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Game » consists of 6 releases. Released Jun 26, 2003
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Games that have had television shows based on them.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Typically found in fighting games, combos are a series of strung-together moves.
The fourth annual Game Developers Choice Awards celebrated the best games of 2003.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Specifically during the Dante campaign on the PS2 version of the game which largely uses distorted samples of Dante's voice from the original Devil May Cry title as well as similar work for other characters in the game during cutscenes.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games where characters need or choose to transform before using their superpowers.
Games that have art on the inside of the game case, to double the decoration.
A style meant to satirize/pay homage to Saturday Morning Cartoons.
A superhero is a fictional character of unprecedented physical prowess dedicated to acts of derring-do in the public interest.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
Announced in 2002, the Capcom Five was to be a series of five games developed and published by Capcom exclusively for the Nintendo GameCube. The project was overseen by Shinji Mikami.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Player characters that are infants, children, or adolescents.
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