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Game » consists of 8 releases. Released September 1994
Games often use iron sights to define precision shooting with non-scoped weapons.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
In most shooters missiles are indestructible, but there is games where they can be destroyed by projectiles
Rapidly firing your weapon of choice at the general direction of the target. Usually used when talking about light gun games
The 1995 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles California on May 11-13.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
A Light Gun controller is used on some arcade games and very few console games. You point it at the screen, pull the trigger, and people die.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A stylistic choice of employing small polygon counts for meshes.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Games where the main character, or most/all of the playable cast, are or were members of traditional law enforcement.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
An arcade system board by Sega, used from 1993-1998. It's best known for introducing texture mapped polygons (using expensive hardware purchased from Lockheed Martin).
In most shooters, hit markers are strictly reserved for multiplayer. However, some games also use this concept in singleplayer to great effect, by announcing a bullet hit with a sound cue or some sort of graphic near the cross hairs. This serves to better alert the player to a successful hit, effectively bridging the gap between singleplayer and multiplayer.
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