General Manager' David Adams:
"I think it’s cool, and the nice thing for us is that it’s compatible with what we’re doing."
"For me personally, I love Nintendo. I love Zelda. I love Mario, and I’ve never actually made a game that’s gone on a Nintendo platform, so for me that’s just awesome. I think that if you look at the Darksiders franchise, it’s a little more mature, but it has that similar aesthetic to a Nintendo game. I feel like it’s a natural fit from a gameplay and platform perspective.
Vigil Games' Technical Director, Colin Bonstead:
We’re not interested in any gimmicky stuff like with the Wii launch games, where it was basically like, this is exactly like a normal game except every once in a while you jab your controller at the screen to jump or something. I think the new system is better than the Wii controller in that it has a couple features that core games like ours can leverage and make use of.
[ Darksiders II would be the best version of the game ], just because the hardware is more powerful and it will have some extra features that I think will actually be useful to people playing the game. With it’s controller, [the Wii U version of Darksiders II] might be the best version of the game
It appears Nintendo's console is more powerful, not simply on par, as a plethora of rumours have suggested.