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Game » consists of 0 releases. Released 2011
Classes are different archetypes and playstyles that players can choose to play their game with.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Games that include a simulated economy which the player(s) can affect.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
These ideas stick to the one or very few gameplay mechanics or appear very barren but usually try to invoke an emotion from the player.
Games which allow players to interact with others over the internet.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A term used to describe a game that has not officially been cancelled, but which has disappeared from the public view, and from which no word on development has been released in a long, long time.
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