237 Comments
Posted by Jonny_Anonymous

That awkward moment Dan just found out there is no air in space......

Posted by Lobster_Ear

Dan is Giant Bomb's Karl Pilkington.

Posted by masterpaperlink

This looks so good, I made a mistake, should have backed this over star citizen.

whoever is making this has their priorities in order.

Posted by BachoGrande

Someone needs to ask Dan the Sherri Shepherd classic "Is the world flat?"

Maybe he hasn't thought about it.

Posted by ThatOneDudeNick

This game looks amazing. Not paying extra for beta though.

Posted by fitzcarraldo

Vinny would have found that self-destruct button in the first 10 minutes. Just sayin'.

Posted by Crash_Happy

@mr_darcy: And No Man's Sky. We've gone from years of effective drought in space based games to potentially three of the best in quick succession.

Edited by mellotronrules

hey guys- sometimes dan speaks insincerely for comedic effect. it's avant garde, i know.

Posted by EmuPrime

The only thing missing from this quick look was a wonderfully timed one-liner from Jason. "God damnit, Dan," and "the game is called JET gunner," are two of my favorite moments from this last week of content.

Posted by SpaceCouncil

OMVG, I immediately love this game. the sound design is great. We are going to space this year. This, No mans Sky, Star Citizen, Wings of Nazaire ahhhhhhhhh!!!!!

Edited by MichaelBach

I hope this comes to PS4, looks really cool!

Edited by Parkingtigers

Awkward QL, but please return to it in the future. Even in the early alphas it was a very playable game, it seemed to nail combat from day one. Every release has added in more and more stuff. The visuals are amazing, and it has possibly the greatest sound design of any game ever. Those engines man...

Considering this got barely 2 million dollars of crowdfunding, and Star Citizen is almost at 50 million, it's shocking how feature complete Elite Dangerous is. In SC you get one small bit of space with invisible walls, and a hangar to walk around your ships. ED already has 50 full star systems available, with a full galaxy of 400 billion stars waiting in the full release.

Mining amd exploration are coming soon, and long term plans include being able to land on planets and moons and getting out to explore them. 400 billion star systems, all procedurally generated, all fully exploitable. It's the ultimate sandbox. Looks great, sounds great, controls great, has unlimited scope. So far it's nailed everything it has tried to deliver.

Footage of people using voice attack software to engage ship systems, and Oculus Rift (which apparently is astonishingly good) make this look like an alternative to terrestrial living for hours at a time.

I've never missed PC gaming. This one title makes me think I will get back into it. Unless it gets the rumoured PS4 port, which with Project Morpheous and USB flightstick support would be just fine by me.

And the entire online game is one community, albeit instanced off into 32 player areas to prevent server overload. Those players will affect commodity prices, discover things that trigger player events, will trade with/prey upon/protect each other. It's going to be essentially stripped down EVE online based on pilot skill and first person combat.

Such potential. And I'm excited beyond words because so far it's living up to it, and because David Braben invented this genre of game and proved 30 years ago he can deliver. He put the entire galaxy on a floppy disk. His only limitations were the computer hardware he had to work with, and he still cut new ground with each of those games. Now PCs have the power to deliver almost anything he can envision, and by god the man is working miracles here.

I was always a Wing Commander fan back in the day, but seeing Star Citizen fannying around despite having 20 times the funding of Elite has made me understand that Braben is the space game saviour we've been waiting for. Dude's got the legacy, the credentials, the skills and now finally the funds and freedom to make good on his dream. And what a fucking dream it is.

I've been waiting decades to play this game, so you'll forgive me for my excitement.

Posted by Mister_V

Well, I know what i'm playing this weekend.

Edited by fisk0

Good to see them finally covering this game. It was kinda weird to have them never mention the kickstarter campaign or mention Elite at all during all the talk of No Man's Sky and Star Citizen recently.

@frobitz said:

1984's NO MANS SKY

Everyone is always really impressed by the scanner and how well it shows a 3d representation of space, and I love that it's basically the same design as the 1984 game.

Classic design, man.

Yeah, I think Elite gets way too little credit. It was a fucking open world 3D game with hundreds of star systems (I think it was about 200?) in 1984, back when other games were still trying to figure out how to do sidescrolling 2D, and with Frontier: Elite II back in 1993 they pretty much had all the features that No Man's Sky is hyping up. The interface was kinda awkward in all the old Elite games, but the scanner, star maps and stuff like that was really well thought out even back then.

I certainly look forward to No Man's Sky, but it's kinda weird how some things that have been possible in the genre for 21 years are presented as innovative new things to do in space exploration games.

On the whole sound in space thing, isn't there technically enough cosmic dust for you to kinda do what they talked about in the bombcast - recreate some kind of sound by looking at how the dust particules are disturbed by ships, projectiles and explosions? While they would sound nothing like the sounds we are familiar with on Earth (as I recall, some attempt to reconstruct the sound of a supernova going off was pretty much just a pop similar to the sound of a champagne cork popping off).

Posted by SpaceCouncil

why would the G meter be going crazy, FTL drives would theoretically warp spacetime. So in essence the ship would not be moving at all.

Posted by dahlis

I just discovered that I'm a sucker for the "docking space station without loadtimes"-mechanic. That whole segment looked absolutely amazing. Can anyone recommend other games like that? Preferably where you have to ask permission to dock first.

Posted by Nicholas

$75?!?! Are they crazy?

YEP! I was very much on-board until I saw that it will cost me $75.

Online
Edited by Ravelle

This looks super cool, seems really relaxing to explore space and do some missions.

Posted by BBOYS2231

Am I the only one who thinks the best part of this game is the bobble-head on the dash?

Posted by Syndrom

i saw a overview on polygon today and totally caved in. Payed 60 euro and played a bit today. Fuck this game has some real potential. The docking sequence is so kickass to do, like flying in the station and then looking around inside the cockpit is so amazing.

I believe this game has alot more potential than star citizen, that game just seems to ffing pretentious.

I played the original on an amiga when i was like 8 years old, didn't understand anything. This brings back so many memories though.

Posted by nERVEcenter

Matt Kessler : Sony :: Dan Ryckert : Giant Bomb

Posted by Crash_Happy

@bboys2231: The bobble head is great, and there's two of them.

Posted by FreedomTown

@rasmoss: if people haven't understood Dan 's humor yet, please don't take the majority of baffling things he says seriously.

Posted by Arach666

@nicholas said:

@hustlerlt said:

$75?!?! Are they crazy?

YEP! I was very much on-board until I saw that it will cost me $75.

That price is for kickstarter tiear backer parity,the final price isn´t gonna be $75.

Posted by ZeroCrescent

@bboys2231: Fun fact: It's a bobble-head of the main character from Lost Winds.

Captain Space Drew, he's a hero,

Gonna take that toxic waste down to zero.

Edited by Quantical

God, Dan just because you are not English and didn't play the original Elite does not make it weird.

Love you Dan but christ . :p

Posted by djames216

@fisk0 said:
...and with Frontier: Elite II back in 1993 they pretty much had all the features that No Man's Sky is hyping up. The interface was kinda awkward in all the old Elite games, but the scanner, star maps and stuff like that was really well thought out even back then.

I certainly look forward to No Man's Sky, but it's kinda weird how some things that have been possible in the genre for 21 years are presented as innovative new things to do in space exploration games.

This takes me back. I played Frontier: Elite II a LOT when it originally came out in the early '90s. I have the Amiga CD32 version. I had no idea they were making a new Elite game until I saw this video.

Posted by Elwoodan

That ship HUD is amazing.

Posted by BombaLuigi

please, please, please

take an hour or so before you do these ql's, especially with games like elite, which aren't meant for "pickup and play"... as much as i appreciate you guys doing this video, its REALLY hard to watch in spots (the docking part cost me 2 years of my life)...

Posted by SkaNinja

Dan wanting to learn how to play on the HOTAS could mean the return of GB Flight Club... Right?

Posted by LucidDreams117

Keep the Drew + Dan content coming. Happy to take it all in :)

Posted by Jedo

"There's no air in space? ...so that's why you can't breathe in space."

Jesus Christ, Dan.

I feel like at this point he is just trolling the viewers.

Edited by ThatOneDudeNick

I'll say it. As far as space games go, I'm more interested in this game than Star Citizen (I know they're not too similar, but the comparisons will be made regardless)

.

Posted by JoeShadows

Dan Ryckert: "There's no air in space, gotcha... oh so that's why you can't breath in space... ooooh"

Dan and Drew quick looks are like an 8-12 year old and his college-student big brother playing videogames together.

Actually, I just had a thought. Is there any way that we could, like, record Dan watching the Cosmos series? Either the old Carl Sagan one or the new Neil deGrasse Tyson one.

Posted by thebigJ_A

There's no air in effing space, he asks.

I warmed ever so slightly when he seemed eager to try the joystick, but this knocked it right back.

This new guy isn't up to par for GB, there I said it.

Posted by Chrjz

We need a Drew and Dan endurance run, with one condition, Drew steers.

Posted by JoeShadows

@dynamix: Bear in mind that in that Ghost Ship QL, Dan seemed pretty confused about what airlocks are for, and why you would cycle them.

Posted by thebigJ_A

@rasmoss: if people haven't understood Dan 's humor yet, please don't take the majority of baffling things he says seriously.

Him not knowing things isn't him trying to be funny.

Posted by pyeeater

After playing a lot of hours on the original Elite on the speccy and watching Drew struggle to find the entrance, the trick is that the space station rotates on one axis.

The entrance can always be found on the face that isn't rotating and its usually the face that is facing the planet.

For example if the station is rotating on its east/west axis , then the entrance is found on either north or south.

Brings back happy memories of spending Christmas day travelling between Lave and Diso on a small TV behind the couch whilst mum and dad watched terrible Christmas TV :)

Posted by antime

I played Elite a lot on the C64 and PC, I predict watching this will be painful. It was a slow burner, but once the game clicked it was fantastic. Frontier was impressive, but didn't grab me the same way.

Posted by oppai2

@pyeeater: I did too! There was even an older space sim where you had to answer trivia questions at times. And then you would fight. Did I just dream that? It was all polygons but no hidden lines so it was rather confusing...

Posted by THEBIGZED

@jedo said:

@bradamantium said:

"There's no air in space? ...so that's why you can't breathe in space."

Jesus Christ, Dan.

I feel like at this point he is just trolling the viewers.

I will take solace in that.

Posted by Saik0u
Posted by Gum

Dan, you're alright by me.

Posted by Lego_My_Eggo
Edited by DasaKamov

@thebigj_a said:
This new guy isn't up to par for GB, there I said it.

Fortunately, you have no say in the matter.

For those people who like to make themselves feel superior by making fun of Dan's naivete (either real or projected), I HIGHLY recommened you watch Drew and Dan's QL of Pineview Drive . Dan pretty much takes charge there after (Drew's brain self-destructs), and he even fires a few pretty clever jabs at Drew for weird things Drew says/does.

Posted by Bjorn

I know these videos are called "Unfinished", but I would like the GB crew to read up more on the basics of the product that they are showing. I am not talking in depth game mechanics and what the dev team had for lunch that day. But for example, games that actually have a set price they should know said price. It's not like it's hard to notice/find either. It's on the store on the homepage. It will be €40 when it is out of beta. It's a small gripe I know, but I get this intense YouTube feeling from videos such as these. I don't know, I guess I just expected a more informed and informative video feature from GB. At least I know GB haven't been payed by the Dev's/Publishers to play these games as is becoming the norm on YouTube. And therefore can critique it properly. As much as you can critique a game that's not finished. Maybe it's the nature of making content about unfinished or Early Access games, you can't really critique it. Not to sure about this Unfinished Feature yet, hope it's good for GB though, but it's been rubbing me the wrong way thus far.

Posted by fisk0
@pyeeater said:

After playing a lot of hours on the original Elite on the speccy and watching Drew struggle to find the entrance, the trick is that the space station rotates on one axis.

The entrance can always be found on the face that isn't rotating and its usually the face that is facing the planet.

For example if the station is rotating on its east/west axis , then the entrance is found on either north or south.

Brings back happy memories of spending Christmas day travelling between Lave and Diso on a small TV behind the couch whilst mum and dad watched terrible Christmas TV :)

That said, Frontier: Elite II and Frontier: First Encounters did have the flight assist lines so you could see where you should be flying (and enter a planet's atmosphere without crashing or burning up). I imagine that either @drewbert just didn't find that option in the game, or it's not implemented yet, but most likely will be.