I have yet to play Castle Crashers, but by looking at the videos I think it could be possible to make it for Wii Ware. Would the controls and stuff work for the Wii? Its just that I really wanna play this game, but I don't own a 360 :(
Wii
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The Nintendo Wii is a home video game console released on November 19, 2006. The Wii's main selling point was the innovative use of motion controls that its signature Wii Remote and Nunchuk controllers allowed for. It became the best selling home console of its respective generation of hardware.
Can Castle Crashers come to Wii Ware?
It wasn't made with WiiWare limitations so I doubt they can scale it down without too much effort to be worth it. They're already working on their next game and it's a small indie team. WiiWare has a fair share of good games often enough, Onslaught is better than I thought if you have online friends to play with, Lit hasn't been out for that long either.
I think they plan a PC release, unless I just remember the Braid announcement...
Filesize is too big. Probably could save some space by making the actual assets a little less detailed, but it'd be tough. Game probably uses Flash, performance could be an issue but probably not. Castle Crashers sold TONS of XBLA, so they probably would rather work on something new for XBLA rather than port to another platform with less potential sales.
There's been no rumors of a PC version of Castle Crashers, probably thinking of Braid.
... Lol? It's XBLA, of course it's published by Microsoft. And Mega Man 9 is published by Microsoft on XBLA, Sony on PSN and Nintendo on WiiWare. They own the respective digital distribution solutions. If they also funded it that's a different point altogether, but I don't think they did?
Honestly, I think a port could be made. File size would be heavily reduced considering the sprites, backgrounds and all graphics would have to be scaled down to SD level, and mechanically the game is not that complex. With a little work, it would be possible.
However, probability is another issue altogether.
It'd be cool, for sure. It's a great game. Though, it's 150MB or so, I think, which is a bit large for the Wii's standards. They'd probably have to scale down the artwork and UI and the like to look good at 480p/i, which'll also improve the filesize problem. They may have to cut the two side game modes too, to save space.
"... Lol? It's XBLA, of course it's published by Microsoft. And Mega Man 9 is published by Microsoft on XBLA, Sony on PSN and Nintendo on WiiWare. They own the respective digital distribution solutions. If they also funded it that's a different point altogether, but I don't think they did?"No actually, that's not how it works. MS just distributes on Live, Sony distributes on PSN, Nintendo on Wiiware. Not the same thing as publisher. I hear MS takes a much larger portion of the profits if you have them publish your XBLA title versus finding another publisher.
Castle Crashers is apparently joint published with Behemoth (the developer), so chances of appearing on a Sony or Nintendo platform is nearly zero.
Wow, that's fucked up. Well, unless Microsoft required exclusivity to publish it then it could still go on other platforms. Still, fucked up, just to rip small developers off. Why not just charge the same regardess of if they have a publisher or not? They still bought a dev kit and everything, right? So why not let them put the game on there on their own and MS take the usual cut instead of add an arbitary "publisher" term on there and charge more for it...
See that seems very contradictory to how MS seem to take XBL's Community Games service whereby a very substantial cut of the downloads actually go to the developers themselves. I don't remember exact figures but it was pretty damn high, I would be surprised to see if MS fuck XBLA devs in the ass with regards to publishing.
"Wow, that's fucked up. Well, unless Microsoft required exclusivity to publish it then it could still go on other platforms. Still, fucked up, just to rip small developers off. Why not just charge the same regardess of if they have a publisher or not? They still bought a dev kit and everything, right? So why not let them put the game on there on their own and MS take the usual cut instead of add an arbitary "publisher" term on there and charge more for it..."The key is if MS isn't publishing the other publisher takes some of the profit too. I have a feeling MS works with developers to try to get good deals. Maybe 'be exclusive to us and get more of the profit', wouldn't surprise me. Publishing is a service, it's not just some arbitrary fee. I hear the N+ guys self published. I don't know if MS took a higher percentage, I think that's just if you have MS doing the publisher type work for you.
"It's arbitary on digital distribution platforms because they go through microsoft, sony, and nintendo anyway. They still ask for a cut even if they don't call themselves the "publisher' that's for sure, as it is their servers that are used for the distribution."Distribution is a separate service from publishing. Publishing can take on many forms, it can have to do with making sure you're compliant with standards set by the distributor, and being legally responsible for those standards. XBLA, PSN, Wiiware, Steam, Stardock, D2D, all of these are digital distribution. There are bandwidth fees, fees relating to other stuff like advertising, then there's the profit the distributor gets. Publishing is an unrelated part of the way a game goes from developers to the end user.
Publishing and Distributing sound like synonyms to me. So, what if they made their game according to standards on their own, as they have a dev kit properly and have experience with working for Microsoft systems. Would they be able to skip having a publisher then, and therefor only ask for Microsoft's "distribution" and the lower fees associated with just that aspect than both?
"Publishing and Distributing sound like synonyms to me. So, what if they made their game according to standards on their own, as they have a dev kit properly and have experience with working for Microsoft systems. Would they be able to skip having a publisher then?"If someone's making a game for PC, they don't need a publisher or developer at all. MS, Sony, and Nintendo (and probably Valve to a lesser extent) have certain standards and regulations.
I don't know nearly everything about every part of the process, but I understand some reasons for a publisher position. Most commonly, I think the publisher is in the position of financing the games development. I heard in interviews with the N+ guys that if you're willing to fulfill all the requirements of a publisher yourself then you won't need a publisher, but I'm not sure if MS changes their rates based on that. I guess MS has standards that certain languages have to be available no matter what. At least in the N+ case, they did this themselves.
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