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A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
A huge boss that often must be climbed upon to kill.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
A punishment set by the gods or in their name to a someone who has commited an offensive action towards them or the general good. If a third party (other than a god) delivers this punishment, the measure of such is given according to their point of view.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A gameplay mechanic that simulates your ability to retain your grasp on an object.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
This concept is for games in which at least one of the main characters is male.
Combat based on organic (or similarly functioning) mounts. This can include melee or ranged attacks from horseback.
Nomads are people with no permanent settlement.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
A mechanic in which saying/shouting a character's name is added to the control scheme.
When the character the player is controlling dies as part of the game's plotline.
The concept of being reborn as someone or something else following one's own demise.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
An individual who specializes in armed combat.
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