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    Warhammer 40,000: Fire Warrior

    Game » consists of 4 releases. Released Sep 17, 2003

    A first-person shooter set in the Warhammer 40,000 universe. Follow a Tau Fire Warrior named Kais during a 24 hour period as he battles Imperial and Chaos forces to rescue the kidnapped Ethereal.

    Short summary describing this game.

    Warhammer 40,000: Fire Warrior last edited by PlamzDooM on 06/17/23 03:18PM View full history

    Overview

    Kais chillin' with some skulls
    Kais chillin' with some skulls

    Warhammer 40,000: Fire Warrior is a first-person shooter developed by Kuju Entertainment and published by THQ. It was released, alongside a book of the same name, for the Playstation 2 and PC in September 2003 in the US.

    featuring both a single-player campaign and multiplayer. It gained notoriety for being the first Warhammer 40,000 game to be made by THQ and for starring the voice talents of Tom Baker and Brian Blessed. It was also one of the first PS2 games with online capabilities. The game has a Pegi rating of 16 in Europe and a ESRB rating of M in the US.

    Plot

    Aun'el Ko'Vash on the left - The man everybody wants
    Aun'el Ko'Vash on the left - The man everybody wants

    The story takes place over a period of 24 hours. The opening cinematic shows the ethereal Aun'el Ko'Vash visiting a Tau colony where he is taken by Space Marines of the Raptors chapter under the orders of Governor Severus.

    The game begins with Kais and other Fire Warriors landing on an Imperial world with the mission to return the Ethereal. Guided by his commanding officer, Lusha, Kais battles with the Imperial guard through trenches before the Ethereal is located at Governor Severus’ prison. Kais is sent alone so as to not draw too much attention and eventually rescues the Ethereal after killing a Space Marine.

    They are returned to the orbiting Emissary class Tau battlecrusier but an Imperial Battleship attacks and launches boarding pods to recapture Ko'Vash and destroy the ship. The pods contain vast amounts of Imperial Storm troopers and some tech priests but Kais foils their attempts to sabotage the ship and the boarding parties are repelled. A Tau counter-attack is organised and a boarding force is sent to disable the ship and capture Admiral Constantine. Kais successfully fights his way through the ship’s bridge and is just about to capture the Admiral before he is knocked-out.

    Captain Ardias of the 3rd Company of the Ultramarines Chapter admires Kais ability to have gone so far and lets him live. Ardfias brokers a truce between the opposing forces. However just as

    Captain Ardias and Admiral Constantine - They hate Chaos
    Captain Ardias and Admiral Constantine - They hate Chaos

    the Admrial and Ko’Vash conclude the negotiations Governor Severus reveals himself as a traitor and summons Word Bearers Chaos Space Marines and Thousand Sons Sorcerers. Ardias gives Kais back his equipment and tells him to save the Ethereal so that they can fight the chaos forces. The Chaos Space Marines try to take control of the Imperial ship’s guns so they can re-start the war but Kais is able to destroy the guns. The ship is set on a self-destruct as it is now tainted by chaos. The crew abandon ship by drop-podding down to the surface. After destroying a Chaos Dreadnought, Kais does the same using a Dreadnought drop-pod.

    Landing in a ruined city Kais fights his way to an ancient Imperial Titan that the Chaos Space Marines have taken control of. Kais has to defeat several new enemies such as Raptors, Chaos Terminators and a Daemon Prince to reach the Titan. With Ardias’ advice Kais destroys the Titan by planting explosives.

    The game comes to an end as Kais returns to the Prison-Fortress from the beginning of the game and navigates his way into the underground catacombs of the prison where he kills a Chaos Spawn. Kais eventually comes to a Chaos temple where he plants explosives. Governor Severus and Ko’Vash appear but Severus no longer needs the Ethereal and disintegrates Ko’Vash. Severus is then transformed into a Changer or Ways, a powerful daemon. Kais dodges the daemon’s attack long enough for the explosives to destroy the temple which causes the daemon to lose stability and be returned to the warp.

    Exterminatus
    Exterminatus

    In the Epilogue, Kais returns to the orbiting Tau warship with Lusha. Captain Ardias orders an Exterminatus of the planet so as to destroy any trace of chaos left on the planet. The Tau ship is then seen departing.

    Gameplay

    A Changer of Ways - Just dodge his attacks to win
    A Changer of Ways - Just dodge his attacks to win

    The game follows the usual conventions of a first-person shooter. It borrows many features from Halo: Combat Evolved such as a Shield-Health Metre system and only being able to hold two weapons and a dedicated button for grenades. There is also a dedicated button for a melee knife attack and an infrared mode for lowlight conditions.

    While Kais can hold two weapons one must be of Tau origin and this, depending on the player’s choice, changes as the game progresses, getting more powerful so as to combat the harder enemies.

    Although shield strength can be replenished, health can only be restored by collecting red and green health packs. The green health packs restore some life while the red health packs restore most of Kais’s life. In some parts of the game Kais is joined by AI-controlled, friendly Fire Warriors or Space Marines. They either die or stay in an area when Kais goes to another. They cannot be controlled but are good for distracting enemies.

    An example of the end of mission scoring
    An example of the end of mission scoring

    At the end of each level the player is ranked on how well they did:

    Grade C – Shas’la (Warrior)

    Grade B – Shas’ui (Veteran)

    Grade A – Shas’el (Noble or Knight)

    Controls

    PC Controls

    The default controls of the PC version of Fire Warrior. The game has fully customisable controls if the user wishes to change them.

    Move Forward – W

    Move Backwards – S

    Strafe Left – A

    Strafe Right – D

    Turn Left/Right, Look Up/Down – Mouse

    A dead Chaos Terminator
    A dead Chaos Terminator

    Jump – Spacebar

    Crouch – Left Ctrl

    Equip Knife – F

    Use – E

    Reload – R

    Throw Grendade - G

    Swap Weapon/Sheath Knife - Tab

    Pickup Weapon - Tab (Hold)

    Fire - Mouse Left

    Secondary Fire - Mouse Right

    Pause Game - Esc

    Toggle Infrared - V

    Zoom Scope In - Z*

    Zoom Scope Out - X*

    *Only for weapons which have a scope mode.

    Weapons

    Bonding Knife

    Pulse Rifle
    Pulse Rifle

    Race: Tau

    Profile: A ceremonial knife not intended for combat use. Carried by the leader of a Fire Warrior team that has performed the Ta’lissera ritual and bonded as a group.

    Note: Although Kais carries the knife he is not a team leader. This has been done for gameplay reasons.

    Primary: Slash

    Secondary: None

    Range: Close-Combat

    Grenades

    Race: Unknown. The same grenade type is used by everyone.

    Profile: A grenade that is used by both Tau and Imperial forces. When thrown it leaves a purple trace in the air. Upon contact with an enemy it explodes, often reducing the victim to gore. If it does not hit an enemy then it takes a few seconds to explode.

    Primary: Throw

    Secondary: None

    Range: Short to medium

    Pulse Rifle

    Race: Tau

    Profile: The standard weapon of a Fire Warrior. The pulse rifle uses an induction field to propel a particle, which reacts by breaking down to create a plasma pulse as it leaves the barrel.

    Primary: Rapid Fire

    Secondary: Single Shot

    Range: Medium to Long.

    Pulse Carbine

    Pulse Carbine and green health pack
    Pulse Carbine and green health pack

    Race: Tau

    Profile: A carbine version of the pulse rifle. It acts in the same way but has a shorter barrel for better portability and so it is easier to handle in tight spaces. It also has a grenade launcher that can be useful when engaging large numbers of enemies.

    Primary: Rapid Fire

    Secondary: Single Shot

    Range: Medium

    Laspistol

    Race: Imperial

    Profile: Standard issues sidearm for the Imperial Guard. This small, single-handed weapon is accurate but lacks power. It is often encountered on opponents who utilise an additional mode of attack such as Sergeants and commissars.

    Primary: Single Shot

    Secondary: None

    Range: Short

    Lasgun

    No Caption Provided

    Race: Imperial

    Profile: The standard issues rifle of the Imperial Guard. This two-handed, rapid-fire weapon fires lasers. Weak alone, in numbers or in the hands of a skilled opponent it can be a dangerous gun to face.

    Primary: Rapid Fire

    Secondary: None

    Range: Medium

    Autogun

    Race: Imperial

    Profile: Standard issues of the Storm Troopers faced in the game. This is a mechanical, rapid-fire weapon which uses bullets. Although archaic in design compared to Tau weaponry, it can cause significant damage to the unprepared in seconds.

    Primary: Rapid Fire

    Secondary: Single Shot

    Range: Medium

    Sniper Rifle

    No Caption Provided

    Race: Imperial

    Profile: Used by Storm Troopers throughout the game. This high-impact sniper rifle has a zoom-capable scope, allowing the user to target enemies with deadly accuracy. Extreme caution is advised when facing adversaries carrying this rifle.

    Primary: Single Shot

    Secondary: Scope Mode

    Range: Long

    Shotgun

    Race: Imperial

    Profile: Used by both Imperial Guard and Storm Troopers. The shotgun is a lethal weapon at close-quarters. Its dual-shot capability causes impressive damage, but the gun lacks accuracy at distance.

    Primary: Single Shot

    Secondary: Dual Shot

    Range: Short

    Space Marine Bolter

    Race: Space Marine (Imperial)

    Profile: Standard issues weapon of the Space Marines. This gun uses self-propelled rounds that explode when they have penetrated a target to maximise damage. One of the most deadly guns in the game.

    Primary: Single Shot

    Secondary: Rapid Fire

    Range: Medium to Long

    Chaos Space Marine Bolter

    No Caption Provided

    Race: Chaos Space Marine (Chaos)

    Profile: Standard issues weapon of the Chaos Space Marines. This gun uses self-propelled rounds that explode when they have penetrated a target to maximise damage. One of the most deadly guns in the game. It is exactly the same as the standard bolter but has been modified with Chaos glyphs and an eyeball mutated on it.

    Primary: Single Shot

    Secondary: Rapid Fire

    Range: Medium to long

    Plasma Pistol

    Race:Imperial & Chaos

    Profile: A weapon used by a variety of troops on either side. Fires a blue stream of plasma that is quite effective for the tougher enemies of the game.

    Primary: Single

    Secondary: None

    Range: Medium

    Plasma Gun

    Race: Imperial & Chaos

    Profile: A weapon used by a variety of troops on either side. Fires a blue stream of plasma that is quite effective for the tougher enemies of the game. This version has better accuracy and is more powerful than the pistol.

    Primary: Single

    Secondary: None

    Range: Medium

    Melta Gun

    Race: Imperial

    Profile: Used by Imperial forces. This gun fires superheated molten that melts through even the thickest of armour. In the game it is used as a flamethrower.

    Primary: Burn

    Secondary: None

    Range: Short

    Rail Gun

     Rail Gun
    Rail Gun

    Race: Tau

    Profile: An experimental weapon, recently available to the Tau. The game mentions that it is a classified weapon that should be kept out of enemy hands but it is found everywhere in the game soon afterwards, there’s about ten in the last area alone. The rifle fires a metal slug along a pair of conductive rails using electrical currents. Powerful enough to punch through tanks and later enemies. Primary: Single Shot

    Secondary: Zoom

    Range: Long

    Burst Cannon

    Race: Tau

    Profile: Found during the half-way point of the game. This looks like a minigun and fires vast amounts of pulse shots. One alone won’t do much damage but the gun has a 250 shot feed.

    Primary: Very Rapid Fire

    Secondary: Spins barrel

    Range: Short to Medium

    Missile Launcher

    Race: Imperial & Chaos

    Profile: Used by both forces during the later parts of the game. It is a conventional Missile Launcher but has a very large blast radius and is deadly in tight corridors. Especially for the player.

    Primary: Single Shot

    Secondary: None

    Range: Long

    Gun Emplacements

    No Caption Provided

    You can encounter and man gun emplacements. These usually have mounted weapons that are too large to carry around. To man a gun emplacement, move next to the weapon and press the ‘Use’ key.


    Multiplayer

    Avatars that can be chosen
    Avatars that can be chosen

    Fire Warrior was one of the first Playstation 2 games that had online multiplayer using the Network Adaptor add-on. Both the PS2 and PC had their servers hosted by Gamespy. Matches allowed for 8 players who could battle in three different game modes using the weapons from the single player campaign.

    There are three diffrent game modes available, which should be familiar to players of other multiplayer first-person shooters.

    The online is no longer playable as GameSpy's multiplayer service has been shut-down.

    Deathmatch

    "Players compete in a head to head battle for survival of the fittest. No team, no orders, no rules-just one winner!"

    Team Deathmatch

    "Align yourself with the Red or Blue team and attempt to eradicate your enemy! Highest team score takes the honours!"

    Capture the Flag

    "Teams as above but with a higher purpose. Capture the enemy's flag and return it to your base to score. Defend your own flag as the enemy attempts the same. Highest team score takes the honours!"

    Player Setup

    The player can change their online handle here and choose which avatar to use.

    Avatars

    Fire Warrior – In light brown armour

    Fire Warrior – In White Armour

    Fire Warrior – In Light brown armour with white helmet

    Fire Warrior – In dark red armour

    Imperial Guard – Steel Legion soldier in light brown uniform

    No Caption Provided

    Imperial Guard – Steel Legion soldier in dark red uniform

    Imperial Storm Trooper – In navy blue uniform

    Imperial Storm Trooper – In urban, black and white camouflage uniform

    Chaos Space Marine – Word Bearer legion. Dark red colour scheme

    Space Marine – Ultramarine chapter. Dark blue colour scheme

    Space Marine – Imperial Fist chapter. Yellow colour scheme

    Space Marine – Raptors chapter. Dark green colour scheme

    Maps

    Divided

    Set in a large bunker with no man’s land type outside with trench system which connect around the bunker and lead inside it. The bunker has a large interior which has two Ultramarine landraiders inside which act as cover.

    No Caption Provided

    Assault

    Set on the outside of the Imperial Battleship. Has a large outside with gothic architecture, scenery cannon and large storage containers for cover. Corridors lead inside the ship and to a higher level which has a room.

    Intervention

    Set around a grand library with Warhammer 40,000 artwork on the walls. Corridors lead off to other rooms such as a surgery observation room and a bottomless pit which has four floating platforms that the user can jump on. There is also a entrance hall which connects the corridors and rooms.

    Redemption

    Set in an industrial sector which has been ravaged by war. A large arena with lots of cover scattered all around. The player can climb on pipes that are around the arena to gain height.

    Casting & Voice Production

    The voice production was done by Allinthegame Ltd.

    Cast

    Admiral Constantine - Voiced by Brian Blessed
    Admiral Constantine - Voiced by Brian Blessed

    Narrator - Tom Baker

    Lusha - Burt Kwouk

    Governor Severus - Sean Pertwee

    Admiral Constantine - Brian Blessed

    Captain Ardius - Peter Serafinowicz

    Aun'el Ko'Vash - David Yip

    Hyu Tau Trooper - Paul Courtenay

    Space Marine - Gary Martin

    Imperials 1 - Ivan Kaye

    Imperials 2 - Tom Clarke Hill

    Tau Control - Su Lin Looi

    Chaos - Kerry Shale

    PC Minimum System Requirements

    Windows 98/2000/XP

    Behind-the-Scenes
    Behind-the-Scenes

    Pentium III 800MHz (1.4GHz recommended)

    128MB RAM (256MB recommended)

    1.5GB free HDD Space

    4x Speed CD-ROM

    32MB DirectX 8 compatible 3D graphics card with hardware T&L support

    DirectX9 compatible sound card

    DirectX 9 (Included on the disc)

    Multiplayer games require a broadband (DSL/Cable) internet connection

    Supported Cards:

    Geforce 2, Geforce 4 (not MX), Geforce FX

    ATI Radeon 8500, ATI 9700

    STM Kyro 2 SE (Prophet 4800)

    Note: While the game installs on later Windows operating systems and 64bit systems an error concerning "Microsoft .NET Framework1.1" occurs when trying to start the game launcher. This can be bypassed by creating a shortcut directly from the .exe in the games directory. However features such as the configuration tool will be unavailable.

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