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Whether Played Alone or With a Friend, Dead Space 3 Is Still Pretty Messed Up Looking

It doesn't help that your buddy apparently has weird visions of zombies and lawn statues. What, they don't have Abilify in the future?

Dec. 14 2012

Posted by: Alex

In This Episode:

Dead Space 3

82 Comments

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aldo_q

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Edited By aldo_q

"this video content from EA, who has blocked it on copyright gounds." is all i see... I admit pretty scary also... :)

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Waffles13

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Edited By Waffles13

I know they will, but I desperately hope they don't add coop achievements. I aced DS1 and 2, including DLC, and I really don't want to give up that tradition.

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rpgee

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Edited By rpgee

Well, this has been blocked by EA for breach of copyright, apparently.

Woops.

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Funzzo

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Edited By Funzzo

Why are so many people bitching about how they ruined Dead Space by adding co-op? You can play single player by yourself if you want to. I love DS 1 and 2. I think this looks awesome and I will be getting it day one. I like the shift to more action, but that does not mean it can't be tense and scary.

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deox

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Edited By deox

Despite some of the less than desirable chances being made to the franchise... I still love me some Dead Space! I'll be picking this up day one.

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drumpsycho89

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Edited By drumpsycho89

Again! What I said on the god of war video.... THIS GAME DOES NOT NEED MULTIPLAYER!!!!! FUUUCK!!

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AssInAss

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Edited By AssInAss

@Chtasm said:

I'd bet 100 Bradbucks one of the player characters probably has to kill the other at the end of the game, or in the case of co-op, a face-off.

Splinter Cell Conviction!

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Wilshere

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Edited By Wilshere

Oh look, another cool franchise ruined by people chasing the bros.

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sasnake

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Edited By sasnake

@Garfield518 said:

Judging from the trailer, it looks like the co-op and single player campaigns are separate.

They arent seperate per say, if you play single player, the coop guy wont be there, and dialogue and cutscenes change alittle, but its still essentially the same experience, but kinda seperate.

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Osaladin

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Edited By Osaladin

@MormonWarrior said:

Once again, this applies to well:

Oh God, I've never seen that before, fucking fantastic!

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happypup70

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Edited By happypup70

This may not be what is happening but a co-op horror game where one player sees things the other player doesn't could be pretty spectacular. imagine walking down a corridor with your partner and all of a sudden he starts shooting you turn around and see nothing. He's all yelling at you because you aren't shooting at the swarm of enemies and you are all hey there's nothing there. he sees enemies between you and him and thinks he is trying to save you but instead shoots through the enemy and hits you.

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Jonny_Anonymous

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Edited By Jonny_Anonymous

More action does not make a better game, when will pepole realize this? Ah DS, you where a good horror game once.

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Tidel

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Edited By Tidel

@ZarakixKenpachi said:

@Garfield518: It's the same campaign but playing in co-op has an impact story wise because there's interactions between Isaac and Carver.

Visceral has tried to be really explicit in explaining that the co-op is optional and if you play single player, there is no AI follower. Hearing them push that so hard actually really relieved me and I'm finally excited for this franchise again. They sound like they know what fans want and are trying not to screw it up because of the EA business side of stuff. This seems cool so far.

From what I've read, you get access to more missions and story content in co-op than you do in single player.

More or less all the promotion so far prioritizes the co-op experience. On the one hand I can appreciate Visceral wanting to trumpet this new feature, because it's intended to bring more people into the game (and make it less 'scary'), but on the other the more I see the less I feel this game is what I wanted from the third Dead Space.

You'd be hard pressed to convince me they 'know what fans want' so much as they want new fans who never liked Dead Space to begin with; so to get those new fans they're turning the experience into something more palatable for them, less for me. I do love this series. I just don't love this direction, especially with gating content behind an 'optional' mode. But I also don't think they should have designed the game with an AI follower.

So maybe I'm just bummed they've changed something I liked just fine the way it was.

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Chtasm

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Edited By Chtasm

I'd bet 100 Bradbucks one of the player characters probably has to kill the other at the end of the game, or in the case of co-op, a face-off.

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Humanity

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Edited By Humanity

I think it's super interesting how the other player is hallucinating and seeing things that player 1 isn't seeing at all.

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RedRocketWestie

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Edited By RedRocketWestie

@djames216 said:

It''ll be interesting to see how they play with the concept of each player in co-op seeing/fighting visions/enemies differently from each other.

Cynical prediction: second player has nutcracker collectibles visible only to him. Everything else is the same.

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SargeMcD

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Edited By SargeMcD

It is blocked by EA, for copyright issues..?

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gigantus

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Edited By gigantus

for my taste there is to much going on, too much light and too much talk.

well, its just a trailer, so lets wait and see.

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MormonWarrior

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Edited By MormonWarrior

Once again, this applies to well:

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wafflesrok

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Edited By wafflesrok

I think scary co-op seems super rad...

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Evilsbane

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Edited By Evilsbane

After they have confirmed that there is No AI follower when played Single Player I think this game will be RAD! No sacrifice just new features the Co-op could be a ton of fun especially if your character starts loosing it?

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BeachThunder

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Edited By BeachThunder

Can't wait for this...actually, I can.

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KillerBomb

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Edited By KillerBomb

RE 6 is dragging everyone to the bottom.

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ultra2extreme

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Edited By ultra2extreme

Wooo call of dead space 3, Bro's open doors by pressing A at the same time.

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Edited By golguin

I wish the single player and coop mode were separated into two different campaigns. The single player would have Isaac and the coop would have two new dudes dealing with the necros before Isaac shows up. By doing this I wouldn't feel like I'm missing something on a first playthrough by not playing the other way.

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djames216

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Edited By djames216

It''ll be interesting to see how they play with the concept of each player in co-op seeing/fighting visions/enemies differently from each other.

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Edited By IshimuraD

@Garfield518: It's the same campaign but playing in co-op has an impact story wise because there's interactions between Isaac and Carver.

Visceral has tried to be really explicit in explaining that the co-op is optional and if you play single player, there is no AI follower. Hearing them push that so hard actually really relieved me and I'm finally excited for this franchise again. They sound like they know what fans want and are trying not to screw it up because of the EA business side of stuff. This seems cool so far.

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noeyjerd

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Edited By noeyjerd

Co-op looks better than I thought! I am loving it.

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amir90

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Edited By amir90

Love me some more dead space, but after this one, they should take a break :P

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Mr_Skeleton

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Edited By Mr_Skeleton

I bet I will still have a great time playing this alone. Dead Space 2 is one of my favourite games this gen.

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Garfield518

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Edited By Garfield518

Judging from the trailer, it looks like the co-op and single player campaigns are separate.

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Mr_Slime

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Edited By Mr_Slime

I still don't know if want coop in this...