojo

@ddensel said:

Seems OK, but I'd rather play Metal Slug.

Metal slug with RPG elements is welcomed in my book, which this game seems like.

Posted by Undeadpool

I'm getting a very "Fear Agent" vibe from this game. It's a comic about a redneck who winds up in a squad of frontline troops against an Earth invasion. This has a really similar vibe.

Posted by OllyOxenFree

Lost interest about 10 minutes in. Think I'll be skipping this.

Posted by devil_spawn666

This game has hella-nuts.

Nut up, fool!

Posted by DJJoeJoe
Edited by MachoFantastico

Anyone notice how Ryan spends the first 8-15 minutes of Quick Looks detailing menus... drives me slightly mad! :D

Posted by Applekid
Posted by AngeTheDude

@Undeadpool: That is an awesome book. Nice to see someone else reads it. I just got my hands on the 2nd trade. Have you read the whole series? How is it?

Also, this game not being dual-joystick seems like a mistake.

Posted by Undeadpool

@AngeTheDude: It only gets better. Vol 3 goes into the initial invasion and from there it gets absolutely NUTS.