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Edited by Godmil

That game be crazy.

EDIT: sorry, I thought there was still a site achievement for being the first to post.

Though I can't see anything about it now, so I guess all those months of trying to do it was a little bit of a waste :(

EDIT2: Hang on, where did all the Steam/Xbox/PSN achievement stuff go? Did none of that stuff make the move during the site update? :(

Edited by Duh_ave
Edited by flasaltine
Edited by Bollard
Posted by DefaultProphet

@godmil: Cheevos are super time consuming to put up cause whenever the services change something on their site, the scrapers that get the info break on the GB end.

Posted by vikingdeath1

are those hexagons in the back? or just stupid squares.

Edited by Y2Ken

Dwarf Fortress content? This makes me a happy man.

Posted by jimmyfenix
Posted by SamStrife

I love Dwarf Fortress and in its current (Beta/Alpha) state it is both the best city management game out there AND the best sandbox RPG. Look forward to watching this when I get home.

Posted by mattdragn

I love the idea of randomly generating entire worlds and creatures and content like the Dwarf Fortress guys do. Must be the computer scientist/programmer in me.

Posted by Thoseposers

These guys seem super cool and nice. Good interview guys

Posted by Capasso

Huh. Those guys seem pretty chill. Which one is the programmer?

Posted by xite

I hope Dave comes back and continues his feature on Dwarf Fortress. The new RPG mode features sound really cool too.

Posted by kollay

Great interview, Patrick.

Posted by TheManWithNoPlan

The game seems pretty cool.

Posted by Flint0

hoe about some fuking GRAPHICS

Edited by Vuud

Oh how I wish I could sit and play DF. I always get bored after a few hours of carving out bedrooms for all these dwarfs. My first fortress I played for many hours until I realized that one stupid dwarf sold our anvil before I took it out of the wagon, and without an anvil you can't make stuff and you can't make another anvil so the fortress was going nowhere.

Too bad this game will never be anywhere near finished.

Posted by Downloaded

What charming guys!

Edited by Palmlykta

Yay for Dwarf Fortress, also the brothers seem like really nice people.

Edited by DonPixel

I like this guys so much, while big publishers have been focusing on "cinematic" experiences, they been working on AI, Mechanics, Simulation Routines and what not.. ya know the stuff that should matter to make a GAME.

Check this article: Julian Gollop on "Brute Force" design

Edited by slyspider

I wish I could play this game, I tried but the time killed me

Online
Posted by fisk0

I kinda think stuff like Dwarf Fortress, EVE Online and to some extent Minecraft and Ultima Online are some of the strongest contenders in the "are videogames art" debate. These are games that are not really attempting to do something that can be done in any other medium (whereas most games try to imitate the narrative structure of a film or TV series - the story is told linearly and with minimum player interaction - for the most part the player is expected to watch as the story unfolds inbetween tangentially related missions, rather than taking an active part in it or the game's world). The stories that emerge in these largely unscripted games, where player input - whether it's between the player and the complex, near chaotic systems of the game world, or largely unrestricted interactions between players are unique to the medium, and is something that was pretty much the holy grail that visionaries in theatre and TV could only dream of 50 years ago.

Online
Posted by MikeLemmer

@flint0 said:

hoe about some fuking GRAPHICS

That's what the usermade tilesets are for. The brothers make the game, the community provide the graphics.

Posted by SonofSeth

Dwarf Fortress is something I envision myself playing in my old age, when it finally get's some videogame features. I'm shallow that way, need something more than pure abstraction, but I'm completely fascinated with the idea of DF.

Edited by Vexxan

Great interview!

Posted by casper_

love DF

Edited by mrsmiley

Drew Scanlon: master of the "MTV sway".

Edited by Draxyle

Eve and Dwarf Fortress being in the same room is cause for a singularity to collapse in on itself.

Posted by RagingLion

I was super interested (almost excited) to watch this interview as soon as I saw it existed and the watching itself was really interesting too.

I read the New Yorker (?) article on them a year or so ago but as the creators of this legendary game that is so unique I was curious to see if they were very partiuclar individuals to be able to create that. I've never seen them interviewed in a video before and they were more ordinary than I thought they might be, which was kind of nice and I don't mean that as an implied sleight on them. It was just good to be able to hear their perspectives almost purely because of everything that has been built up in my mind over the years of hearing about this game that continually crops up, always sitting out there on the edge of this scene.

Thanks for catching them Patrick.

Edited by ajamafalous

This just made me even more sad that Dave's gone :(

Posted by xite

The minds behind wet chicken knees.

Posted by DantronLesotho

I really tried to play it and think it's absolutely brilliant, I just wish it was more user friendly.

Posted by Nekroskop

Dorf Fort is great.

Posted by BigD145

BLOOD FOR THE BLOOD GOD

Edited by MoonwalkSA

@capasso said:

Huh. Those guys seem pretty chill. Which one is the programmer?

Tarn is the programmer. He's the one on the right side of the video.

Posted by ICantBeStopped

Innocence is not a name, and neither is Tarn.

Nice interview.

Posted by brendanwins

What a great and unexpected thing to come out of an event unrelated to anything remotely similar to Dwarf Fortress. I really enjoy looks into the indie developer world, and Patrick seems really good at asking the right questions and getting these people to open up about their thoughts and processes as developers make these games.

Edited by Sup

Awesome interview, can't wait to see more stuff from the fanfest or other locations where you guys go.

Edited by MarkJW

DF is great, the stories that have happened in the succession games from the SA forums are amazing. Boatmurdered and the rest, all amazing. Wish I had the patience to play it without third-party hacks, but it's just so darn complex... Oh well, maybe ten years from now.

Edited by Scampbell

Dwarf fortress is definitely one of my all time favorite games, I would have loved to have a longer interview, still pretty cool though.

PS. Why do you need that music?

Posted by Scampbell

@flint0 said:

hoe about some fuking GRAPHICS

That's what the usermade tilesets are for. The brothers make the game, the community provide the graphics.

Also the game is extremely power hungry because of the amount of calculations it has to do.

I would be unlikely to really work with 3D graphics. Besides after you've been playing it for a while your mind does the "rendering" for you.

Posted by Luck702

I think we need some more Dave Fortress.

Edited by w00tazn

I got to learn Calculus from Tarn when he was a professor out at Texas A&M. I still remember the last day I had class with him and he mentioned that he was moving back to Seattle to work on DF full time. crazy.

Edited by nophilip

Hooray! DF content!

I'd love to have a podcast with guys like Tarn or Chris Hecker where they just have a big roundtable about game design theory.

Posted by LordPolish

I've dabbled in this game for years and I've only ready articles about these guys. Nice to see them on video talk about their game.

Edited by Amafi

Tarn easily seems like the most normal doctor of mathematics I've ever come across.

And everyone needs to take the time to fuck around with DF. If you don't feel like building huge mines, just sim the world and read the story and jump into the world in adventure mode and strangle wolves with their own intestines. Good times.

Edited by Scratch

Giant Bomb needs to revisit Dwarf Fortress. Maybe convince Vinny/Drew to get into it?

Posted by onarum

@mikelemmer said:

@flint0 said:

hoe about some fuking GRAPHICS

That's what the usermade tilesets are for. The brothers make the game, the community provide the graphics.

Also the game is extremely power hungry because of the amount of calculations it has to do.

I would be unlikely to really work with 3D graphics. Besides after you've been playing it for a while your mind does the "rendering" for you.

Nah, the game is power hungry because all of the code is single threaded, if it was multi threaded and using the GPU for graphics rendering it would be 100% doable, never going to happen though.

I really don't mind anyway, the user made tilesets are more than enough for me, phoebus's are pretty nice, and DF is the greatest thing ever, can't play with the ascii stuff though...

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