Wasteland 2 - A first look (video)

#1 Posted by Funkydupe (3320 posts) -
#2 Edited by SirOptimusPrime (2010 posts) -

Well then.

I don't like the progress bar on the lockpick skill, for some reason. It just bothers me that it fills up only to say failure, but if they take it out that breaks a little bit of the immersion. Then again, the big red/green bar doesn't help much. Whatever, that's a miniscule gripe for what will be a day-one purchase anyways.

edit: hopefully those hit rates are true values, because they hit, like, every single shot in that video. Hm. Also, that music is amazing.

#3 Posted by Oldirtybearon (4816 posts) -

looks like Fallout in everything but name (yes I know Wasteland came first), and I'm not complaining about that. I'll grab it when it shows up on Steam.

#4 Posted by BeachThunder (11956 posts) -

Sold! Oh, wait, I've already bought it, yay :P

I would like a way to toggle all HUD on/off though; Hudlessness is next to godliness.

#5 Posted by Baal_Sagoth (1261 posts) -

Looks very promising. The turn based combat seems to shape up pretty well and the skill system appears to give a fair amount of options. Now, if the dialoge turns out to be as diverse and interactive as it looks here I can't wait to check the game out. Atmosphere and setting should nail that post-apocalyptic feel nicely.

#6 Posted by WinterSnowblind (7617 posts) -

Looks fantastic, I'm really happy with what they've done so far, even if some if still looks a little rough around the edges.

#7 Posted by Nilazz (613 posts) -

I can't wait to get my greasy little hands on it!

#8 Posted by Fattony12000 (7424 posts) -

Looking nifty so far, keep on pushing dope code guys n gals!

#9 Posted by Funkydupe (3320 posts) -
#10 Posted by Butano (1738 posts) -

Neat. Looks pretty impressive so far. I like the added text/hints when the party just walking around.

@SirOptimusPrime said:

Well then.

I don't like the progress bar on the lockpick skill, for some reason. It just bothers me that it fills up only to say failure, but if they take it out that breaks a little bit of the immersion. Then again, the big red/green bar doesn't help much. Whatever, that's a miniscule gripe for what will be a day-one purchase anyways.

edit: hopefully those hit rates are true values, because they hit, like, every single shot in that video. Hm. Also, that music is amazing.

I agree with the progress bar. Maybe change it to a clock that goes around without the colors would be better, or just paint the colors light brown and dark brown so that there isn't any confusion on "oh it's green, so I automatically get it right the first time."

#11 Posted by ArtisanBreads (3860 posts) -

This looks awesome. TBS games! I love that kickstarter has been such a boost for the genre.

#12 Posted by AssInAss (2649 posts) -

I pledged $100 but I've only played Fallout 1 and 2, and can't get a hold of Wasteland anywhere digitally or physically (I'm in the UK so no more game shops either). Is this a story sequel, or can new people jump in?

#13 Posted by Funkydupe (3320 posts) -

@AssInAss: You can try http://dosdose.com/game/436/wasteland/

It is Wasteland, the original game, in java and its free.

If you have problems controling the mouse, it can help to increase the mouse sensitivity.

It is much easier to play with the keyboard. Use the arrow keys, and press "P" for Party, "A" for attack, etc. Press "1" for character 1, etc.

#14 Posted by AssInAss (2649 posts) -

@Funkydupe said:

@AssInAss: You can try http://dosdose.com/game/436/wasteland/

It is Wasteland, the original game, in java and its free.

If you have problems controling the mouse, it can help to increase the mouse sensitivity.

It is much easier to play with the keyboard. Use the arrow keys, and press "P" for Party, "A" for attack, etc. Press "1" for character 1, etc.

Thanks a lot! btw, apparently I heard backers get the first game too?

EDIT: Found it, Wasteland 2 contains the original game

#15 Posted by Funkydupe (3320 posts) -

@AssInAss: No problem and I didn't know about the original following the second game.

#16 Edited by Funkydupe (3320 posts) -

Thought I'd link a follow-up update made not too long ago by inXile that explains the released gameplay video a bit more. Just in case someone is interested and missed the Kickstarter mail: http://www.kickstarter.com/projects/inxile/wasteland-2/posts

I have to say that I like that you can discover, and trigger keywords during conversations that perhaps can start whole mission chains. The team you bring with you is really important, and can do a lot of things to vary your experience of an encounter. If you bring Ranger A with you, maybe you won't get anything out of the NPC. If you left Ranger A behind, but brought someone else along, you might be seen differently. The same happens for example if you are strapped to the teeth with weapons, as opposed to not looking so intimidating. :) I like these details and it'll be fun for a second playthrough.

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