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Edited by BeachThunder

Looking forward to seeing how these games turned out.

Edited by geirr

Dad is home.

Posted by Elwoodan

That silence after the second game, priceless.

Posted by Master_Funk

OMG the second game

Edited by TWIXMIX

Hey, I'm one of the developers of Beneath. It's awesome to see it featured on GiantBomb, thanks for playing it. It's a shame you didn't run into the creature. There is one wandering the maze in case you were wondering.

Posted by robatw

i sound like the guy from the first game while having sex :(

Posted by geirr

@robatw said:

i sound like the guy from the first game while having sex :(

Hot.

Posted by Sydlanel

Im assuming Tempus fugit ( Literally meaning "time flies" or "time is fleeting" in latin, the slow time game ) the monster is actually time... or death... its chasing you down.. and you can see where it is by the slowing of objects in the world ( and the speed of your projectile ). I'm not sure how well it works at letting you know that though.

Cool concept anyhow.

Posted by ThunderSlash

I lost it at "Dad is home." That is pretty terrible.

Posted by qualus

That second game was genuinely disturbing...

Edited by joshwent

I guess the real horror is that this jam wasn't better curated?

I may have been wrong, but I, like Patrick from his article, thought that these would be games exploring using mental illness as a trope. These... were not that.

Also, it's okay to laugh at the end of that second game. That was fucking horrible.

Posted by AcrophobicPilot

Didn't expect the ending of the second game...

Posted by rasko_the_brave

That second game...

Posted by Damodar

*ziiiip*

Posted by Lab392

Wow. Oh wow. Jeez. God, no. Who thought it was a good idea to make that second video game?

Posted by Hassun

Sexual abuse is certainly one of the most horrific concepts you can think of. Especially when it involves children.

The major problem is how to tackle the subject matter without falling into some kind of exploitative trap and the fact that many people just cannot handle that kind of subject matter.

Posted by mithical

It was a little unclear when I read the article but I'm glad that Asylum Jam was about making horror games that don't use mental illness at all, as opposed to making horror games that explore mental illness while still trying to portray it accurately. It seems it's hard enough to make a horror game in 48 hours without having to sort out that problem.

Second game was pretty messed up.

Posted by reelife

Exscuse me Patrick but how is the third game riffing on slender?

Posted by Pezen

That game Arcade has a pretty cool concept. I've always enjoyed the idea of playing with viewer perception. I remember some years ago sitting with a friend of mine talking about script-writing, and how it would be interesting to give the audience a person they can relate to and cheer for and make the character become something they can't stand behind. Or have them always be a horrible individual, but not actually reveal that clearly until a specific scene.

Life is all about subjective perceptions of reality anyway, maaan.

Posted by Falx

@pezen: So almost like breaking bad?

Posted by schreiberty

I might be wrong but from the video it looked like all you had to do in tempus fugit was not stop moving. When ever you would slow down or stop, time would start to move slower.

Posted by Pezen

@falx: I would say yes/no if I had seen more than half of the first season. But yeah, there are plenty of decent examples of it out there.

Edited by l4wd0g

Isn't the idea of a sanity meter taken from H.P. Lovecraft novels?

Posted by yoshisaur

@pezen: I think the idea you're talking about is solid, but Jesus if "Arcade" wasn't wholly offensive. Telling a person you're looking for your son, and then the game ending with you being a sexual predator is just disgusting. Maybe that's just not my sense of horror, but the execution lacked any responsibility by the developer.

One discussion I had with a friend was that these "game jams" are going to surface a lot of great ideas for the genre (of gaming in general), and also force us to understand its limitations.

Posted by lordofultima

@ocdfox said:

@pezen: I think the idea you're talking about is solid, but Jesus if "Arcade" wasn't wholly offensive. Telling a person you're looking for your son, and then the game ending with you being a sexual predator is just disgusting. Maybe that's just not my sense of horror, but the execution lacked any responsibility by the developer.

One discussion I had with a friend was that these "game jams" are going to surface a lot of great ideas for the genre (of gaming in general), and also force us to understand its limitations.

I thought it worked pretty well.

Posted by yoshisaur

@lordofultima: I guess that's just a big point for the genre, then. That some methods will be a lot more affective, and some won't. I think the idea just grossed me out, and horror to me is still a form of entertainment. Going to a theme park where I'm chased by a clown wielding a chainsaw sounds (relatively) fun, but if the same theme park had an attraction where a guy started to unzip his jeans, well...

Edited by rojano17

Logolith reminds me of Dr Who's wheeping angels in a great way, really digging that idea.

Edited by heckfart

nothing is scarier than pasting muse lyrics on a sidewalk

Posted by LibrorumProhibitorum

I would've preferred more mental health related games than spookerz

Posted by rickyyo

I look at it as an unreliable narrator for Game 2. They set you up to fail. By actually following through you failed the game. It also used divisive wedges that parents would take as bait that this guy was really his dad. It would have been nice to have provided some more clues as to the character's behavior and a way to prevent that character from reaching the boy. This thing was 48 hours so the idea couldn't really be developed in that time.

Posted by drkscyde

the ridiculous out-of-breath panting in these indie horror games is getting out of hand. we get it... you're scared.

Posted by TheManWithNoPlan

That second one... wow. I would've had the same reaction as patrick.

Posted by Aska

@patrickklepek I think in tempus fugit the "monster" was literally time slowing down. I think I saw moments where the rain particles looked like they slowed down/stopped in mid-air in certain locations, signifying the "monster". If that's that case that's actually a pretty cool mechanic.

Edited by Chrystolis

What the fuck? I love when I think I've figured out how a game is going to be clever with its plot, only to realize later the developer was probably assuming I would think that way, but usually that's now how I want it to go. Horrifying is right. (RE: 2nd game)

Posted by TurboMan

Patrick is now on a list somewhere thanks to game #2.

Posted by leejunfan83

The site should now be called Giant Klepek because he produces more than half of the content. I don't mind because at least he seems to put effort into his job.

Posted by ViciousBearMauling

Wow... that second game.

Speechless.

Posted by SirDrMcHurtz

Thanks for covering these games Patrick! I made Tempus Fugit and it's cool to see you playing it, even if you did get a little lost (you aren't the only one!). As other people in the comments have said, the idea is that there is an invisible monster who's presence can only be detected by the way it slows down time around it. This can be seen by the rain and the fans slowing down and coming to a stop.

Unfortunately it is quite easy to miss what is happening, I feel like I should have been a bit more explicit in informing the player what is going on at the beginning so they know what to look out for

But hey that's what game jams are for, trying random stuff and see what works! :D

Posted by ProfessorEss

Flashlight Jam.

Posted by ColumnBreaker

That second game was truly terrifying. Made my stomach turn.

Posted by PimblyCharles
Edited by development

Comments say this might be interesting.

edit: That second game was just... lame.

Posted by fisk0

Thanks for covering these games Patrick! I made Tempus Fugit and it's cool to see you playing it, even if you did get a little lost (you aren't the only one!). As other people in the comments have said, the idea is that there is an invisible monster who's presence can only be detected by the way it slows down time around it. This can be seen by the rain and the fans slowing down and coming to a stop.

Unfortunately it is quite easy to miss what is happening, I feel like I should have been a bit more explicit in informing the player what is going on at the beginning so they know what to look out for

But hey that's what game jams are for, trying random stuff and see what works! :D

Hey, Tempus Fugit looked really cool, looking forward to seeing an expanded or refined version of that! Was it an 48 hour jam or was it longer? Creating that in 48 hours is incredibly impressive.

Edited by PoisonJam7

@sydlanel said:

Im assuming Tempus fugit ( Literally meaning "time flies" or "time is fleeting" in latin, the slow time game ) the monster is actually

time... or death.

.. its chasing you down.. and you can see where it is by the slowing of objects in the world ( and the speed of your projectile ). I'm not sure how well it works at letting you know that though.

Cool concept anyhow.

It's also a pretty sweet Yes song.

Posted by aspaceinvader

Patricks reaction at the end of the second game is so priceless, he seem so stunned.

Posted by cooljammer00

This tree game is that fucking Oculus tree game all over again! The one with the silly scream at the end that made the entire chat burst out laughing.

Posted by ThomasCro

Dat reaction to the second game ending :D

Posted by dcgc

@geirr said:

Dad is home.

I'm sorry, but I just lost it at that part. I'm must be an horrible person...

Posted by cooljammer00

What's with the weird lighting in the tree game? The lantern is in front of you, but the shadows are....also in front of you, making everything black.

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