@DeF said:
@Chavtheworld said:
@Hailinel said:
@Chavtheworld said:
It seems insane that they wouldn't allow you to send a copy of the screen out to the controller and play Wii games off that.
No it doesn't. If that were the case, you'd still have to reposition the Wii Remote sensor in such a way to line up with the GamePad screen, which is in itself an awkward proposition.
The Wii U's Wii Mode is nothing more than an emulated Wii environment. It behaves exactly like the Wii; nothing more, nothing less.
What?
@DeF said:
@Chavtheworld said:
It seems insane that they wouldn't allow you to send a copy of the screen out to the controller and play Wii games off that.
it's not about "not allowing" you, it's about how the backwards compatibility works,which is turning the system into a Wii for 100% accurate "emulation."
I didn't mean it was in there and they aren't letting you use it, I mean it's extremely lazy of them not to improve it. If they can do it with NSMBWU which is more technically demanding then it's not impossible to add a layer on top of Wii emulation to add a feature. Have you ever seen emulators on the PC? Generally they improve the experience.
Now you go and throw the word lazy around without understanding how things work. I put the word "emulation" in quotation marks because it isn't really emulating things, it is basically the original thing. Which is why there are no extra features. Which is also why there is no Wii U features available in Wii Mode. The system is rebooting when you switch, you're not just starting an emulator from the menu and that's that. Nintendo tends to go for perfect "emulation", rather than just throwing things out there which is also why one of the main reasons why there was no day-1 Virtual Console on Wii U with all the games available on the Wii VC. They have do rework all that stuff to run on Wii U and work with Off-TV Play like everybody wants it to.
PC emulators do have a lot of nice features, sure. But the question is can they emulate every game made for the system being emulated with 100% accuracy? No (or very rarely, in case I'm not aware of one that does). (Notice the italicized word)
Regarding your "What?" question to Hailinel, he means that if you emulate a Wii game like Mario Galaxy you need the Wii Remote and using that with the gamepad means you need to use the IR pointer with the GamePad's integrated sensor bar which is technically possible but very very awkward.
In regards to my lazy comment, I'm sorry but that's just how I see the Wii U. It seems like there are too many areas in which it could have been improved (UI speed, possible Wii improvements) for it to be excusable. Saying Nintendo goes for "perfect" emulation is a very relaxed way to use the word perfect, considering the DS emulation on the standard 3DS. And PC emulators as you say (at least for current systems) aren't often 100% accurate (although if you're willing to consider as far back as the SNES, ZSnes or Snes9X are pretty impressive) but they are all software based. I was using them more as an example of how its not impossible to improve the experience of playing an old game with better hardware, rather than just recreate it. And I don't think the Wii U's Wii emulation being hardware based should be any excuse for that. And accusing me of "not understanding how things work" is unfounded.
And the "what" statement, well I guess it depends what Wii game you are playing, as far as I remember there were a few which didn't need much of the point at the screen stuff. If you didn't want to pick up star bits you can play Galaxy without ever pointing at the TV right?
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