Warhammer 40,000: Space Marine
Game » consists of 11 releases. Released Sep 06, 2011
A crucial planet size factory is under siege by millions of Orks. As Space Marine Captain Titus, you must lead your soldiers to stem the tide until help arrives.
Relic And Warhammer 40K Deploy A Tougher Space Marine
You descriptions of what you want out of a Space Marine game made me think back to STALKER as well. Sure the setting is drastically different and you're just a man in a world of danger, but you should probably play that game. Go with Call of Pripyat if you're new to the series.
" @Icemael: That one in-between mission cutscene in DoW2 where it shows a space marine in first person creeping through the jungle at night as a tyranid leaps out at him in the end invoked feelings of STALKER. In that game, every minor encounter might be your last and it gives your life a real sense of urgency. A truer survival horror I have not played. You descriptions of what you want out of a Space Marine game made me think back to STALKER as well. Sure the setting is drastically different and you're just a man in a world of danger, but you should probably play that game. Go with Call of Pripyat if you're new to the series. "I've wanted to play STALKER for a while, but my PC sucks, so I can't.
STALKER 2 is coming to console though, so if that turns out well I'll probably pick it up.
Despite what you might think, in 40K lore the space marines in fact do not go to planets, build bases, and recruit marines from there. They show up, kick ass, and leave. DoW2 was truer (not perfect but truer) to the lore than DoW1 by far.
I was slightly disturbed by something he said... something like:
"Space Marines don't win battles by taking cover, they win with superior firepower and tactics."
I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision.
I am glad they're not going for the snap to cover concept but they shouldn't try and justify it with statements like that...
Also, the 40K 5th edition tabletop ruleset practically turned the whole tabletop game into a cover based shooter with how good they made cover saves and how easy it is to be in cover... ohh well, at least flamers are even better now.
I'm still not convinced about the reasoning behind the lack of a cover system, but the game does have a lot of potential. I mean the lore is there, the weapons and technology are there, I just hope the melee is implemented in a way that it doesn't underwhelm or overwhelm compared to the shooting.
Cant wait for this. I really love the 40k universe and this is the first "big" 40k console title i'm interested in. The changes from third-person shooter into a god of war like hack'n'slash seems flawless. I hope there'll be a Team-Deathmatch multiplayer modus.
Not that I'm against them not including a cover-mechanic, but isn't the cover system was used in both DoW1 and DoW2? So how can they say taking cover is not a space marine thing? I remember very clearly how my marines took cover behind whatever I could put them behind in both those games.
" Not that I'm against them not including a cover-mechanic, but isn't the cover system was used in both DoW1 and DoW2? So how can they say taking cover is not a space marine thing? I remember very clearly how my marines took cover behind whatever I could put them behind in both those games. "DoW is not what defines 40k and it's characters. I posted the way saves and cover works in 40k in this or the video thread. Case point, it's very rare to actual use/need cover in 40k if you are a space marine.
Dude, they play WH40k at work and use Army Builder to make lists!?
I just died and went to nerd heaven. My Blood Angels would totally kick ass...for anyone who you know...'cared'.
" Would people please stop saying that Ultramarines are elite space marines? That's just flat out wrong. Aside from Gray knights and the Custodes, all Space Marines are basically the same in strength. All that varies is some slight genetic mutations and the different tactics chapters employ. Hell, you could probably argue that Ultramarines aren't as good as other Chapters, since they insist on doing everything 'by the book'. "Well the Ultramarine chapter is elite in several regards. Firstly they are one of only 3 chapters that have an untainted gene-seed (the other two being Dark Angels and Grey Knights). They are also one of the oldest and most disciplined chapters and still strictly follow the teachings of their Primarch, and are almost solely responsible for the survival of the Imperium after the Horus Heresy.
Space Marines are clad in power armor. Dude, they ARE cover! :DI was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision.
My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end.
"pics or nobody will care "You ask for much more trouble than I am willing to go through.
I hope this game does justice to the Ultramarines. Come to think of it a covering system is not necessary because as the Space Marines say "My faith is my shield!".
never really played any warhammer video games. I have played the miniature figure one.
THis looks interesting enough though
" @Teran said:I love the Gaunt's Ghosts novels, but imperial guard isn't really suited for fighting most of the aliens in 40K alone or in small groups... I mean yeah the Ghosts are elite, but hundreds of them die in nearly every book. Fire Warrior was an unconvincing game for almost that exact reason... a single fire warrior mowing down droves of Chaos cultists and space marines and the occasional demon... just didn't feel right. It's my love of the universe that makes me cringe hearing that because it just feels like a mischaracterization of space marines as a potent military force.Space Marines are clad in power armor. Dude, they ARE cover! :DI was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision.
My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end. "
As far as power armor goes, you're right of course but look at present day body armor. It offers significant protection from bullets of varying size and speed but that doesn't mean they simply don't take cover when shot at. They likely don't know what weapons the enemy has available and certainly don't want to get killed by a lucky shot. I think given the option of standing in the open shooting at enemies versus standing or kneeling in cover and shooting at enemies most marines in most situations would fire from the point that offers the greatest advantage... though I'm sure there are instances of marines standing in the open to draw fire and distract their enemy. In 40K they are said to be brilliant tacticians which to me means they flank enemies, use the right weapons to get the job done.
If he were to step into some Terminator armor the story might change a bit :)
Ok, lastly just to clarify, I don't mind that the game doesn't have a cover system, just the implication that space marines don't use cover.
" @DarkbeatDK said:The more religious characters in 40K seem to believe that their faith in the Emperor is cover enough." @Teran said:I love the Gaunt's Ghosts novels, but imperial guard isn't really suited for fighting most of the aliens in 40K alone or in small groups... I mean yeah the Ghosts are elite, but hundreds of them die in nearly every book. Fire Warrior was an unconvincing game for almost that exact reason... a single fire warrior mowing down droves of Chaos cultists and space marines and the occasional demon... just didn't feel right. It's my love of the universe that makes me cringe hearing that because it just feels like a mischaracterization of space marines as a potent military force. As far as power armor goes, you're right of course but look at present day body armor. It offers significant protection from bullets of varying size and speed but that doesn't mean they simply don't take cover when shot at. They likely don't know what weapons the enemy has available and certainly don't want to get killed by a lucky shot. I think given the option of standing in the open shooting at enemies versus standing or kneeling in cover and shooting at enemies most marines in most situations would fire from the point that offers the greatest advantage... though I'm sure there are instances of marines standing in the open to draw fire and distract their enemy. In 40K they are said to be brilliant tacticians which to me means they flank enemies, use the right weapons to get the job done. If he were to step into some Terminator armor the story might change a bit :) Ok, lastly just to clarify, I don't mind that the game doesn't have a cover system, just the implication that space marines don't use cover. "Space Marines are clad in power armor. Dude, they ARE cover! :DI was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision.
My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end. "
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