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The odd way characters move in games developed (though not exclusively) in Japan.
The true final playable part of a game that presents itself after the game's supposed ending.
Some games include a special feature that plays all cutscenes in sequence and links them together with sections of prerecorded gameplay.
Mantis-like creatures native to the planet Zebes in the Metroid universe. Normally feral, Mother Brain's telepathic control turned them into fearsome space pirates.
A hand gesture signaling disapproval. It is the opposite of a thumbs-up.
Bulls are a species of floating, plant-like creatures that make multiple appearances in the Metroid series.
A group of villains, each with a different characteristic and ability (or gimmick) that insist on fighting the protagonist one at a time. They may have ridden together, but they never die together.
The inclusion of skateboarding, snowboarding, or other X-Games fare as a diversion. Popular in the 2000s during the height of Tony Hawk's Pro Skater.
Players are presented with what appears to be a consequential choice, yet no matter what the player selects, the outcome is the same.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
Quest givers that task the player with killing an enemy or specific number of enemies.
Conning is a feature in most MMOs which allows a player to estimate the level and/or potential challenge of a particular mob primarily by the color of the text that appears when considering the fight. Conning can also determine faction standing with a particular NPC from a safe distance.
A hub for quests.
The High Entia are a technologically advanced race in Xenoblade Chronicles.
The Nopon are a friendly race of merchants in Xenoblade Chronicles.
Machina are a sentient race of humanoid machines from Mechonis.
The sixth annual PAX East took place March 6-8, 2015 at the Boston Convention & Exhibition Center in Boston, Massachusetts.
Affinity is a gameplay concept centered around social links in the Xenoblade games. Completing quests affects the bonds between characters, regions and the player characters.
Items placed oh so close by, yet require traversing half the map and finding secret entrances to find
When a game lets you sit down somewhere for no other reason than to simply sit down. Often seen in MMORPGs as a way of hanging out and talking to friends.
Moblins are humanoid, bulldog-like monsters from the Legend of Zelda series. They are a very common enemy that usually reside in the forest.
Loftwings are bird-like creatures that feature heavily in The Legend of Zelda: Skyword Sword.
Dowsing is traditionally used to find water. In games, such as in The Legend of Zelda: Skyward Sword, it is used to search for many other things.
The Kikwi are a race of creatures in The Legend of Zelda: Skyward Sword. They live in Faron Woods.
When large distances need to be covered and airplanes aren't thematically appropriate, characters let a bird carry them to their destination.
Weapons that behave differently depending on the health points of the character
When a game allows the player to pick and place tiles to rearrange their surroundings
Interactive fiction is a format that uses text to describe characters and objects within a setting, and the use of a parser to interpret text typed by the player, allowing the player to interact with the characters and objects within the setting.
Canines that assist the player.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
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