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Posted by Morningstar

Cool concept.

Online
Edited by Sydlanel

Seems cool if it works.. but it also -looks- a bit like a less inspired / more generic version of transistor.

Posted by gkhan

@morningstar: It's a super-cool concept, but this is one where you really need to see the product for yourself. If it's a console game, it might using Sony's and Microsoft's built in voice recognition tools, and those probably work better than the Microsoft Voice stuff Bot Colony was using. I'm guessing those tools let you limit the vocabulary so that the voice recognition only needs to know a few hundred words at most, not the full universe of words Microsoft Voice needs to understand.

If it works, this could be pretty awesome.

Posted by Spitznock

More into the soundtrack than I am the game.

Posted by Nardak

The problem with voice recognition games is that they often dont work that well if people have accents or if english isnt their native language.

Also I dont really want to speak all of the time that I am playing a game. It could get pretty exhausting.

Posted by joshwent

That tech is impressive, but I'm always left thinking (fully aware of the thousands of hours of sweat and tears that surely went into these revolutionary new voiced control schemes)... isn't just clicking a button still better?

Posted by Zhordyn

@joshwent: I want this game if I am always directly controlling 1 character. That way it acts more like a squad leader position, than a micro-managing commander role.

Posted by TheAdmin

Holy moly that title. Next time maybe go with "Voice Commands look interesting for the game: There came an Echo"

Posted by Zhordyn

@spitznock: If you like the sound track, I suggest checking out one of the composer's Ronald Jenkees.

Edited by rmanthorp

'Pick up the pepper grinder'

Moderator
Posted by SlashDance

You can use voice commands that maybe will work 90% of the time if we're lucky but still fail at the most inopportune moments... or you could just use a mouse.

Posted by Veektarius

The real problem with bot colony's VR was that it didn't have any kind of algorithm written to prioritize legitimate commands. If it had an artificial weight assigned to commands that were appropriate for the given situation at the time, I bet it would be a lot better. Instead it tries to use words that it doesn't even recognize. I think that this would be a relatively feasible thing to correct for a company with any kind of resources.

Posted by cooljammer00

Voice commands, eh? That won't cause any problems.

Psst. It totally will.

Posted by Elwoodan

As someone who kickstarted/ is following this closely I'd say the reason it looks more promising than something like bot colony is it is built to understand a relatively small set of commands and it is pretty good at fudging what it hears to follow commands.

Still might be total garbage, but I'm hopeful.

Posted by paulunga

Haha, I REALLY hope they did this video as a reaction to all the shit Bot Colony is (deservedly) getting for being broken.

Posted by Memu

"You see, sir, everything was going fine. But then there came an echo and my entire squad died."

Edited by Brodehouse

Move forward.

...

Move forward. Move forward.

Edited by fisk0

I don't think Bot Colony's problem was necessarily in the actual voice recognition, but the fact that they seem to have fed it an entire English dictionary, instead of the words, phrases, synonyms and names that are actually used in the game. If you don't have thousands of irrelevant words in there (why did they even have "vegan on the weekends" as an possible word combination in a game that's all about "go to X, pick up Y"?), make sure to name characters, objects and places in ways are won't confuse the recognition (all the character's names in this trailer are pretty distinct, not Harry, Mary and Gary, whereas Bot Colony had Jimmy, Mimi etc.), the technology Bot Colony used would probably have worked - though it should probably have been something else than a terrible hidden object game too.

Posted by Yummylee

Move forward.

...

Move forward. Move forward.

Did you mean?

Edited by GunslingerPanda

Is this a Shadowrun Returns mod?

Online
Posted by DrPeatore

Switch to pistol.

"A pistol is pistol is a handgun with a chamber that is integral with the barrel, such as a pepperbox revolver"

"Ok"

Posted by HarrySound

He totally just talked that guy to death

Posted by Creamypies

I don't wanna talk to my games, I wanna play them.

Posted by altairre

I can't help but think how I could be quicker using a mouse but it could be cool for console. I guess. If it works.

Posted by Mercury45

As long as there are no pepper grinders involved, you should probably be okay.

Edited by Pabba

Quick, put this up as a review on its Steam page!

There Came an Echo...Look Convincing...my heart is ready to love again. - Patrick Klepek, Giant Bomb

Posted by HarryPowers

I'm sure voice recognition has advanced beyond the old Dragon Dictate for Windows. Just look at other examples of how computers have advanced our multimedia experiences. For example, 15 years ago I listened to talk radio, but now I listen to Bombcast.

"Jimmy, attack pepper grinder."

Posted by BotColony

@fisk0 said:

I don't think Bot Colony's problem was necessarily in the actual voice recognition, but the fact that they seem to have fed it an entire English dictionary, instead of the words, phrases, synonyms and names that are actually used in the game. If you don't have thousands of irrelevant words in there (why did they even have "vegan on the weekends" as an possible word combination in a game that's all about "go to X, pick up Y"?), make sure to name characters, objects and places in ways are won't confuse the recognition (all the character's names in this trailer are pretty distinct, not Harry, Mary and Gary, whereas Bot Colony had Jimmy, Mimi etc.), the technology Bot Colony used would probably have worked - though it should probably have been something else than a terrible hidden object game too.

People associate Bot Colony with commands, and it is true that the first two episodes emphasize them, although you can say other things - like ask questions and provide facts. Most of Bot Colony won't be about commands, but rather investigation and other conversations (negotiating, playing 3 Card Monte, proving your human), so it does need to have access to the full language. As I said, Microsoft didn't work out well for us, we were doing much better with Nuance.

This is more representative of the gameplay you'll see in Bot Colony from the next upgrade

https://www.dropbox.com/s/ginpub8ztnmhfae/Bot%20Colony%20Robot%20Visual%20Memories.mp4

Posted by fisk0

@botcolony: I still think you should look into filtering down the dictionary, if not by scene/level, then at least take out words that are clearly very similar to each other and thus often cause issues, or make the game accept words that sound similar enough, even if they are not the correct word, or the wrong morpheme of the word (accepting the plural dogs even if there is only one dog in the scene, or whatever).

Since it sounded like the game already connects to a server to check what commands you're inputing (at least that's the impression I got from the Unfinished video), maybe look at the common misspellings or misunderstandings that the game gets from what seems to be the correct answer, and add them as correct solutions.

Edited by Flacracker

@fisk0 said:

I don't think Bot Colony's problem was necessarily in the actual voice recognition, but the fact that they seem to have fed it an entire English dictionary, instead of the words, phrases, synonyms and names that are actually used in the game. If you don't have thousands of irrelevant words in there (why did they even have "vegan on the weekends" as an possible word combination in a game that's all about "go to X, pick up Y"?), make sure to name characters, objects and places in ways are won't confuse the recognition (all the character's names in this trailer are pretty distinct, not Harry, Mary and Gary, whereas Bot Colony had Jimmy, Mimi etc.), the technology Bot Colony used would probably have worked - though it should probably have been something else than a terrible hidden object game too.

Guam = Wal-Mart

Posted by DasaKamov

Is this a Shadowrun Returns mod?

Yeah, I did a double-take at the similarity between art styles/cyberpunk motif, too!

Posted by ShaggE

"... Oats."

Posted by Accolade

Playing Lifeline meant my heart was never ready to love again.

Posted by crimsonlordofwar

"No! Not the ants!!"

I'm sorry, but my interest in VC based games has waned significantly

Posted by Wolfgame

I think it's inappropriate to swipe an unrelated early access game while promoting other content. just seems unprofessional to me.

Posted by huser

@altairre said:

I can't help but think how I could be quicker using a mouse but it could be cool for console. I guess. If it works.

Assuming it works, I think it might be marginally faster with a mouse, especially if it doesn't have built in pausing waiting for your commands, with the assumption you aren't some DOTA or Starcraft master. Now with a keyboard...

Still, I think this is at least interesting, especially if there are even more units to mess around with in more dynamic arenas.

Posted by Benmo316

I'll never believe a trailer displaying voice commands.

Edited by fisk0

@gunslingerpanda said:

Is this a Shadowrun Returns mod?

Yeah, I did a double-take at the similarity between art styles/cyberpunk motif, too!

Wasn't Shadowrun Returns largely built using assets from the Unity store though? If they are available for sale for anybody, it's probably inevitable that several games come out that use the same assets, kinda like how the sound effects in Doom, which were taken from a royalty free sample pack were in just about every game, TV series and movie from the late 80's until the early 00's.

Posted by WSGEXE

Did I miss a voice-controlled hit title that spawned all these imitators?

Posted by VibratingDonkey

I backed this. I should probably get a mic.

Posted by development

@wsgexe said:

Did I miss a voice-controlled hit title that spawned all these imitators?

I think someone must have mailed them copies of Socom.

Posted by Spoonman671

But why would I want to?

Posted by DoctorDonkey

I felt like I was having a stroke trying to read that title.

Edited by MannyMAR

I'm surprised this isn't an iphone/android game as well, considering the microphones on those devices are superior to what comes with consoles nowadays. Plus, voice commands would be better to use than the superimposed d-pad and touch buttons on said devices.

Posted by AssInAss
@benmo316 said:

I'll never believe a trailer displaying voice commands.

"That was indeed me, calling the shots. = D" (game made by a dude at NeoGAF, Feep)

@gkhan said:

@morningstar: It's a super-cool concept, but this is one where you really need to see the product for yourself. If it's a console game, it might using Sony's and Microsoft's built in voice recognition tools, and those probably work better than the Microsoft Voice stuff Bot Colony was using. I'm guessing those tools let you limit the vocabulary so that the voice recognition only needs to know a few hundred words at most, not the full universe of words Microsoft Voice needs to understand.

If it works, this could be pretty awesome.

It's coming out on Steam, too.

Posted by redwing42

These are the same people (person) that did Sequence. That game was amazing, and I hope that this one comes together as well as that one did. Looks promising so far. And the music is tremendous in both.

Edited by IridiumStudios

Yo! Developer here.

As many have surmised, we're using a very limited subset of commands to drastically increase voice recognition accuracy. You may also enter in your own custom commands as alternates (for instance, replacing "fire" with "light 'em up"), if desired. It does not use natural language technology, however.

And trust me. There are no pepper grinders here.

Edited by Mr_Creeper

I have to go with the trend that simply using traditional controls would be easier and, possibly, more entertaining. Still, if this game works as well as this video shows, that's fucking cool.

@iridiumstudios said:

And trust me. There are no pepper grinders here.

Well...can we request one?

@drpeatore said:

Switch to pistol.

"A pistol is pistol is a handgun with a chamber that is integral with the barrel, such as a pepperbox revolver"

"Ok"

Why am I not playing this RIGHT NOW?

Edited by ianh83

I've never liked the idea of voice controlled games. Even if it works as well as possible there's a whole 5 seconds of lag actually getting the words out and having them react vs pressing a button or moving a thumbstick after thinking what I want to do. In terms of new control methods the thing I would be most excited about is someone putting the D-pad from my 3DS XL on a controller that works with my PC. (OK I'm pretty excited about my OR DK2 which should arrive soon and is technically a controller as well).

Posted by Rotnac

This looks like a mix of Shadowrun Returns and EndWar which I personally liked both. I will definitely consider giving this game a chance as long as the voice recognition isn't excessively infuriating/frustrating to deal with like Bot Colony.

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