WAR was actually really fun, up until about level 25. I think they didn't do enough to differentiate themselves from WoW and as a result it got lost in the mix of fantasy MMO's.
I have far more positive memories of WAR than I do negative. I think Mythic was a little overly ambitious, and created content that required other people to assist with in every zone, not realizing that the fall-off rate would be so high that it became impossible to do this cool content.
I only played for a few months, but loved the story content and PvP. WAR is what I wish Guild Wars 2 was... Good story-driven quests that aren't instanced and good character progression.
The cool bits:
Arena PvP was really fun at early levels. In fact, I wish the free-to-play game they released was just the PvP portion of WAR instead of being more akin to a MOBA. At later levels, crowd control became a little crazy and overpowered. Getting stunlocked to death is not fun.
Non-symmetrical teams. Instead of having identical classes on each side, there were some very distinct differences between the chaos and order. This made it a lot more fun and challenging, and gave you a reason to start a new character.
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