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Edited by AssInAss

@shonuff said:

Not Worth Playing. Staight from newgrounds

Get out, Boson X is badass as is the Window Washer game.

Edited by TeenageJesusSuperstar

We really don't need the between-segment talks. We just watched you play the game, we know what happened. It just ruins the pacing of the show. But hey, good on you for trying things out!

Online
Posted by MeatSim

I wish I could just press M to remember things.

Posted by MeatSim

I wish I could just press M to remember things.

Posted by MeatSim

I wish I could just press M to remember things.

Edited by pocketroid

Where's your face? One vote for return of face.

Another format idea: Record footage, comment over it - at least when you're commenting on the games at the end of each section. The pace of the overall video is interrupted when you're just alone, talkin'.

Edited by handlas

I disagree... I think this is a good format. Play the game. Then give your thoughts on it. To say "well we just watched you play so we don't need anything more" doesn't make sense. He's explaining how the game played. We didn't play the game. Boson X looks like a lot of fun... get a Wipeout vibe more-so than anything.

Edited by bhhawks78

I prefer game 100% and no face interludes. No offense patrick.

Didn't help that this was the most boring week game wise.

Edited by pocketroid

This is the Twine game that made me realize there was potential in the medium for more than just a linear lame thing:

Assimilagent

Having messed a bit with Twine, you can def. make a game as simple or as complicated as you want. They can get pretty luxurious, which would naturally take a lot of effort. Or put in little effort, get little game.

Speaking on music games, I bet you love Rez. A puzzle game to look into, which Entwine reminded me of: Glow Artisan. A beautiful puzzle game I own, which demands real thought and effort right away.

Also, Picross e, e2, e3 are all on eShop, 18$ total - about the price of Picross DS.

Posted by slot9

the format is good!

Edited by mikael110

I might be in the minority but I enjoyed the face cam, it lets us see how you react to the game which can be especially helpful in games where you don't get much of a chance to talk a lot, the example in this episode being the window cleaner game.

Edited by Learn

Please remove your face.

Posted by MeAuntieNora

Man, Boson X is like a "Runner" game channeled by Super Hexagon, and that's pretty dang cool.

Posted by the47ronin

Keep doing the CAM footage with your videos . It adds a lot of personality to each one . Haters of the CAM footage are the same people who freaked out about solo quick looks. Honestly , fuck them. Keep up with the best work being done

Edited by SatelliteOfLove

That "Sonic 2 bonus stage" looking endless runner looks neat.

Posted by InfamousBIG

@patrickklepek: I preferred the original style of editing, tbh. Felt more...friendly, I guess? Idk, it did kind of break up the flow switching between face cam and game.

Posted by MAJID
Posted by antivanti

Boson X seems like Skyroads meets Hexagon to me.

Edited by mrfluke

@patrickklepek please bring back the facecam for these videos, its more of that psychological barrier stuff,

id say keep it off during QLs as QLs never had a facecam.

but this series started with a facecam, and it feels empty when you take away the facecam stuff.

Posted by steevl

I like hearing Patrick's thoughts at the end of each game. I don't really have a preference for the face cam; either way seems to work well.

Posted by HerbieBug

I think the probe game would be more fun if the probes had about twice as much inertia as they currently do, and levels of course adjusted for that.

Posted by Neonie

I like the format patrick, but for both this and for the morning podcast, I really wish you wouldn't be so close to your camera, it's waaaaaaaaaay to intense man.

Posted by Zodzilla

Boson X looks rad. I'm a fan of the face cam (reactions from that dating/disaster game wouldn't have been as effective without it), but that's just me. I am curious what happened to Worth Reading this week, however.

Edited by Romination

What's the problem with the eShop Picross games? They're the exact same game.

Posted by ghostNPC

I like the corner cam. Nice picks though.

Posted by Little_Socrates

Hey, Patrick, did you not actually get around to playing Depression Quest? It had ingrained music throughout, and I think maybe also .gifs of rainfall or thunder in the upper part of the screen.

Other than maybe Gone Home, it's the most impressive narrative game of the year.

Edited by gbrading

Strata reminds me heavily of the the likes of Eufloria or Fractal. Pleasant sounding interesting games.

Posted by CannonGoose

Scoot your chair just a biiiiit further away from your webcam, then it'd be A-OK.

Posted by BisonHero

@herbiebug said:

I think the probe game would be more fun if the probes had about twice as much inertia as they currently do, and levels of course adjusted for that.

Yeah, for what appear to be space probes, they lose velocity at an alarming rate. The levels would have to be adjusted, but I too would enjoy if they drifted a little longer.

Also, it's tragic how Patrick just kept slamming his head against the same path when it clearly required an unfair amount of precision and he had unexplored side paths. Oh, the blinders people put on when they're running a Quick Look. :P

Edited by BisonHero

@teenagejesussuperstar said:

We really don't need the between-segment talks. We just watched you play the game, we know what happened. It just ruins the pacing of the show. But hey, good on you for trying things out!

I agree, those seemed kind of self-indulgent.

Also, maybe this is nitpicky, but it bothered me that when Patrick was playing Utopia (I think that's what it was called), he referred to everything in it as animated .gifs. Not all animated 2D images are animated .gifs! Just because you see a looping animated image, especially within a game executable you are running, there's really no particular reason to assume it's a .gif.

Also, that entire Utopia segment seemed unnecessary, since Patrick basically admitted he really didn't have much to say about the game and just wanted to tell us about Twine for a while. Again, sorta self-indulgent.