I...Respectfully disagree. I went on a 2D platformer binge last year, playing Cave Story, Super Meat Boy, and VVVVVV, and found VVVVVV to be the weakest by a wide margin.
It was mostly because I was mislead by the demo. The demo makes the game out to be a series of platforming challenges strung end on end. However, the game itself is a series of platforming challenges bookended by vast expanses of nothingness. The only justification I can find for that overworld is both padding out the length and including collectibles to jack up the price.
What's worse is that the game starts loosing it's focus about 3/4 of the way though. The challenge stops being about your mastery of the flipping mechanic and about how you deal with wonky screen interaction (going in one side and coming out on a random place on the other side.
I also found the controls unnecessarily imprecise. Your character has a strange amount of momentum that's hard to gauge and deal with, and leads to many unnecessary deaths.
The music is good, I will admit, but I feel like was falsely advertised. Many people claim it to be the "best 8-bit soundtrack ever," but anything beyond a cursory listen and it's clear it's actually bordering on electronica territory. Not that it's a bad thing, but like I said... false advertising. Or maybe it was false hype.
So yeah, take out the overworld and it would be the greatest flash game ever made. But I don't think it anywhere near worth the full asking price. If you're going to get it, get it on sale.
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