17 user reviews 2.8 / 5 avg score
3/5 stars Reviewed on March 30, 2009

Wanted: Weapons of Fate is fun while it lasts, but it doesn't last very long and doesn't give you great reasons to play through it a second time.

Read Jeff Gerstmann's full review
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Wanted: Weapons of Fate is a followup to the 2008 film which was loosely based on a graphic novel.

Overview

Wanted: Weapons of Fate was developed by GRIN Barcelona under a publishing deal with Warner Bros. Interactive Entertainment, and both companies are attempting to create the game with a feeling that resembles its gritty movie counterpart. Wanted: Weapons of Fate features no multiplayer, giving the team a greater amount of focus on the story of Wesley and Cross's hunt for the French Fraternity fanatics. Their goal is to create an intense single-player experience.

Gameplay

Wanted is a third person shooter in the vein of Gears of War or Dark Sector, as it relies heavily on cover. Like said games, you can navigate from behind cover with the flick of the left stick and the push of a face button, however Wanted attempts to stand out by putting players under constant pressure. That is to
 Curve that bullet!
 Curve that bullet!
say, it is far more effective to constantly shift to a different source of cover then it is to stay static. The enemy A.I is designed in such a way that it will continually try to flush the player out of cover, and if you don't move, you may find a grenade lodged in your backside. Another bonus to jumping around to multiple cover is that it keeps your adrenaline high. Adrenaline in this game is shown on screen with a meter, and when it fills up, Wesley or Cross will be able to pull off special moves such as Assassin Time, which slows down time and allows you to get optimal head shots, as well as bullet curving.

Say goodbye!
Say goodbye!

As stated above, there is a huge focus on moving from between cover, and thus there are a ton of transition animations, designed for many different ways to traverse the area. If you are sharing cover with someone on the opposie side of you, you may reach over cover and stab the person in the head. The A.I may do the same thing. Best strategy is to keep moving.


Playable Characters:


In the game, the player will be given the choice of playing as Wesley or Cross. These two characters will have obvious differences in appearance, but their fighting styles and special abilities  will also differ. Wesley will play as more of action oriented character like Max Payne or  Tequila from Stranglehold, who sheds bullets and causes mass destruction. Cross on the other hand is more of a stealth like character, who strategically plans out every move, and executes them without anyone noticing.

Unlockable:


Fans of the movie complained that the costume Wesley wore in the comic never made an appearance. As a bonus, Grin has added some unlockable costumes, one of which being Wesley's original costume.

Unlockable suit!
Unlockable suit!

Demo

The demo was released on Thursday March 5th 2009 on the Playstation Network and Xbox live Marketplace

Release

Wanted: Weapons of Fate was released in March 2009 on the Xbox 360, Playstation 3, and PC.

Trophies and Achievements

There are 51 trophies to be unlocked for the Playstation 3 version and 50 achievements for the Xbox 360 Version.
General Information Edit
Game Name Wanted: Weapons of Fate
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Original US Release March 24, 2009
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Aliases
OFLC
OFLC: MA15+
ESRB
ESRB: M
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