Looks like this was just announced. I'm not complaining though, the 360 controller is probably the most comfortable I've ever used. But man, that's kind of shameless.
Wii U
Platform »
The Nintendo Wii U, the follow-up to the monstrously popular Nintendo Wii console, launched in North America on November 18th 2012.
Nintendo announces the Xbox 3... I mean, Wii U Pro Controller
Yeah, it was hard not to immediately think of the 360 controller when that image popped up. If it ain't broke...
@Dany said:
This is specifically created for multiplatform games. Nintendo isn't forcing 3rd parties to use the screen-controller.
Which In my opinion segments the games in a huge way. I envision that only nintendo is only going to make games using the screen controller down the road.
Well that way they won't scare away the third parties at least.
@Jack268 said:
@Dany said:
This is specifically created for multiplatform games. Nintendo isn't forcing 3rd parties to use the screen-controller.
Which In my opinion segments the games in a huge way. I envision that only nintendo is only going to make games using the screen controller down the road.
Well that way they won't scare away the third parties at least.
Totally but at the same time the only innovation on the Wii U is going to be coming from nintendo. This is a way to 'not scare' 3rd party devs but at the same time it just seems like a response om how left field they went in creating that screen contoller.
The face buttons placement is weird but maybe I'm imagining the controler being much bigger than it acutally is , but I don't know what that says about the Wii U when the main thing the tablet controller is what makes the console stand out but I guess is better that way for multiplatform games.
@Dany said:
@Jack268 said:
@Dany said:
This is specifically created for multiplatform games. Nintendo isn't forcing 3rd parties to use the screen-controller.
Which In my opinion segments the games in a huge way. I envision that only nintendo is only going to make games using the screen controller down the road.
Well that way they won't scare away the third parties at least.
Totally but at the same time the only innovation on the Wii U is going to be coming from nintendo. This is a way to 'not scare' 3rd party devs but at the same time it just seems like a response om how left field they went in creating that screen contoller.
man....nintendo releases so few games anyway (relative to 3rd parties of course)....if this happens the whole controller might end up like huge wasted potential.
@Dalai said:
At least Nintendo knows how to patent D-pads.
Fixed.
(Although the patent did expire in 2005, so shame on Microsoft if they don't use it for their next console.)
Does anybody remember the original playstation controller? It was a snes controller with handles. Copying controllers just works.
A When it comes to controllers, making unnesecary changes serves nobody.:
B: The only significant differences between this and the GCN controller are that the triggers are slightly different, there are some extra buttons, the face buttons are less weird, and the analog sticks are now on the same plane like a PS3 controller. This is a pretty natural evolution of what they did with the Gamecube (and to be frank, I've always held that MS was looking over Nintendo's shoulder when they were making the controller S)
(also, having both sticks on the same plane and above the buttons sounds awful.)
I'm going to buy one of these for my PC regardless of whether or not I get a Wii U. I've been waiting for a controller with the sticks on the outside for a long time, and the fact that the finally learned to give them circle gates and make them click makes it a no brainer. And not only that but it will have the best d-pad in the industry instead of the worst like the old 360 controller has.
The xbox-s and 360 controller was cool at first because you could hit the d-pad with your right thumb and never let off the left stick, but the other side of the controller wasn't the same way. The problem with having sticks on the inside, such as with the PS3 controller, is that you have to reach over your stick thumb if you want to hit the d-pad or the face buttons while still moving your character or aiming and firing at encroaching enemies. With those controllers it's actually easier to use the claw technique, which is incredibly uncomfortable.
This is by far the most exciting thing about the Nintendo Direct video.
I'm interested in seeing if any developers try to use the tablet and the Pro controller at the same time. Imagine what Battleship WiiU could be like.
I think that the placement of the analogue sticks is going to make this a great controller to use. For example, I haven't played my ps3 in over a year because I can't stand having to jut my thumb out to the side for stick manipulation. This will make games like shooters infinately more playable with a controller, plus, no company except for Nintendo has ever been able to make a d-pad that isn't horrible (again I am using the dual shock as an example of how not to do something).
@ztiworoh: Hmm, Peter Moore leaves Sega during the failure of the Dreamcast, joins Microsoft and introduces a new controller for the Xbox360.
Everyone takes from everyone, if you haven't noticed.
@HarlequinRiot said:
Seems like you could pass the one tablet controller around for games like that. Like have the TV be the objective board view (to show where shots have landed, etc), but when you're done using the tablet to make your move, you enable the curtain thing in the video which would hide the contents of both screens so everybody knows that is the time to pass the controller.I'm interested in seeing if any developers try to use the tablet and the Pro controller at the same time. Imagine what Battleship WiiU could be like.
I like how it's almost good, but then they put that little bit of Nintendo-fucked up into it just to make sure you don't really want to use it unless you have to.
It's smart of them to give the option, so I don't think its a big deal that it looks like the 350 controller.
@nintendoeats said:
A When it comes to controllers, making unnesecary changes serves nobody.:
B: The only significant differences between this and the GCN controller are that the triggers are slightly different, there are some extra buttons, the face buttons are less weird, and the analog sticks are now on the same plane like a PS3 controller. This is a pretty natural evolution of what they did with the Gamecube (and to be frank, I've always held that MS was looking over Nintendo's shoulder when they were making the controller S)
(also, having both sticks on the same plane and above the buttons sounds awful.)
You could have just summarized it as being the 360 controller with a reversed PS3 button layout.
@Vegetable_Side_Dish said:
BACKPEDAL BACKPEDALLL
What makes you say that? They offered a similar traditional controller for the Wii.
They really should go all the way and swap the right stick with the face buttons. Why make it difficult for players to transition between consoles?
@Zor: it won't come with the system and I'm sure it'll get used just as much as the classic and pro controller is used on the wii.
@BlatantNinja23 said:
@Zor: it won't come with the system and I'm sure it'll get used just as much as the classic and pro controller is used on the wii.
That's where you're wrong. Unlike the classic controller for Wii, it has the same buttons as the regular Wii U controller. One would assume it would be compatible with pretty much any game where the touch screen isn't an integral element of gameplay. The most important use for this pro controller is multiplayer. If it turns out that the system can only handle one tablet controller, or "gamepad" if you will, then having additional controllers with the same button layouts is absolutely essential for local multiplayer games, especially with things like Super Smash Bros, Mario Kart, etc. The announcement of this controller is absolutely huge, as it means you won't be fighting over who has to use Wii remotes to play Smash Bros and other local multiplayer games that are better played with traditional controls.
This is what I wanted. When I heard that the Wii U could only use one Wii U Gamepad (and rumored to be a max of two), I was extremely disappointed. I don't want to be relegated to using a stupid Wii Remote or Classic Controller + Wii remote for local multiplayer.
Also, CLICKABLE ANALOG STICKS ON A NINTENDO CONTROLLER!? Amazing.
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