- Name
- Wii U
- Abbreviation
- WIIU
- Release Date
- November 18, 2012
- Manufacturer
- Nintendo (Company)
- Launch price
- $299.99
- Install base
- 13,560,000
- Online service
- Yes
- Aliases
- Project Café,Project Cafe,WiiU,Wii-U,Nintendo Wii U
Platform Images Related Pages
Overview
The Nintendo Wii U is the company's sixth home console since the original Nintendo Entertainment System (Platform) and follows the hugely successful Wii (Platform). In keeping with their design philosophy, the Wii U is not a system focused on high-end horsepower but instead a new take on gaming interfaces and online integration with efficiently designed hardware.
The system's backwards compatibility with Wii peripherals also ensures a wide variety of gameplay possibilities for all kinds of games.
History
On June 7, 2011 at their E3 press conference, Nintendo unveiled what they promised to be a new way to enjoy home entertainment with Nintendo's next home console, the Wii U. With a new touch screen controller that also includes all standard buttons, precision motion controls, and full 1080p HD graphics, Nintendo promises a whole new world of play styles and gaming possibilities for Wii U players. As Nintendo of America president and CEO Reggie Fils-Aime explained on stage that the Wii U is about tailoring the Nintendo game experience not just to a casual perspective, but for so-called hardcore players as well. In October 2011, Nintendo confirmed that they will be re-revealing the Wii U at E3 2012. Nintendo President Satoru Iwata (Person) mentioned during the company's Financial Briefing in January 2012 that the Wii U would launch during the 2012 holiday season.
Nintendo revealed the final launch details for all territories on September 13, 2012. The Wii U launched in Japan on December 8, 2012 with 2 SKUs (Basic and Premium) but without pack-in software with the exception of Monster Hunter 3 HD Ver. bundle. In western territories, the Wii U also launched in both the Basic and Premium/Deluxe versions but the latter came bundled with Nintendo Land.
Launch Details
Japan (December 8, 2012)
"Basic" SKU (White)
- Wii U GamePad (White)
- Wii U GamePad Stylus (White)
- Wii U Console AC Adapter
- Wii U GamePad AC Adapter
- HDMI cable
- Price: ¥26,250
"Premium" SKU (Black)
- 32GB internal flash storage (can be expanded with up to 32GB SD/SDHC cards or up to 3TB external USB hard drives)
- Wii U GamePad (Black)
- Wii U GamePad Stylus (Black)
- Wii U GamePad charging stand
- Wii U GamePad stand
- Wii U Console vertical stand
- Wii U Console AC Adapter
- Wii U GamePad AC Adapter
- HDMI cable
- Nintendo Network Premium: provides points for purchases by Premium Set customers, 10% points back on digital purchases depending on the title/publisher, to be redeemed once 500 points ($5) have been reached for future purchases. Valid until December 2014
- Access to the Dragon Quest X Wii U Beta
- Price: ¥31,500
North America (November 18, 2012)
Basic Set
- Sensor Bar
- Price: $299
Deluxe Set
- Sensor Bar
- NintendoLand
- Price: $349
Europe/Australia/New Zealand (November 30, 2012)
Basic Set
Same as Japanese Basic Set
- <p>Price: €299,00/ £249.00 / AU$ 349.95</p>
Premium Set
Same as Japanese Premium Set (minus DQ X Beta Access) plus
- Sensor Bar
- NintendoLand
- Price: €349,00 / £299.00 / AU$ 429.95
Special Launch Bundles
Japan
Monster Hunter 3G HD Ver. Premium Bundle
- Monster Hunter 3G HD Ver.
- Wii U Pro Controller (Black)
- Price: ¥38,850
Europe
ZombiU Premium Bundle
- (does <u>not</u> include NintendoLand)
- ZombiU (Game)
- Wii U Pro Controller (Black)
- Price: €399,99 / £329.00
Accessories
These are the official Wii U accessories, ranging from additional controllers, stands to microphones. Available upon release.
Wii Remote Plus Accessories Set
- Wii Remote Plus
- Nunchuck
- Wii Sensor Bar
- Japan: ¥5,250
- EU: €59,95
- US: Not sold in North America
Wii U Pro Controller (Black or White)
- Includes USB-charging cable
- Price: ¥5,040
- EU: €49,95
- US: $49.99
Wii U GamePad Stand / Cradle Set
- Charging Cradle
- GamePad Stand
- Japan: ¥1,890
- EU: €19,95
- US: $19.99
Wii U Console Stand (Vertical)
- Only sold through Nintendo's online store
- Japan: ¥315
- EU: N/A
- US: N/A
Wii U Microphone
- Japan: TBA
- EU: TBA
- US: $24.99
Wii U GamePad Accessory Set
- Wii U GamePad Screen Protector
- Cleaning Cloth
- Wii U GamePad Stylus (Large)
- Japan: TBA
- EU: €9,95
- US: $12.99
Software
The Wii U supports retail and downloadable software. Nintendo stated that from day-one, all first party retail software will also be available day-and-date in the Wii U's eShop. The exception being games that come bundled with hardware such as SiNG Party which comes with a microphone. Those would not be available as a download. In addition to retail software, the Wii U eShop will also offer download-only software like Virtual Console titles and original games. The regular price of retail Wii U titles is raised to $59.99, bringing Nintendo's software prices up to the same level of PlayStation 3 (Platform) and Xbox 360 (Platform) titles.
Retail Launch Software
* also available via download from the eShop
Japan
- Assassin's Creed III *
- Batman Arkham City - Armored Edition *
- FIFA 13 *
- Monster Hunter 3G HD Ver.
- Musou Orochi 2 Hyper *
- New Super Mario Bros. U *
- Ninja Gaiden 3: Razor's Edge *
- Nintendo Land (Game) *
- Tekken Tag Tournament 2: Wii U Edition *
- ZombiU (Game) *
North America
- Assassin's Creed III *
- Batman: Arkham City Armored Edition *
- Ben 10: Omniverse (Game)
- Call of Duty: Black Ops II
- Darksiders II (Game) *
- Disney Epic Mickey 2: The Power of Two *
- ESPN Sports Connection (Game) *
- FIFA Soccer 13 (Game) *
- Funky Barn (Game)
- Game Party Champions (Game) *
- Just Dance 4 (Game) *
- Mass Effect 3: Special Edition
- NBA 2k13
- New Super Mario Bros. U *
- Nintendo Land (Game) *
- Rabbids Land (Game) *
- Sonic andamp;amp;amp; All-Stars Racing Transformed *
- Scribblenauts Unlimited (Game) *
- SiNG Party *
- TANK! TANK! TANK!
- Transformers Prime: The Game
- Wipeout 3 (Game)
- Your Shape Fitness Evolved 2013 (Game) *
- ZombiU (Game) *
Europe/Australia/New Zealand
- Assassin's Creed III
- Batman: Arkham City Armoured Edition
- Ben 10: Omniverse (Game) *
- Call of Duty: Black Ops II
- Darksiders II (Game) *
- Disney Epic Mickey 2: The Power of Two
- Family Party: 30 Great Games: Obstacle Arcade *
- FIFA 13 *
- Funky Barn (Game)
- Game Party Champions (Game)
- Just Dance 4 (Game) *
- Mass Effect 3: Special Edition
- New Super Mario Bros. U *
- Nintendo Land (Game) *
- Rabbids Land (Game)
- Scribblenauts Unlimited (Game)
- Skylanders Giants (Game)
- Sonic andamp;amp;amp; All-Stars Racing Transformed *
- Sports Connection
- TANK! TANK! TANK!
- Tekken Tag Tournament 2: Wii U Edition *
- Transformers Prime
- Warriors Orochi 3 Hyper *
- Your Shape Fitness Evolved 2013 (Game)
- ZombiU (Game)
Wii U eShop Launch Titles
Japan
North America
- Chasing Aurora (Game)
- Little Inferno (Game)
- Nano Assault Neo (Game)
- Trine 2: Director's Cut
- Mighty Switch Force! Hyper Drive Edition
Europe
- Chasing Aurora (Game)
- FIFA 13 (Demo)
- Little Inferno (Game)
- Nano Assault Neo (Game)
- Puddle (Game)
- Trine 2: Director's Cut
Australia/New Zealand
Retail Game Case Design
This basic design mirrors that of the Nintendo GameCube cases which also featured a half-oval shape with a transitional line (in white) below it to separate it from the game artwork. As has been common practice in Japan since 2010 with games released on Nintendo platforms, the game cases for titles rated CERO: C and higher come in black cases. While on Wii and 3DS the platform banner is on black background, the Wii U logo banner features a gradient background that goes from black to the normal cyan color. Titles supporting any type of online functionality feature a Nintendo Network logo in the top right corner below the platform banner.
Console Hardware
- Media: A single self-loading media bay plays 12-centimeter proprietary high-density optical discs that can hold 25GB of data for the new console with a transfer speed of 22.5 MB/s. It also reads 12-centimeter Wii optical discs.
- Video Output: Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.
- Audio Output: Uses AV Multi Out connector. Six-channel PCM linear output through HDMI.
- Storage: The console has internal flash memory, as well as the option to expand its memory using either an SD/SDHC memory card (up to 32GB) or an external USB hard disk drive (up to 2TB).
- CPU: IBM Power®-based multi-core microprocessor.
- GPU: AMD Radeon™-based High Definition GPU.
- Network: Wireless internet via IEEE 802.11b/g/n connection.
- RAM: 2GB of total RAM with 1GB for games and 1GB for system features
- Ports: Four USB 2.0 connector slots are included (two in the front, two in the back). The new console is backward compatible with Wii games and Wii accessories, including the Wii LAN adapter.
- Power consumption: The Wii U consumes up to 75W of power at most. Average usage comes in at around 45W.
Controllers
Wii U GamePad
Naming Philosophy
During the Pre-E3 2012 Nintendo Direct feature, Satoru Iwata revealed the official name for the Wii U controller. The name was inspired by the original NES controller which was the first controller to be referred to as a "game pad" by players due its flat design. Nintendo decided the name was also appropriate for the Wii U controller and thus they named it the Wii U GamePad as a call-back to the good ol' days.
Controller Design Concept
The Wii U GamePad features a touch screen along with button and stick inputs in line with with other controllers. This combination allows games to be augmented with real-time data displayed on the controller while the primary action occurs on the big-screen. The GamePad will function similar to the bottom screen on Nintendo's DS system, displaying information such as inventory systems or maps but also allowing for touch or stylus based gameplay input. The Wii U will allow using the GamePad screen as a primary display, so that other content can be viewed on the TV. There was some indication that this manner of screen swapping could even be taken a step further, giving split-screen players their own dedicated view, for example. The possibilities for so-called asymmetric multiplayer/co-op are a major part of the system's design.
Prototype Controller
Revised Wii U GamePad Leak
Button Layout/Features
The controller includes a Power button, Home button, +Control Pad, A/B/X/Y buttons, digital L/R buttons and digital ZL/ZR buttons, two clickable analog sticks, a TV-Control Button and an NFC reader/writer. It also includes a built-in accelerometer, gyroscope and geomagnetic sensor, rumble support, a front-facing camera, microphone, stereo speakers, a sensor strip and a stylus. It also includes a 6.2-inch, 16:9 aspect ratio resistive LCD touch screen (does not support multi touch). The GamePad is powered by a rechargeable lithium-ion battery and weighs approximately 1.1 pounds (500 g). The battery life is given as lasting between 3-5h. By purchasing a separately available official High-Capacity Battery (2550mAh) (Product Code WUP-A-DLAA), battery life can be upgrade to an estimated 5-8h.
NFC
TV-Control Button
Controller Portability
Nintendo president Satoru Iwata was quick to point out that the controller device was “not designed to be a portable video game machine, even though it shares some of the characteristics.” Killing the idea that the controller could be used as a legitimate portable gaming tablet (like Apple's iPad (Platform)) which everybody was quick to compare it to. This becomes especially clear when one considers that none of the gameplay is rendered on the controller hardware itself.
Wii U Pro Controller
The controller's shape resembles that of the standard Xbox 360 controller with button and stick placements mirroring that of the Wii U GamePad. It also includes rumble support and has a battery life of up to 80 hours. The Pro Controller is available in black or white everywhere except for Europe and Australia where the only Pro Controllers sold are black.
Compatible Peripherals
Technically the Wii U supports usage two Wii U GamePads at the same time. It has been confirmed that using two GamePads simultaneously limits games to run at a framerate of no higher than 30fps due to the game outputting images to three screens at the same time. Initially it was said that launch-window titles would not make use of that functionality, however, since the system's market performance was behind Nintendo's expectations, implementation of support for two GamePads has been put on hold indefinitely. Up to four Wii U Pro Controllers can be used at the same time. The system will also support up to four Wii Remote (Object) (or Wii Remote Plus) controllers connected at once along with the Wii U GamePad (allowing for five players simultaneous multiplayer). The new console supports all first party Wii controllers and input devices, including the Nunchuk controller, Classic Controller, Classic Controller Pro and Wii Balance Board. At E3 2014, Nintendo revealed a special GameCubecontroller adapter that would allow original GameCube controllers (including Wavebirds) to be connected to the system via two USB connections. This adapter was specifically intended for use with Super Smash Bros. for Wii U and launched alongside that title.
Software Backwards Compatibility
The Wii U is fully backwards compatible with most Wii titles. However, it will not feature the GameCube backwards compatibility of the Wii. Wii title compatibility excludes software that required usage of the GameCube controller ports built into the original Wii models since these are also not available on the Wii U hardware. During E3 2012, Nintendo announced that it is possible for Wii users to transfer all their WiiWare and Virtual Console (Concept) purchases to the Wii U, along with all the save data.
Wii Mode
To access all Wii-specific software, players have to access the Wii Mode from the Wii U main menu. This is a separate environment that disables all Wii U-specific features for optimal compatibility with the software. All transferred Wii data like save games, Wii Shop Channel purchases (Virtual Console, WiiWare) including leftover Wii Shop funds will be accessible via this mode. The Wii Shop Channel is not tied to the Wii U eShop and is thus completely walled off. Nintendo also announced a special upgrade program for Virtual Console software purchased on the original Wii and then transfered to Wii Mode (or bought directly in Wii Mode) which allows users to upgrade titles available on both Wii Virtual Console and Wii U Virtual Console for a fraction of the price to the Wii U VC version. In October 2013, a system update introduced the ability for Wii Mode to stream video to the GamePad meaning all titles in Wii Mode could be played in Off-TV Mode as well. However, since the Wii system does not recognize the wireless tech in the GamePad, games cannot be played with the actual Wii U GamePad or even Wii U Pro Controller and users have to stick with the original Wii controllers. Since the Wii U GamePad has a built-in sensor bar above the touch screen, players can utilize it to play even games using the IR pointer on the GamePad screen (or place a sensor bar elsewhere to increase comfort).
Nintendo Network (Concept)
Each Wii U console will allow for the creation of 12 unique user accounts. The console itself can go online by signing up for a Nintendo Network ID which manages eShop purchases, friend lists, Miiverse, online play and other functions.
Nintendo eShop
Unlike with the 3DS, the Wii U's eShop was made available at launch and offers a variety of download-only games as well as retail games for purchase. On November 14 2012, Satoru Iwata announced in a Nintendo Direct presentation that they are working on Wii U Virtual Console service that would have support for Off-TV Play with further details to be talked about later. On January 23 2013, Iwata confirmed that Virtual Console will be available starting in Spring of 2013. Confirmed consoles supported will be NES, Super NES, and Game Boy Advance (Platform). Any games that were previously purchased for Wii Virtual Console and transferred over will be deeply discounted for buyers of the Wii U version - down to $1.00 US for NES and $1.50 for SNES. Wii U Virtual Console games will feature additional features and are undergoing additional development beyond simple emulation. Starting that same day, a preview of the Virtual Console service to celebrate 30 years of Famicomwas launched, showcasing a different game for 30 days at the price of 30 US cents.
Miiverse
Players enter the Miiverse upon booting up the system and are greeted by all the Miis tied to accounts on the system itself, Miis of their friends as well as Miis created by people either in the same region or speaking the same language in the Wara Wara Plaza (wara wara being a Japanese onomatopoeia for the sound a bustling crowd makes).
Miiverse Communities
Since Miiverse is web-based, it was also made accessible via Nintendo 3DS, PC or any web-enabled mobile device later in 2013. To illustrate real-life use, the Nintendo Direct presentation showed a young man playing a Wii U game at home, suspending his game to post a Miiverse message asking for help with the game while his friend checked his own friend activity feed on his phone and called the former up to offer advice (and mockery). Users are able to post screenshots and transmit user generated game content via Miiverse communities. Miis in the Wara Wara Plaza and the Nintendo Land Plaza, for example, can also display speech bubbles representing posts their creators made to the related Miiverse community.
Miiverse Integration
Iwata mentioned that while they are working to prevent people from spoiling moments in games with this feature, it was envisioned to increase empathy among gamers around the world. Because the Miiverse is integrated into the Wii U firmware, even strictly single player games with no dedicated online functionality can make use of this feature, potentially turning every game into a social experience with friends.
Miiverse Stamps
Alongside Super Mario 3D World (Game) in November 2013, Nintendo introduced Miiverse Stamps (Concept). A Nintendo-take on achievements that ties in-game progress to unlocks of pre-made Miiverse drawings that players can use to create posts using official character art of a game. A user posting a stamp unlocked by a particularly hard unlock could thus be fairly easily recognized.
Wii U Chat
Wii U Chat displays the incoming video either on the GamePad or on the TV screen, depending on whether the user might be using it alone or wants to make a family call with more people around. If the Wii U is online and a call is coming in, the Home button on the GamePad will start to flash, informing players that there is a call waiting for them. If the system is not turned on, the caller can leave a message notification via Miiverse. In addition the video feed, users can actually draw on the touch screen over the image of video with a glowing line.
Internet Browser
Using the browser is possible without having to close a game that is being played to possibly search the internet for help or post 720p screenshots of the current gameplay scene to any image hosting services or social networks. Video playback formats H.264 and HTML5 are supported while Flash is not. Support for reading PDF files was later added via a system update.
Nintendo TVii
This service, only available in North America, will give Wii U users access to all their video streaming services as well as their local network and cable TV programs in a central place.
Standby Mode & Quick Start Menu
Various system updates introduced new functionality to the system. Among them an evolution of the WiiConnect24 concept of potentially receiving content at any hour of the day, even when the system was turned off. Wii U automatically checks for content while in standby mode (according to user preference) and can download and install software updates as well system updates in standby to make updating the system or games completely seamless. This also enables automatic content distribution, meaning users can opt-in to automatically receive available free software or demos in standby mode. Additionally, with the introduction of the Quick Start Menu that offers shortcuts of the most recent applications or games used upon turning on the GamePad, an optional messaging feature was made available. If enabled, users may receive notifications that display on the Wii U GamePad for a user-determined amount of time with information about all sorts of things like eShop promotions or upcoming events - all while the system itself remains in standby.
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