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    Warhammer 40,000: Space Marine

    Game » consists of 11 releases. Released Sep 06, 2011

    A crucial planet size factory is under siege by millions of Orks. As Space Marine Captain Titus, you must lead your soldiers to stem the tide until help arrives.

    Relic And Warhammer 40K Deploy A Tougher Space Marine

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    Icemael

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    #101  Edited By Icemael
    @CaptainObvious: Yeah, I hope that's the case.
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    MrKlorox

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    #102  Edited By MrKlorox
    @Icemael:  That one in-between mission cutscene in DoW2 where it shows a space marine in first person creeping through the jungle at night as a tyranid leaps out at him in the end invoked feelings of STALKER. In that game, every minor encounter might be your last and it gives your life a real sense of urgency. A truer survival horror I have not played.
     
    You descriptions of what you want out of a Space Marine game made me think back to STALKER as well. Sure the setting is drastically different and you're just a man in a world of danger, but you should probably play that game. Go with Call of Pripyat if you're new to the series.
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    MadMaxim

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    #103  Edited By MadMaxim
    @sandweed:  I agree. As an old Ultramarines player I have to say I'm pleased with them using the good old Chapter. Sure, they're the most "generic" Space Marines there are, but they're also the easiest to relate to. The Blood Angels are basically bloodthristy vampires, the Black Templars are close combat crusading zealots, the Space Wolves are half-way werewolf vikings and so on and so forth. The only other "vanilla" Chapter there is would be the Imperial Fists, but even they are more siege specialists. The Ultramarines can do everything and after all, Roboute Guilliman wrote the big book (Codex Astartes) of strategies and tactics for Space Marines. I'd say that makes the Ultramarines pretty awesome!
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    vanskapt

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    #104  Edited By vanskapt

    Gears Of DOW? Dawn Of Gears? Gears Of War: More Than 3 Colors Edition?
    This came as a surprise to me.  
    I wonder if Relic is ever planning to make a new Fantasy  Warhammer game that's not a MMORPG or if that's just wishful thinking?

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    TimotheusKarvelas

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    Man this looks pretty good!!

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    Icemael

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    #106  Edited By Icemael
    @MrKlorox said:
    " @Icemael:  That one in-between mission cutscene in DoW2 where it shows a space marine in first person creeping through the jungle at night as a tyranid leaps out at him in the end invoked feelings of STALKER. In that game, every minor encounter might be your last and it gives your life a real sense of urgency. A truer survival horror I have not played.  You descriptions of what you want out of a Space Marine game made me think back to STALKER as well. Sure the setting is drastically different and you're just a man in a world of danger, but you should probably play that game. Go with Call of Pripyat if you're new to the series. "
    I've wanted to play STALKER for a while, but my PC sucks, so I can't. 
     
    STALKER 2 is coming to console though, so if that turns out well I'll probably pick it up.
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    troma

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    #107  Edited By troma

    the game should be renamed RANDY COUTURE LOST IN SPACE.
    I hope we can clinch with the orks and dirty box'em lol

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    Harletron

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    #108  Edited By Harletron

    AWWW SLEEPY BRADS!

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    BounceDK

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    #109  Edited By BounceDK

    Too bad they totally ruined 40k with DoW2 .. What a horrible game that one.

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    Teran

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    #110  Edited By Teran
    @BounceDK: The universe is called Warhammer 40,000, not Waradministrator 40,000. 
     
    Despite what you might think, in 40K lore the space marines in fact do not go to planets, build bases, and recruit marines from there.  They show up, kick ass, and leave.  DoW2 was truer (not perfect but truer) to the lore than DoW1 by far.
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    Teran

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    #111  Edited By Teran

    I was slightly disturbed by something he said... something like: 
     
    "Space Marines don't win battles by taking cover, they win with superior firepower and tactics." 
     
     
    I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision. 
     
    I am glad they're not going for the snap to cover concept but they shouldn't try and justify it with statements like that... 
     
    Also, the 40K 5th edition tabletop ruleset practically turned the whole tabletop game into a cover based shooter with how good they made cover saves and how easy it is to be in cover... ohh well, at least flamers are even better now.

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    spazmaster666

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    #112  Edited By spazmaster666

    I'm still not convinced about the reasoning behind the lack of a cover system, but the game does have a lot of potential. I mean the lore is there, the weapons and technology are there, I just hope the melee is implemented in a way that it doesn't underwhelm or overwhelm compared to the shooting.

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    sandweed

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    #113  Edited By sandweed
    @MadMaxim:  I agree with you totally, but if I nerd out any more on warham now I'm gona gain 10 pounds :)
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    Feanor

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    #114  Edited By Feanor
    @TomA: even though it is all hugely ripped from Starship Troopers.
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    sandweed

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    #115  Edited By sandweed
    @Feanor:  don't fucking go there.
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    Feanor

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    #116  Edited By Feanor
    @sandweed: Why not?
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    lacke

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    #117  Edited By lacke

    Maybe I was too influenced by DoW2 but I thought this game was going to be like Too Human when it got announced. It looks good but I'm not really looking forward to "another action game".

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    BigMike

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    #118  Edited By BigMike

    Here's hoping we get to see more then just Orks as enemies.

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    Kayrack

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    #119  Edited By Kayrack

    SOLD!
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    Hypertrooper

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    #120  Edited By Hypertrooper

    Cant wait for this. I really love the 40k universe and this is the first "big" 40k console title i'm interested in. The changes from third-person shooter into a god of war like hack'n'slash seems flawless. I hope there'll be a Team-Deathmatch multiplayer modus.

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    MisterMollusk

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    #121  Edited By MisterMollusk
    @BounceDK: Lulz, DoW2 is awesome.
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    foggy666

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    #122  Edited By foggy666

    Not that I'm against them not including a cover-mechanic, but isn't the cover system was used in both DoW1 and DoW2? So how can they say taking cover is not a space marine thing? I remember very clearly how my marines took cover behind whatever I could put them behind in both those games.

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    CoverlessTech

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    #123  Edited By CoverlessTech
    @foggy666 said:
    " Not that I'm against them not including a cover-mechanic, but isn't the cover system was used in both DoW1 and DoW2? So how can they say taking cover is not a space marine thing? I remember very clearly how my marines took cover behind whatever I could put them behind in both those games. "
    DoW is not what defines 40k and it's characters. I posted the way saves and cover works in 40k in this or the video thread. Case point, it's very rare to actual use/need cover in 40k if you are a space marine.
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    Singeslayer

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    #124  Edited By Singeslayer

    Dude, they play WH40k at work and use Army Builder to make lists!?
     
    I just died and went to nerd heaven. My Blood Angels would totally kick ass...for anyone who you know...'cared'.

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    EnterpriseE

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    #125  Edited By EnterpriseE

    Yeah I can't wait for more 40k. This looks very intersting considering how well Dawn of War 2 is.

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    mazik765

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    #126  Edited By mazik765
    @Reizarvg said:
    " Would people please stop saying that Ultramarines are elite space marines? That's just flat out wrong. Aside from Gray knights and the Custodes, all Space Marines are basically the same in strength. All that varies is some slight genetic mutations and the different tactics chapters employ. Hell, you could probably argue that Ultramarines aren't as good as other Chapters, since they insist on doing everything 'by the book'. "
    Well the Ultramarine chapter is elite in several regards. Firstly they are one of only 3 chapters that have an untainted gene-seed (the other two being Dark Angels and Grey Knights). They are also one of the oldest and most disciplined chapters and still strictly follow the teachings of their Primarch, and are almost solely responsible for the survival of the Imperium after the Horus Heresy.
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    matthew

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    #127  Edited By matthew
    @Singeslayer said:
    " Dude, they play WH40k at work and use Army Builder to make lists!?  I just died and went to nerd heaven. My Blood Angels would totally kick ass...for anyone who you know...'cared'. "
    pics or nobody will care
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    DarkbeatDK

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    #128  Edited By DarkbeatDK
    @Teran said:

     I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision. 

    Space Marines are clad in power armor. Dude, they ARE cover! :D
     
    My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end.
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    Singeslayer

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    #129  Edited By Singeslayer
    @Matthew said:
    "pics or nobody will care "
    You ask for much more trouble than I am willing to go through.
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    Getz

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    #130  Edited By Getz
    @Vanskapt: Gears of War: More Than 3 Colors Edition = genius
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    MrKlorox

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    #131  Edited By MrKlorox

    I agree with the WTF-ness at the lack of a cover attachment mechanic in the third person action game, but the inclusion of such a feature in the RTS/RPG incarnations. Talk about ironic.

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    nicolenomicon

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    #132  Edited By nicolenomicon

    Someone said that this might be coming to PC. Is this true?

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    ArcLyte

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    #133  Edited By ArcLyte
    @SL33TBL1ND:  yes.
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    nicolenomicon

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    #134  Edited By nicolenomicon
    @ArcLyte: Fuck yeah! Best backflip ever!
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    MetalGearGeorge

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    #135  Edited By MetalGearGeorge

    I hope this game does justice to the Ultramarines. Come to think of it a covering system is not necessary because as the Space Marines say "My faith is my shield!".

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    Bouke

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    #136  Edited By Bouke

    I got a Lost Planet fibe when the "spacemarine" uses that big minigun...
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    JonSolo

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    #137  Edited By JonSolo

    Awesome video, Brad and Drew! Too bad they didn't have many extra details to give, but it's been the first, best look at the game we've had so far. Kudos!

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    onetwentyse7en

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    #138  Edited By onetwentyse7en

    It looks like it may be quite fun...  Just wish the space marine thing wasn't as tired as it is now.

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    Duskwaith

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    #139  Edited By Duskwaith

    The most recent Relic games to do with the Warhammer 40k franchise have been pretty good so far, heres hoping this one is just as good

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    zef40

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    #140  Edited By zef40

    YES! no retarded cover system! Thank the gods!
     
    Might actually  turn out to be the game i've wanted for 20 years lol

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    gmz

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    #141  Edited By gmz

    Makes me want to read more Dan Abnett 40k books!

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    Quint

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    #142  Edited By Quint

    Wasn't this going to be an Action RPG??

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    DXmagma

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    #143  Edited By DXmagma

    looks interesting. not much of a warhammer fan (by which i mean never played it) but I'll keep an eye on this.

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    deactivated-5cfd88ca2dcc2

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    never really played any warhammer video games. I have played the miniature figure one. 
     
    THis looks interesting enough though

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    donkeycow

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    #145  Edited By donkeycow
    @Bouke: it's called a heavy bolter, yeesh. :p
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    Teran

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    #146  Edited By Teran
    @DarkbeatDK said:
    " @Teran said:

     I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision. 

    Space Marines are clad in power armor. Dude, they ARE cover! :D  
     
    My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end. "
    I love the Gaunt's Ghosts novels, but imperial guard isn't really suited for fighting most of the aliens in 40K alone or in small groups... I mean yeah the Ghosts are elite, but hundreds of them die in nearly every book.  Fire Warrior was an unconvincing game for almost that exact reason... a single fire warrior  mowing down droves of Chaos cultists and space marines and the occasional demon... just didn't feel right.  It's my love of the universe that makes me cringe hearing that because it just feels like a mischaracterization of space marines as a potent military force.
     
    As far as power armor goes, you're right of course but look at present day body armor.  It offers significant protection from bullets of varying size and speed but that doesn't mean they simply don't take cover when shot at.  They likely don't know what weapons the enemy has available and certainly don't want to get killed by a lucky shot.  I think given the option of standing in the open shooting at enemies versus standing or kneeling in cover and shooting at enemies most marines in most situations would fire from the point that offers the greatest advantage... though I'm sure there are instances of marines standing in the open to draw fire and distract their enemy.  In 40K they are said to be brilliant tacticians which to me means they flank enemies, use the right weapons to get the job done.
     
    If he were to step into some Terminator armor the story might change a bit :)
     
    Ok, lastly just to clarify, I don't mind that the game doesn't have a cover system, just the implication that space marines don't use cover.
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    granderojo

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    #147  Edited By granderojo

    Shit looks dope.

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    SuperSecretAgenda

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    @Teran said:
    " @DarkbeatDK said:
    " @Teran said:

     I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision. 

    Space Marines are clad in power armor. Dude, they ARE cover! :D  
     
    My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end. "
    I love the Gaunt's Ghosts novels, but imperial guard isn't really suited for fighting most of the aliens in 40K alone or in small groups... I mean yeah the Ghosts are elite, but hundreds of them die in nearly every book.  Fire Warrior was an unconvincing game for almost that exact reason... a single fire warrior  mowing down droves of Chaos cultists and space marines and the occasional demon... just didn't feel right.  It's my love of the universe that makes me cringe hearing that because it just feels like a mischaracterization of space marines as a potent military force. As far as power armor goes, you're right of course but look at present day body armor.  It offers significant protection from bullets of varying size and speed but that doesn't mean they simply don't take cover when shot at.  They likely don't know what weapons the enemy has available and certainly don't want to get killed by a lucky shot.  I think given the option of standing in the open shooting at enemies versus standing or kneeling in cover and shooting at enemies most marines in most situations would fire from the point that offers the greatest advantage... though I'm sure there are instances of marines standing in the open to draw fire and distract their enemy.  In 40K they are said to be brilliant tacticians which to me means they flank enemies, use the right weapons to get the job done.  If he were to step into some Terminator armor the story might change a bit :) Ok, lastly just to clarify, I don't mind that the game doesn't have a cover system, just the implication that space marines don't use cover. "
    The more religious characters in 40K seem to believe that their faith in the Emperor is cover enough.
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    Balfas

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    #149  Edited By Balfas

    Really interested in this. Love the DOW games and the visceral combat hopefully Relic can deliver a single player action game. 

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    Mytharox

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    #150  Edited By Mytharox

    I cannot wait to see this game 'live' on my own computer. Thanks for the article.

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