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Riskin' Rain: 02/12/2014

Alex joins me to rediscover the thrill of random items in the madness of space caves. It does not end how I planned.

Feb. 12 2014

Posted by: Patrick

In This Episode:

Risk of Rain

76 Comments

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Ghostiet

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@ghostiet said:

@ardennes said:

Yeah, the game doesn't scale in co-op very much which makes soloing much much harder on the same difficulty.

It does, but the difficulty is vastly overrated by people. You just need to find a good balance, since with a properly exped out character you can easily turtle the neverending barrage of enemies on the last level.

Honestly, this game got the absolute best when I maxed out the difficulty timer on the last level with the Huntress and was facing a billion dudes at the same time, including bosses. Super tense and super fun to see those juggernauts fall.

The Binding of Isaac is much, much harder, since a lot more of that game is based on luck than skill, and there are plenty of room combinations and items that can seriously fuck up your run. Not to mention Sheol runs, since Satan can be ridiculously tough compared to the Cathedral boss, unless you have the most gamebreaking thing in the game (Mom's Contact + Mutant Spider/Technology 2), in which case he's a total joke. Or if you have to fight the Mask of Infamy without Piercing Shot or with Dr. Fetus, in which case you're either fucked or you should have a lot of time to waste.

Wait, is there some secret strat to the Cathedral boss that I'm unaware of? Because if I don't have a full halo of 3 flies, the Cathedral boss owns my ass every time. He just has so much fucking HP, and inevitably I gradually take hits due to the boss' bullet spam, and he tends to wear me down faster than I can DPS him to death.

I've always considered Satan to be a complete joke compared to the Cathedral. None of Satan's forms seem particularly hard, assuming you acquired sufficiently good items to get through Sheol in the first place.

Agreed that Mask of Infamy and the mask/heart enemies in general are complete pieces of shit on certain room layouts unless you have phenomenal items. Some days I wish I could just disable Wrath of the Lamb without having to mod the game, so I don't have to deal with its bullshit enemies. Also it bums me out that some of the items/trinkets still have bugs that are probably never going to be addressed by the devs at this point. I recently checked the wiki again and learned that the Rusty Key trinket is literally useless at the moment because a bug overwrites the variable that should increase key drops.

Only thing I do with Cathedral boss is stand in a corner, slightly wiggle to ensure that the homing tears don't hit me and so I can arc my shots at him, and spam him with bombs at the very beginning of the battle. Goes down every time like the Hindenburg, even with less-than-stellar items. The only way to fuck yourself over for that boss fight is to have Technology 1/2 with low damage - the boss shoots back only when he gets hit, so if you have bombs or big-ass tears, you can have enough control of the potential bullet hell to move around and plan your next move.

On the contrary, my problem with Satan is that his mobility makes fighting him without Polyphemus or Mutant Spider extremely tedious and slow. Especially his hoof form, since if you're out of bombs it makes for a tedious runaround with no consistent way of hitting him, especially if you can't arc your tears.

I'm pretty sure you can turn off the expansion by simply launching a separate .exe in the game folder.

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BisonHero

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@ghostiet said:

@ardennes said:

Yeah, the game doesn't scale in co-op very much which makes soloing much much harder on the same difficulty.

It does, but the difficulty is vastly overrated by people. You just need to find a good balance, since with a properly exped out character you can easily turtle the neverending barrage of enemies on the last level.

Honestly, this game got the absolute best when I maxed out the difficulty timer on the last level with the Huntress and was facing a billion dudes at the same time, including bosses. Super tense and super fun to see those juggernauts fall.

The Binding of Isaac is much, much harder, since a lot more of that game is based on luck than skill, and there are plenty of room combinations and items that can seriously fuck up your run. Not to mention Sheol runs, since Satan can be ridiculously tough compared to the Cathedral boss, unless you have the most gamebreaking thing in the game (Mom's Contact + Mutant Spider/Technology 2), in which case he's a total joke. Or if you have to fight the Mask of Infamy without Piercing Shot or with Dr. Fetus, in which case you're either fucked or you should have a lot of time to waste.

Wait, is there some secret strat to the Cathedral boss that I'm unaware of? Because if I don't have a full halo of 3 flies, the Cathedral boss owns my ass every time. He just has so much fucking HP, and inevitably I gradually take hits due to the boss' bullet spam, and he tends to wear me down faster than I can DPS him to death.

I've always considered Satan to be a complete joke compared to the Cathedral. None of Satan's forms seem particularly hard, assuming you acquired sufficiently good items to get through Sheol in the first place.

Agreed that Mask of Infamy and the mask/heart enemies in general are complete pieces of shit on certain room layouts unless you have phenomenal items. Some days I wish I could just disable Wrath of the Lamb without having to mod the game, so I don't have to deal with its bullshit enemies. Also it bums me out that some of the items/trinkets still have bugs that are probably never going to be addressed by the devs at this point. I recently checked the wiki again and learned that the Rusty Key trinket is literally useless at the moment because a bug overwrites the variable that should increase key drops.

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BisonHero

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@ilikepopcans said:

Really hate how pattrick keep going. Lost a lot of its fun wen alex internet died.

@sferics said:

Patrick is good at games but it was kinda' a jerk move to keep playing without Alex. I know Alex was okay with it but it kinda felt like it went against the spirit of a coop-play through.

OK, so I agree with you guys in spirit. However, I don't know whether you two and Patrick and Alex know this, but the netcode in Risk of Rain is kind of awful, and lags out, completely desyncs, drops people, etc., pretty regularly. I've also had the game just lock the fuck up while playing the online multiplayer, though I've never had it do that after playing it for hours of singleplayer. Also, the game doesn't save until you complete a run or die, so if it locks up mid-run, the game doesn't "remember" anything you unlocked that run (meaning when it locked up the game didn't give me credit for several monster logs and item unlocks that I had earned).

This seems like one of those indie games where the idea is rock solid, but they just don't have the money/time/experience to fix some of the technical shortcomings. I still recommend people play it, but be aware that getting an online match going can be nightmarish depending on how picky the ports on your modem feel like being, and the game is fond of completely dropping players (with no way to rejoin) and occasionally crashing.

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cassus

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Please make more of this. Really like this game, and it's fun to watch as well.

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TournamentOfHate

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Edited By TournamentOfHate

Yay to more Patrick and Alex playing games together!

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Sferics

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Patrick is good at games but it was kinda' a jerk move to keep playing without Alex. I know Alex was okay with it but it kinda felt like it went against the spirit of a coop-play through.

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xbob42

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@giovanni said:

I can't be the only one who thinks Risk of Rain is kind of boring, right?

You can, sure. Why do you care if you are? Why do you feel the need to let everyone else know? Not everyone finds everything fun, man.

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stormedcloud11

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Edited By stormedcloud11

Patrick and his first time playing a game, always getting so far

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ilikepopcans

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Really hate how pattrick keep going. Lost a lot of its fun wen alex internet died.

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ryusko

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I love the idea of a rotating roguelike feature. Keep up the great work guys!

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BuddyleeR

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Remember that the game allows you to cheese a bunch of enemies if they can't hop up a small ledge even though you can still hit them. Take advantage and don't feel bad about it!

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AssInAss

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Alex's soothing voice and dry humour makes for a relaxing watch. He should be in more videos playing games :)

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linkster7

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@revel: Thank you thank you thank you! This has been driving me nuts on my computer for some while.

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Scrawnto

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@revel: I'm pretty sure that's what it was. I sent him a PM about that setting right after the show. I don't think he'll have an issue with it in the future.

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Edited By MrKlorox

Did Scoops ever start Binding of Isaac again? I just now started playing Risk of Rain and the two feel more similar than other roguelike-likes, regardless of how different the mechanics themselves are.

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I can't be the only one who thinks Risk of Rain is kind of boring, right?

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revel

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I am assuming the drop in audio was Windows stupid generic "phone" audio auto adjustment. There is a setting in Windows to disable that. You notice this heavily when re-plugging in headsets or starting skype calls etc...

Right click on your audio icon in your Windows Tray

Go to Playback Devices

Then click on the Communications tab

Change the radial button to "Do Nothing"

Hit ok.

This feature drives my co-op buddies and I insane while trying to play BF4/L4D/Serious Sam/Merc Kings/Borderlands2 and any other game.

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Saik0u

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This game is FUN !
This game is FUN !

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GuardianKnux

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Edited By GuardianKnux

I'm not 100% through with the video, so I'm not sure if they said this, but here is the most important info you can have to survive in Risk of Rain.

Enemies spawn infinitely until you start the teliporter. Once you start it, new enemies will continue to spawn directly near you until the clock runs out. (This next part is important) If you stay in one place for too long while the teliporter is ticking down, they will continue to spawn in the same spots and you WILL get overwhelmed. While the clock is ticking down it is important to keep moving so the enemies wont get bunched up. Once the clock runs out, all the enemies have spawned and it's much easier to take them out.

Great feature, I think you'd like the engineer class.

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ripelivejam

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Edited By ripelivejam

fell down a very deep hole with this yesterday. even bought my friend a copy but we couldn't get the multi to work. :(.

who else really likes the art/aesthetic? reminds me vaguely of out of this world.

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LittleBigBomb

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Patrick thought I was saying he was bad at games with a comment I made in the stream chat, but I was addressing folks in the chat saying the game looks super easy, which it only is if you get good items. When I didn't get the flow of the game as much, I would play similarly to how Patrick did. I beat the game and thought "I must be good at this", but then I found out that I got great items and I needed to improve my understanding of the game to get further more consistently, regardless of item drop quality.
The game isn't super hard, but it isn't easy when you don't get the right items either.

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Ravelle

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@rotnac said:

Patrick doesn't suck at video games.

I'm pretty sure he saps brads videogame skills when he's sleeping.

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Duncecap

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I love RoR, so many times have I felt invincible and then exploded with some bad decision making, just trying to get an item that's dropped or finish off a single enemy.

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dsi1

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Haven't finished watching yet, but the shorthand for items is:

White - Common, useful but not amazing, some are just worthless

Green - More rare, more useful.

Red - Holy shit amazing, getting one of these on level one is the beginning of a winning run. Having three of these by the end of level 2... it's gonna be fun watching you guys beat this.

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TehPickle

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Edited By TehPickle

What a great game. Fantastic soundtrack too... I will play the shit out of the Vita version, I'm sure. I really hope they manage to address some of the horrendous slowdown issues, when things get crazy in later levels.

For my money, I'd like to see Patrick play some Dungeons of Dredmor. I love that game, but I'm totally piss-poor at it. It'd be interesting to see how he fares.

Personally, I'm kinda tired of The Binding of Isaac, as much as I adore it. Folks like Northerlion have drained that well completely dry. I think there's more lesser covered alternatives that would be far more interesting. Well, at least until Rebirth comes out anyway.

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deactivated-5deaf71c20600

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@face15 said:

Someone should tell Alex that there isn't 8 or 9 stages.

And also Acrid is totally the best class.

There are 9 regular stages + a secret one, you just never go through all of them in a single playtrough.

You can hit all of them in one playthrough if you choose to go back at the final teleporter. The stage you get is random though so it is unlikely.

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freakin9

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Nice run Patrick, even though the items deserve all the credit.

J/k, I think, I know nothing about this game.

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Addfwyn

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@markg1022: a regular stream of Binding of Isaac would be pretty awesome, I remember watching some YT streamer that did like...hundreds of episodes of that, it never got old

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Shortbreadtom

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@face15: Agreed. First time I beat the game was with Acrid. The crowd-control with that character is crazy

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markg1022

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Holy hell this was boring. whew..... I'll come back when he does binding of Isaac or something

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BasketSnake

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Play Monaco, a true videogame.

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GaddockTeeg

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Congrats! I actually find RoR really boring to watch. Most of the time it just looks like a giant clustereff, everything kind of blends together. I feel like you can find a more interesting roguelike/lite to stream. Anyway, keep up the good work!

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Edited By namesonkel

It looks like this game gets more boring the further you get in it.
But it seems pretty cool otherwise.