@believer258: Almost every point you made contains a very narrow perspective or is based on speculation. You criticize Nintendo with trying to innovate with "gimmicks" at the same time you criticize them with relying too much on old franchises and tired ideas. There are certainly examples that would seem to give both criticisms some weight, but it's hardly the whole story.
- It's true that Nintendo does sometimes put themselves into a corner, creating unique hardware that doesn't always align with the goals and creative vision of a lot of developers. It put's them in a position where they demand special attention and care which a lot of developers prefer not to deal with. However I don't think the answer is, do what everyone else is doing. Do we need three consoles that do the same sort of thing, constituting mostly the same experiences? I disagree that the gameplay environment that Nintendo has introduced with the WiiU gamepad is inherently a gimmick. There will certainly be a lot of gimmicky implementations of it, but there are ideas and experiences that will be new and unfamiliar, given that developers are willing to experiment a little bit.
- I don't understand this view that Nintendo relies solely on Mario and Zelda. They certainly are key franchises but you're ignoring all the other first party and second party efforts that have come along. You can see that Nintendo is actively courting third-parties with the WiiU, with interesting exclusives like ZombiU, Lego City Undercover, Rayman Legends, the Wonderful 101, and obviously Bayonetta 2. And except for Bayonetta, these are all within the first quarter of next year. I don't know if any one of these games will "sell systems", but I imagine the lot of them make for diverse library of choices. As for first party efforts, we still know very little. We only know of Pikmin 3, Game & Wario, and Wiifit U, to be released in the launch window. Yes, Pikmin 3 will probably play similarly to past Pikmin games, it's a sequel, to a game that came out ten years ago. But there's really no other games on the market that play like it.
- Given the two examples of Mario and Zelda not differing much from their N64 forebears, you must not have played Super Mario Galaxy or Skyward sword. There are genre similarities, and perhaps a few touches that could be left behind, but they are different enough to divide the fans of the franchises. With Mario Galaxy, people complain that it's more linear and not open ended like mario 64 was. A similar complaint was made about skyward sword, how it lacked a cohesive open world, and the controls themselves made for a completely different experience, which alienated a lot of people.
- The wiiU is two weeks into it's life. There are problems. Some of which can be solved with updates, probably after it's been released in all regions. I don't know how it will sell, but do numbers tell the whole story about the quality or potential of a system? If the original wii sold almost a 100 million, and yet at the same time disappointed so many people, isn't the other extreme a possibility? I don't know what kind of impact the lack of horsepower compared to future consoles will have, or what kind of impact they will have on the game industry, but I think that makes it a lot more interesting than if Nintendo only did what people expected of them.
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