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VVVVVV

Game » consists of 6 releases. First released on Jan 10, 2010

VVVVVV, pronounced "the letter V six times", is an indie 2D puzzle platformer developed by Terry Cavanagh, in which players, rather than jumping, invert their own gravity to cover gaps and avoid obstacles.

VVV VVV VVVVV VV VVVV VVVVVV?

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#1 Posted by Hamst3r (3939 posts) - 3 years, 4 months ago
#2 Edited by Hamst3r (3939 posts) - 3 years, 4 months ago

VVVVVV.
 

VVVV VV VVVVVV?


VVV V VVVV VV VVVVV VVVVVVVV. VV VVVV V VVVV VVVVVV VVV'V VVVV VVVV.
 
VVV VVV VVVVVVVV VV VVVV:  http://thelettervsixtim.es/
 
VVV VVVV VVVV VV $15. 

Ok, ok: It's a fun game. The music is fantastic sidchip stuff. The graphics are pixel-y. The platforming is evil. Try it out!
 
It's core mechanic is that you can't jump - only reverse gravity.
 
edit: fixed links. :P
 

Video Playthrough

 
 
 


#3 Posted by AjayRaz (12250 posts) - 3 years, 4 months ago

dude what is this 

#4 Posted by eroticfishcake (7745 posts) - 3 years, 4 months ago

Yeah I just stumbled across this a few minutes ago. It's pretty rad.

#5 Posted by Diamond (8634 posts) - 3 years, 4 months ago

Tried the demo the other day, OK concept, neat music.  $15 is far far too much for what it is.

#6 Posted by CowMuffins (1760 posts) - 3 years, 4 months ago

Looks like a blue sackboy.

#7 Posted by PhaggyBigNastyMcKill (564 posts) - 3 years, 4 months ago

?????????????????????????????????/

#8 Posted by demontium (4698 posts) - 3 years, 4 months ago
@Hamst3r: How much is it? Any reviews?
#9 Edited by FluxWaveZ (17873 posts) - 3 years, 4 months ago

How the FUCK is E leading?  You guys are all lame.  I'll try it later, sure.
 
Oh wait, 15$?  Um, no thanks.

#10 Posted by Zombutler (176 posts) - 3 years, 4 months ago

Destructoid gave it a perfect 10.

#11 Posted by MetalGearSunny (6753 posts) - 3 years, 4 months ago

V VVVVV VV VVVVV VVVVVV VVVV. V VVVV VVVV V V VVV VVVV.

#12 Posted by sopranosfan (1907 posts) - 3 years, 4 months ago

I haven't heard of it but looking at the screenshots it better be pretty amazing gameplay to justify $15.

#13 Edited by Hamst3r (3939 posts) - 3 years, 4 months ago
@demontium said:

" @Hamst3r: How much is it? Any reviews? "


The full version is $15. I've only read one review - I don't recall where - which stated that it's about 2 hours if you just run through it. If you collect all the trinkets and explore the various modes in the game then you'll get quite a few more hours out of it.
 
The demo version is the first two levels and they do have some branching paths and whatnot.
 
  @Zombutler said:

" Destructoid gave it a perfect 10. "


Ah, thanks! Didn't know they reviewed it. Here's Destructoid's review: http://www.destructoid.com/review-vvvvvv-160087.phtml
#14 Posted by Snipzor (3316 posts) - 3 years, 4 months ago

Yes, I've heard of it through the Deceased Cuttlefish's demo of it. Looks like fun, might get it a bit later.

#15 Posted by demontium (4698 posts) - 3 years, 4 months ago
@Hamst3r: 10/10? 
 
Well its not like destructoid is completely trustable... but I guess I have to try it now. Its on steam correct?
#16 Posted by Hamst3r (3939 posts) - 3 years, 4 months ago
@demontium: The demo version is on their site for download or playable on Kongregate. The full version can be bought off their site as well.
 
 
A suggestion to those interested in this but not digging the $15 price tag: Split the cost with a few friends.
#17 Posted by Red12b (8817 posts) - 3 years, 4 months ago

How to talk to girls is teh winzzzz 
 
Ok, not really.
#18 Posted by demontium (4698 posts) - 3 years, 4 months ago
@Hamst3r: Thats a fucking amazing gimmick, steam should let you buy games together.
#19 Posted by Dalai (6209 posts) - 3 years, 4 months ago

I really do love stuff like this. How'd you know?

#20 Posted by Hamst3r (3939 posts) - 3 years, 4 months ago

Just got to the end credits on this. DAMN, son - this be some mad platforming, yo. I shit you not, dawg. It's tough.
 
According to the stats screen at the end it took me 2 hours and 24 minutes. I died somewhere around 1113 times. 513 of those deaths were in a single room. I found 9 of the 20 trinket things.
 
To get an "S-Rank" you have to complete the game in no-death mode. 0 deaths to win. IMPOSSIBLE. There's also a Flip Mode where you play as Busta Rhymes and all the levels are inverted.
 
Stuff the demo didn't feature: Areas with forced vertical scrolling and spike walls on both the top and bottom. Areas with screen wrapping. Dodgeball. When you rescue the other crew members you have to escort them back to the ship, yet they can't do what you do, so you have to work around their limitations - for instance Violet only moves towards you and only when you're on the floor, if you're on the roof she'll stay put.
 
Anyways...I haven't explored all of the overworld and I haven't been able to get into some of the areas where the remaining trinkets are...so I guess I'm going back in.

#21 Posted by Tearhead (1855 posts) - 3 years, 4 months ago

The controls for this game are way too sensitive for stuff you have to do. Also, only being able to see one screen at a time and having to dodge obstacles as soon as you enter a new screen is just frustrating, not challenging, especially for the floaty controls. These is also issues with detection of when the character is or isn't on a platform or touching things that kill you. Lastly, even if all of these things didn't exist, $15 is completely insane to ask for this game.

#22 Posted by TheGremp (2064 posts) - 3 years, 4 months ago

I played the demo, and that was very neat.  It's always nice to see an indie game that focuses on unique gameplay mechanics.  I think I got my fill just playing the demo, but I get the impression that things get mixed up a bit across the levels, so I might wind up getting the full game.

#23 Posted by TheGreatGuero (9067 posts) - 3 years, 4 months ago

The name makes so much sense now that I see the game. I approve.

#24 Posted by natetodamax (18927 posts) - 3 years, 4 months ago
#25 Posted by get2sammyb (6413 posts) - 3 years, 4 months ago

I wondered what that was on the homepage.

#26 Posted by Daryl (1781 posts) - 3 years, 4 months ago

Did you make this?

#27 Posted by Alphiehyr (1083 posts) - 3 years, 4 months ago

There are times where I wonder why I'm not a moderator. Removing people like him would be a pleasure.

#28 Posted by Linkyshinks (9884 posts) - 3 years, 4 months ago

VVVV VVV.

#29 Posted by DBrim (108 posts) - 3 years, 4 months ago

I think I'll wait for the inevitable ridiculous steam sale.

#30 Edited by nanikore (2740 posts) - 3 years, 4 months ago
@Linkyshinks said:
" VVVV VVV. "  
VVVV? V! VVVVVVV VVV. 
 
VVV, 
nanikore
#31 Posted by Kraznor (1504 posts) - 3 years, 4 months ago

Thought something was wrong with the main page, then I clicked on it. So this is a game huh? Coming to iPhone or anything?

#32 Posted by sandwich_adjustment (684 posts) - 3 years, 4 months ago

No commodore 64 version? 

#33 Posted by MattyFTM (13813 posts) - 3 years, 4 months ago

The demo is awesome, but $15 is very steep for a game that I'm just going to get frustrated at on the third level, ragequit, and never play again. I love indie games, and I love supporting indie devs, but this is a bit pricey for me. If/when it goes on a half price sale, I might get it.

Moderator
#34 Posted by gike987 (1576 posts) - 3 years, 4 months ago

Fun to see all the kids on kongregate rage and vote 1 out 5 just because you have to pay for the game.

#35 Posted by Seedofpower (3743 posts) - 3 years, 4 months ago

The game reminds me of this flash game on [adult swim].
 
That was pretty fun.

#36 Posted by CornontheCobbe (2643 posts) - 3 years, 4 months ago

Are they V's or W's? 
 
So confusing. Anyways i will give it a try.
 
Ah grand, the maker is from Monaghan. Good man yerself Terry! Gow'an de Irish!

#37 Edited by Nintendude (278 posts) - 3 years, 4 months ago

I would definitely buy it if they'd be able to make and release it as an XBLA game. If that's not gonna happen I would buy it on Steam. I haven't bought a game download any other way so far and not planning to either.
[EDIT] Forgot all about the few Wii Virtual Console games I bought couple years ago xD. Actually I wouldn't mind to see it on Wii if that's an easier route. [/EDIT]
 
Really hoping to hear some bigger release plans later since it has potential with the open world type of gameplay I saw on the video which was made by the topic creator. 
 
Let me embed it here in case some of you are also interested to see what's outside the demo.
  

 
#38 Posted by Slippy (735 posts) - 3 years, 4 months ago

What is this I don't even.

#39 Posted by LiquidPrince (14661 posts) - 3 years, 4 months ago

What?

#40 Posted by Hamst3r (3939 posts) - 3 years, 4 months ago
@Nintendude: Thanks for posting that. I'm uploading the rest of the playthrough. I've uploaded 3 so far and it's looking like it'll be 9 parts in total.
 
The game doesn't get any easier as it goes on... x___x
 
  
 
 
 
#41 Posted by SgtReznor (198 posts) - 3 years, 4 months ago
@Diamond said:
" Tried the demo the other day, OK concept, neat music.  $15 is far far too much for what it is. "
this.
#42 Edited by delicious_lie (160 posts) - 3 years, 4 months ago

stop being assholes
what, the difference between a $10 indie game and a $15 indie game is gonna break the bank?
this is a very well constructed, challenging, interesting game
it takes a simple platforming concept and goes as far as it can with it. This game is brilliant, and just because he put pixel graphics and chiptunes it's not worth $15?
this all reminds me of the whole braid thing, and penny arcade's rebuttal.
 http://www.penny-arcade.com/comic/2008/8/8/

#43 Posted by Junpei (685 posts) - 3 years, 4 months ago

finished in about 2:15 with 551 deaths and 16 of the shinies... the one in the rooms labeled Vini Vidi Vicci where you have to run the spike gauntlet back and forth... too much for me. Fingers cramped.

#44 Posted by InfiniteStateMachine (214 posts) - 3 years, 4 months ago

Jebus, a game called aaaaAAAAAAAAAaaaaaa and a game called vvvvvvvvVVVVVVVVvvvvvv coming out in the same time span.

#45 Posted by BagSquad (84 posts) - 3 years, 4 months ago

This game is just a really shitty flash game, that rips off other slightly less shitty flash games, and then charges 15 dollars for it. I was kinda of exited for this game too, I mean the dude made Don't Look Back, the best flash game EVER, and then this comes out and sucks.

#46 Posted by Fabcai (57 posts) - 3 years, 4 months ago

 
VVVV,VVVVVV,VV,VVVVV.

#47 Posted by ack (132 posts) - 3 years, 4 months ago

FUCK this part
 
optional trinket
 
need to have it
 
 

#48 Posted by Kete (50 posts) - 3 years, 4 months ago

The soundtrack to this is amazing.

#49 Edited by Kamikaze_Tutor (158 posts) - 3 years, 4 months ago

If only the soundtrack came with the game, it would definitely justify the $15 price tag.
    
Edit: Oh wow, nevermind my screenshot, just saw that video and that guy also got it as his fifth trinket.

#50 Posted by atomic_dumpling (2323 posts) - 3 years, 4 months ago
@Hamst3r said:
"To get an "S-Rank" you have to complete the game in no-death mode. 0 deaths to win. IMPOSSIBLE. "
Yeah, I saw that in the menu. No one will ever pull that of without cheating. Certainly not me.
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