Not enough shaders have done an insightful piece that highlights indie developers thoughts on Nintendo's sShop service. It also offer insight into the nitty gritty of payment cuts and other business practices that are rarely spoken about:
http://www.notenoughshaders.com/2012/10/05/should-indie-developers-embrace-nintendo/
A few notable details...
- 3DS revenue cut is the same as Apple's (iOS) AppStore
- Pwnee Studios says process to update a patch is closer to Steam than other consoles
- indie devs offer advice to Nintendo for bettering the eShop
- Two Tribes says there isn't any real big difference between Wii U and Steam revenue cuts
- Developers using Unity engine for Wii U will need to use Unity 4
- Gunman Clive for 3DS eShop confirmed by the developer himself
- Two Tribes picked Wii U for Toki Tori 2 release because it’s easy to release on
- Two Tribes believes Nintendo has listened to WiiWare criticisms
- Martin Hollis says Wii and Wii U are very well designed for developers
- Hollis says the GamePad's unique features are enticing to indie devs
- Hollis finds Nintendo very easy to work with
- Gunman Clive dev Bertil Horberg has had a smooth experience with Nintendo
- Horberg hasn't had much trouble bringing the game from iOS to 3DS eShop
- Nintendo has final say about the price
- North of Earth says the Wii U would be a perfect platform for Omegalodon, so long as there's more quality control than there was on WiiWare
- Infinite State Games will undoubtedly make the move to the Unity platform, and even more so if and when it supports the Wii U.
- Infinite States Games would like to see Nintendo’s digital distribution focus on quality-based visability metric instead of quantity
- Xander Davis is happily surprised that Nintendo made this kind of deal with Unity
- Astrogun is now much more compelled to seriously consider bringing their Unity-driven titles to the Wii U.
- AckkStudios is happy and optimistic about the Unity support
- AckkStudious would love to be on the Wii U eShop or the 3Ds eShop
- Developer of Stardew Valley would love to get Stardew Valley on the Wii U.
- Infinite States says "’Extreme Golf’, but even more so ‘Frutorious’ and ‘Shepherd: Mars needs sheep’, could all make the transition very easily to Nintendo’s systems. ...We would love to bring these games to a Nintendo device and having played with the TV-out feature, realize that these games all work well on the small screen as well as a large one!”
- Astrogun may hit Wii U eventually
Brian Allanson, AckkStudios
- AckkStudios wants to see ”Two Brothers” on the Wii U or 3D
Alex Allen, North of Earth
“Make publishing to consoles more streamlined. Aside from Nintendo’s notorious content restrictions, the sheer expense has been a concern. All modern consoles require development hardware that costs thousands and is very difficult to use without a dedicated engineer. I’m not familiar with the specifics of the eShop, but I hope it uses a market model where approval of a game lies with the customer, rather than with Nintendo. As we’ve seen from Steam’s Greenlight so far, the breakdown of genres desired by a community can differ greatly from what the platform offers – perhaps the result of distributors being unwilling to take risks. There really isn’t an indie-centric platform out there that resonates with console gamers the way Steam does with PC gamers. It’s a tremendous untapped market and perhaps Nintendo will be the first to strike oil.”
Xander Davis, Astrogun
“While the deal between Nintendo and Unity is absolutely fantastic, any advice for bringing indie developers would rest in the path to market on Nintendo consoles. All the red tape and additional expense of working with Nintendo (or Microsoft and Sony as well) still needs eliminated for Astrogun and other independent developers to more definitively target the Wii U. The Big Three all need to create a market path more on par with Apple to complete this picture. It’s a question over each of the Big Three’s commitment to this.”
“We currently plan to release Little Inferno on the Wii U, PC, Mac, and Linux platforms and are shooting to release the PC and Wii U versions on the day the Wii U launches — so Nov. 18 or so.
Little Inferno is set in a place where it’s been snowing for as long as anyone can remember and it’s getting colder. (The new toy on every kid’s wishlist this year is the Little Inferno Entertainment Fireplace. Children can buy toys and other products from a catalog 'items such as robots, tiny galaxies, batteries, or squealing bugs', toss them in the hearth, and then play with them as they burn up) Everything reacts differently. Sometimes [it's] adorable, surprising, or explosive. As objects burn, they pop out coins — and other things — that you can use to buy more objects and catalogs. But that can’t last forever! I think the previous description is a fairly accurate summary, but it’s also kind of like saying ‘a city is a bunch of bricks stacked into buildings.’ Half the fun of Little Inferno is discovering exactly what’s going on.” - Kyle Gabler
Gabler is hoping that the team can manage to get multiplayer into the final title.
“We’re hoping we can also sneak in multiplayer, so the whole family can sit around and poke and prod their glowing high- definition fire together — using a combination of Wiimotes and GamePad — but that may have to come in an update. We’ll see.”
Finally, Gabler discusses his happiness of being on the Wii U and how Nintendo is handling indie devs.
“And now, getting to be a launch title on a new Nintendo console feels dazzling and surreal, like finding a secret warp zone and eating all the mushrooms. I think the Wii U launch lineup surprised everyone with the strong presence of indie games.
Nintendo has been a fan of indie games for a long time, in a way that’s probably a good illustration of how companies are made of real living, breathing humans. Dan Adelman, the fellow who heads up the downloadable services [at Nintendo], is a big supporter of indie games and genuinely seeks to help out indie developers. He made sure we didn’t implode back when we were clueless kids trying to get World of Goo on WiiWare a billion years ago and is likely responsible for the large indie presence we’re seeing in the upcoming Wii U launch games so far.”
Pwnee Studios
“We’re still blown away that we’re launching on WiiU. Just having meetings with Nintendo is like being in a bizarro world, let alone launching on their next-gen system. [It's] just craziness, really. We’re stoked about the opportunity. I’m impressed to see how much energy and focus Nintendo is putting toward independent titles. We’ll see how that focus plays out over the coming months and years. Ultimately, though, a lot of the success of the Wii U as a platform for independent studios is going to depend on the community’s response to this first batch of titles.”
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