So, most of you that have been reading my post know that I don't dislike WKC, despite my review stating on how many technical issues there were, and the horrid battle system, but it's still a great game (more or less), you just have to play the game with lower standards :P
In any case, here is a little video from way back from 2006 that showed 'in engine gameplay' of how awesome this game could have been.
This makes me wonder, where did they go wrong? What stopped them from perusing the great ideas that they had planned, and instead make some horrid decisions that literally broke it.
White Knight Chronicles: International Edition
Game » consists of 4 releases. Released Feb 02, 2010
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