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    Warhammer 40,000: Space Marine

    Game » consists of 11 releases. Released Sep 06, 2011

    A crucial planet size factory is under siege by millions of Orks. As Space Marine Captain Titus, you must lead your soldiers to stem the tide until help arrives.

    frondoni's Warhammer 40,000: Space Marine (PlayStation 3) review

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    Fun and Thoroughly Unfinished

    Space Marine is a fun and thoroughly unfinished game. The entire experience is continually beset by visual problems, clipping, shoddy animation, awkward sound, and the general feeling that Relic had a deadline to meet and THQ made damn sure they met it. But it is still rather enjoyable.

    I suspect your enjoyment of Space Marine will be somewhat contingent on your enjoyment of the Warhammer 40K universe. Prior knowledge is not a perquisite, but certainly helps, both to appreciate the overall design and to understand the story. For the uninitiated, the titular space marines are genetically enhanced warriors who battle on the behalf of the Emperor of Man, a psychic ruler of the Imperium of Man. They find themselves deployed to stop an ork invasion, which they do with great gusto. Incidentally, this small description of the initial set-up is slightly meatier than what the game presents, but it’s also fairly irrelevant to the story. Fans will already know and understand the battle between humans and the other factions, while newcomers will very quickly learn to kill everything onscreen and hate anything other than a few humans. There are maybe half a dozen named characters that genuinely matter once the action begins,  all distinct enough in character and appearance to easily follow without understanding the lore. The core mechanics of the universe essentially don’t matter to most of the onscreen action, which works in the game’s favor, keeping the story easy to digest yet interesting enough to propel the game.

    The core of the game is made up of reasonably simple melee action with a decent variety of firearms to mix up the engagements. Players constantly find ammo and seldom have any incentive to slow down during fights - though there is a small shield that recharges, health is only recovered through executing stunned enemies. This creates some fairly thrilling battles with a nice consistent pace to them, broken up by scenic walks or cutscenes. Occasionally, players stubble across upgrades or jetpacks, and sometimes the game initiates long range battles requiring precision aiming. This is rare though; large melees bookended by story sequences comprise the majority of the title.

    Considerably less rare are the myriad of glitches and unfinished scenes that permeate the game. Clipping seems incredibly common, as though little to no testing was done. Virtually every premade execution animation done with even slight proximity to a wall will send the enemy right through the structure. Once, a kill took both me and my foe into a nearby metallic box, forcing a restart form the nearest checkpoint. Less scripted kills are less problematic, but the canned animations (which occur during most deaths, executions or otherwise) lack punch to them. Dismemberment is particularly unsatisfying, as the game simply deletes parts of the foe and replaces them with blood sprites; the end result is a jarring shift from polygon model to red particle effect that dilutes the visceral feel of the combat. Additionally, many cutscenes are marked by awkward transitions or apparently missing animations. Faces hardly move, and an important connection will sometimes be omitted as the game moves from one environment to the other. I would wager Relic meant to polish these scenes further and develop the visual storytelling more, but ran out of time.

    So Space Marine obviously has problems, but it’s also fun. Simplistic and unfinished, clearly, but the former attribute works in its favor and the latter isn’t enough of an issue to kill the game. Space Marine is 6 to 8 hours of decently well written and designed combat, particularly likable by fans of the license. Go play it. 

    6 Comments

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    frondoni

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    Edited By frondoni
    @Metal_Mills: Awkward was an interesting choice for a word, I know. Basically, there are a few small issues that repeatedly crop up, but hey're not large enough to merit discussion in the review. For instance, the death speeches are played at the same volume as the game continuing in the background. Clearly minor, but cumulatively these audio problems make for some awkward moments. 
     
    @GaspoweR: The clipping occurs frequently enough to be distracting as is largely a non-issue in competing titles - which naturally highlights its appearance here. I used the word unfinished because thats just how the game felt. Its well designed and mostly well executed, but its flaws are both clear and entirely correctable - signs of a rushed product. This is not a slight to Relic (a very talented studio), only a reflection on this one title. 
     
    @asantosbr: I'm glad the review was helpful, I'm sure you'll enjoy the game. 
     
    Thanks to all three of you, I appreciate the constructive feedback.
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    GaspoweR

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    Edited By GaspoweR

    The clipping in this game is visually jarring but it doesn't affect the gameplay as much. The game also has been in the works for about 3 or so years now. I think Relic was given enough time to work on the game and at the very least they are very good when it comes to consistent updates that address problems like they do in the Dawn of War games. I just find the comment in the review of this game being thoroughly unfinished as very harsh. Otherwise, its a good review and well thought out nonetheless.

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    metal_mills

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    Edited By metal_mills
    @frondoni said:

    @Metal_Mills: I'm glad you're not seeing these problems, but there's a perfect demonstration in the quick look. Just about 9 minutes in, an ork is sucked into a wall during an execution.

    I've seen that but that is the only glitch I've seen. I haven't seen any other visual or audio issues. Why do you think the sound is awkward?
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    frondoni

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    Edited By frondoni
    @Metal_Mills: I'm glad you're not seeing these problems, but there's a perfect demonstration in the quick look. Just about 9 minutes in, an ork is sucked into a wall during an execution.
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    metal_mills

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    Edited By metal_mills

    I disagree. I think it looks and sounds fantastic. I've run into pretty much no glitches. The multiplayer needs work though.

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    asantosbr

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    Edited By asantosbr

    Thanks for you review, I bought the game, havent played it yet, reading you review and watching the GB quick look got me more excited to play it.

    Other reviews for Warhammer 40,000: Space Marine (PlayStation 3)

      Seems like a great demo for a better game down the road 0

      I've noticed the intimidatingly titled Warhammer 40,000 franchise here and there through most of my gaming life, but never was I really tempted to see what it was about until the Quick Look for Space Marine. Vinny and Ryan seemed like they were having the wildest time with it, and what I was seeing on screen looked like it could genuinely supply that entertainment for a more jaded gamer like myself. Luckily, around the time I came across that Quick Look was when the game became available for fre...

      1 out of 1 found this review helpful.

      Hold On To Your Jumpjets Spayce Muhreen, It's One Hell of a Ride 0

      It really feels like Relic set out to do one thing while developing this game: Make the player feel like the kind of hulking badass that is an Ultramarine. They drive this home with virtually every firefight and enemy encounter across the game, delivering an experience that is not only challenging and fun, but extremely and primally satisfying.Captain Titus...Warhammer 40K: Space Marine opens with Captain Titus of the Ultramarines and his small squad being sent to Planet Macragge, a designated F...

      0 out of 0 found this review helpful.

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