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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
This is an ability that requires input from the user to be used.
Superhumans crafted from the Emperor's genetic code, the Space Marines are the strong-arm of the Imperium of Man in the Warhammer 40,000 universe.
The Adeptus Mechanicus is a technological organization, holding a monopoly on technological knowledge in the Imperium of Man in the Warhammer 40,000 universe.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
In games, the player is usually the ambushee, not the ambusher, but certain multiplayer, stealth and open-world games give players a chance to try this sneaky tactic themselves.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
The physical and mental turmoil that a person may encounter as a result of a traumatic or otherwise extremely stressful situation.
Usually refers to the end of the world.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
The manifestation of the Eldar god of murder.
Bald Space Marine is the concept in many shooters that the player's character is a generic blank slate with no or little narrative development. Recently parodied in TimeSplitters and Matt Hazard. Also exemplified by limitations in technology.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Betrayal is when a person breaks the trust and faith that others have placed in them.
One of the nine traitor legions which betrayed the Emperor and embraced Chaos. Once led by Horus Lupercal, leader of the titular Horus Heresy, they are generally recognized as being the "main" Chaos Space Marine legion.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Space Marines chapter featured in Relic Entertainment's Warhammer 40,000 series Dawn of War.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
A large and powerful tyranid creature from warhammer 40,000.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
The Imperium's great enemy, the Chaos Space Marines, are the Adeptus Astartes that turned their back on the Emperor in exchange for the powers of Chaos.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
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