" @Hamst3r: How much is it? Any reviews? "
" Destructoid gave it a perfect 10. "
Just got to the end credits on this. DAMN, son - this be some mad platforming, yo. I shit you not, dawg. It's tough.
According to the stats screen at the end it took me 2 hours and 24 minutes. I died somewhere around 1113 times. 513 of those deaths were in a single room. I found 9 of the 20 trinket things.
To get an "S-Rank" you have to complete the game in no-death mode. 0 deaths to win. IMPOSSIBLE. There's also a Flip Mode where you play as Busta Rhymes and all the levels are inverted.
Stuff the demo didn't feature: Areas with forced vertical scrolling and spike walls on both the top and bottom. Areas with screen wrapping. Dodgeball. When you rescue the other crew members you have to escort them back to the ship, yet they can't do what you do, so you have to work around their limitations - for instance Violet only moves towards you and only when you're on the floor, if you're on the roof she'll stay put.
Anyways...I haven't explored all of the overworld and I haven't been able to get into some of the areas where the remaining trinkets are...so I guess I'm going back in.
The controls for this game are way too sensitive for stuff you have to do. Also, only being able to see one screen at a time and having to dodge obstacles as soon as you enter a new screen is just frustrating, not challenging, especially for the floaty controls. These is also issues with detection of when the character is or isn't on a platform or touching things that kill you. Lastly, even if all of these things didn't exist, $15 is completely insane to ask for this game.
I played the demo, and that was very neat. It's always nice to see an indie game that focuses on unique gameplay mechanics. I think I got my fill just playing the demo, but I get the impression that things get mixed up a bit across the levels, so I might wind up getting the full game.
The demo is awesome, but $15 is very steep for a game that I'm just going to get frustrated at on the third level, ragequit, and never play again. I love indie games, and I love supporting indie devs, but this is a bit pricey for me. If/when it goes on a half price sale, I might get it.
I would definitely buy it if they'd be able to make and release it as an XBLA game. If that's not gonna happen I would buy it on Steam. I haven't bought a game download any other way so far and not planning to either.
[EDIT] Forgot all about the few Wii Virtual Console games I bought couple years ago xD. Actually I wouldn't mind to see it on Wii if that's an easier route. [/EDIT]
Really hoping to hear some bigger release plans later since it has potential with the open world type of gameplay I saw on the video which was made by the topic creator.
Let me embed it here in case some of you are also interested to see what's outside the demo.
stop being assholes
what, the difference between a $10 indie game and a $15 indie game is gonna break the bank?
this is a very well constructed, challenging, interesting game
it takes a simple platforming concept and goes as far as it can with it. This game is brilliant, and just because he put pixel graphics and chiptunes it's not worth $15?
this all reminds me of the whole braid thing, and penny arcade's rebuttal.
This game is just a really shitty flash game, that rips off other slightly less shitty flash games, and then charges 15 dollars for it. I was kinda of exited for this game too, I mean the dude made Don't Look Back, the best flash game EVER, and then this comes out and sucks.
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