The Wall Jump wiki last edited by Deathawk on 06/13/15 01:14AM View full history


The mechanic often appears in platform games, this allows to use the walls to do particular trick jumps, we can sometimes do it in a limited amount of times or permanently like in the game Zool.


The following may or may not be included in a given character's ability to wall jump.

  • Grip/stick/cling to the wall if a jump is not performed (wall grab). Useful for controlled descents (wall slide). Early examples include the NES version of Ninja Gaiden in 1988 and Strider in 1989.
  • Jumping off and controlled landing on the same wall at the same or a higher point (one-wall climb). This dates back to the Sega Master System version of Rastan in 1988.
  • Repeated wall jumping to ascend a narrow chute (two-wall climb, also known as wall-to-wall jump). The earliest examples of this date back to the Sega Master System console: Alex Kidd in Shinobi World in 1990 and Ninja Gaiden in 1992. More popular later examples include Super Mario 64 and the 3D Ninja Gaiden games.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.