Virtual Boy

Virtual Boy is a video game platform.


Recent Images News Videos Community Guides

The Virtual Boy was a true pioneer for 3D gaming, but ultimately wound up as Nintendo's only true market blunder. It has a short life and a short list of games despite cutting-edge, innovative hardware.

Overview
Virtual Boy logo.
Virtual Boy logo.

The Nintendo Virtual Boy was a portable game console that used a parallax effect to give the illusion of depth through rapidly oscillating mirrors in the unit itself.  It is notable for being the first game console to display graphics in true 3D as well as being one of Nintendo's biggest market blunders.  All Virtual Boy games are rendered in a monochrome red and are viewed through a dark, neoprene, binocular-like device, rather than a standard screen.  The Virtual Boy launched August 14, 1995 carrying an MSRP of $179.99.

Hardware

The Virtual Boy's hardware is truly the core of the platform, as only 14 games ever made it to North America.  It all works with high-resolution LED display technology developed by Reflection Technology Inc.  Each LED display has over 200 lights that turn on and off rapidly to create the game's image, which reflect off the oscillating mirrors.  The vibration from the mirror creates the apparent thickness of the image, which is actually simply a vertical line of LEDs.  This image is then focused through the adjustable lens and passes into the player's eyes.  To create the 3D effect, the image in one of the eyes is shifted over using a technique called interocular distance.   Each LED has 4 shades of red and 32 levels of intensity.  The process of rendering the image is very CPU intensive, as 2 screens need to be rendered at the same time.

Mario&squot;s Tennis running on an emulator, simulating the "3D" look.
Mario&squot;s Tennis running on an emulator, simulating the "3D" look.
Nintendo never explained why Virtual Boy only rendered images in monochromatic red.  One reason was that it used LEDs instead of an LCD screen, which provides a much sharper contrast with the dark, black background.  An LCD screen would have required a backlight of some kind.  The color is likely red because red LEDs are the cheapest to purchase, as well as the easiest on the eyes.  A multi-color LED display would have been too cost prohibitive at the time.

Packed in with the Virtual Boy hardware was Mario's Tennis.  On the unit itself are 2 dials.  One knob adjusts the inter pupil distance, which is the space between the player's eyes.  The sliding adjustment is the focus, which must be moved until the picture is perfectly clear.  When perfectly focused, the Virtual Boy produced its intended effect quite well and looked much sharper than other handhelds such as the monochrome Game Boy.

There was a planned 2 player link cable for the Virtual Boy that was never released.  The only hardware released for it was the AC adapter pack which allowed you to use an SNES AC adapter instead of 6 AA batteries.  Due to the short battery life of this supposedly "portable" system, the AC adapter was nearly a necessary purchase.

Technical Specifications


CPU - 32-bit RISC processor @ 20 MHZ
Display - RTI dual mirror-scan, high-res LED displays
Resolution - 384x224px (Each screen)
Software - 8/16 Mb ROM game paks
Sound - Digital stereo sound 
Controller - Double-grip with two directional pads and 6 buttons
Power - Six AA batteries (9V), SNES AC adapter (10V)
Size/Weight - 14x10x7" assembled; 5lbs

Criticism and Failure

The Virtual Boy was poorly received in the market, selling just under 800,000 units.  It is Nintendo's biggest and only true market failure.  The main issues with the unit were obvious.  It did not have color, it caused a strain on the eyes when used for periods as short as 15 minutes, third party support was nearly nonexistent, the two player link cable was never released, it received bad press, and due to the visor the experience could not be shared with others.  The unit may also have been overhyped as a machine that projected 3D images into the air, which lead to obvious disappointment.  The solo experience is perhaps one of the greatest factors leading to the system's quiet demise.  Player's were unable to actually experience a Virtual Boy by watching someone play, or even though descriptions in print media.  To counter this fact, Nintendo partnered with Blockbuster to rent out units for $9.99 with 2 games.  The campaign obviously never worked, and despite price cuts to as low as $30 the Virtual Boy only moved just under 800,000 units.

Gunpei Yokoi


Gunpei Yokoi was virtually exiled from Nintendo after the flop of the Virtual Boy.  He designed the system, along with the Game & Watch series, Game Boy, and Metroid series.  The Virtual Boy was never intended to be released its current form, but pressure from Nintendo forced Yokoi to rush it out for Christmas.  Nintendo started to question Gunpei Yokoi's ability.  He was put in a forgotten desk job at the company, before eventually leaving to start up his own development studio and working on the WonderSwan.  He was unfortunately struck by a car and killed shortly afterward and never saw the release of his newest project.

Comparison to 3D Systems


Despite the bad press it gets, the Virtual Boy is actually quite revolutionary.  It easily bests the Vectrex in terms of graphical quality and library size.  It has a much sharper image and does not suffer from the ghosting problems the Vectrex does.  It looks much better than Tomy 3-D, 3D Sega Master System games and 3D NES games.  It was truly the peak of 3D graphics at the time.

Software
The only Virtual Boy game that achieved critical acclaim.
The only Virtual Boy game that achieved critical acclaim.

With only 14 games ever released in the US, the Virtual Boy is a highly collectible system due to the ease in completing the entire library.  Only one game is truly rare in North America, Jack Bros; a Treasure game that can fetch up to $100 in second hand markets.  WaterWorld is also notable for being considered one of the worst games of all time by many outlets, and is rather obscure as well.  The one game that received a good deal of positive critical acclaim on the Virtual Boy was Virtual Boy Wario Land.  Unlike most Virtual Boy games which focused on a single, repetitive concept, Virtual Boy Wario Land was a full-fledged 2D platformer which took advantage of the system's 3D capabilities by having a foreground and a background.

Virtual Boy games
Edit
Add a Game to Virtual Boy
Name Platforms Developer
3D Tetris
released on March 22, 1996
VBOY T&E Soft, Inc.
Nester's Funky Bowling
VBOY Nintendo
SD Gundam Dimension War
released on Dec. 22, 1995
VBOY Bandai Co., Ltd.
Virtual Bowling
released on Dec. 22, 1995
VBOY Athena Co., Ltd.
Waterworld
released on Dec. 21, 1995
PC, VBOY, SNES Atari UK
Virtual Lab
released on Dec. 5, 1995
VBOY
Vertical Force
VBOY Hudson Entertainment, Inc.
Space Invaders Virtual Collection
released on Dec. 1, 1995
VBOY Taito Corporation
Panic Bomber
released on Dec. 1, 1995
VBOY Hudson Entertainment, Inc.
Virtual Boy Wario Land
released on Nov. 27, 1995
VBOY Nintendo R&D1


Platform Name: Virtual Boy
Release Date: July 21, 1995
Online Support: False
Install Base: 770,000
Original Price: $180
Producing Company: Nintendo
Total Games: games
Space
first in Spacewar!
2
Bowling Alley
first in
2
Russia
first in
1
Tennis Court
first in Tennis
1
Golf Course
first in
1
Underground
first in
1
3D Stereoscopy
first in
20
E3 1995
first in
8
Launch Titles
first in
4
Minigames
first in SwordQuest: EarthWorld
3
Bowling
first in
2
3D
first in Battlezone
2
Koopa
first in Super Mario Bros.
2
Game Over
first in
1
Movie Tie-in
first in
1
Multi-Plane Gameplay
first in
1
Mustache
first in Donkey Kong
2
Bowling Pin
first in
2
Bowling Ball
first in
2
Blocks
first in Tetris
2
Bomb
first in B-17 Bomber
2
Boxing Ring
first in
1
Airplane
first in
1
Pinball Flippers
first in
1
Tennis Ball
first in
1
Tennis Racket
first in
1


DefaultGen
403 points

StarFoxA
135 points

Unknown_Pleasures
30 points

Sil3n7
14 points

DanGuy
8 points


You are in Edit Mode. Make sure to save your work at the end!!
  • Submissions can take 24 hours to be moderated.
  • Please leave a comment to explain why you're making this change.
Save Changes Cancel